-/* $NetBSD: dr_1.c,v 1.3 1995/04/22 10:36:46 cgd Exp $ */
+/* $NetBSD: dr_1.c,v 1.18 2001/02/05 01:10:08 christos Exp $ */
/*
* Copyright (c) 1983, 1993
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$NetBSD: dr_1.c,v 1.3 1995/04/22 10:36:46 cgd Exp $";
+__RCSID("$NetBSD: dr_1.c,v 1.18 2001/02/05 01:10:08 christos Exp $");
#endif
#endif /* not lint */
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "extern.h"
#include "driver.h"
-unfoul()
+static int fightitout(struct ship *, struct ship *, int);
+
+void
+unfoul(void)
{
- register struct ship *sp;
+ struct ship *sp;
struct ship *to;
- register int nat;
- register i;
+ int nat;
+ int i;
foreachship(sp) {
if (sp->file->captain[0])
nat = capship(sp)->nationality;
foreachship(to) {
if (nat != capship(to)->nationality &&
- !toughmelee(sp, to, 0, 0))
+ !is_toughmelee(sp, to, 0, 0))
continue;
for (i = fouled2(sp, to); --i >= 0;)
- if (die() <= 2)
+ if (dieroll() <= 2)
cleanfoul(sp, to, 0);
}
}
}
-boardcomp()
+void
+boardcomp(void)
{
int crew[3];
- register struct ship *sp, *sq;
+ struct ship *sp, *sq;
foreachship(sp) {
if (*sp->file->captain)
}
}
-fightitout(from, to, key)
-struct ship *from, *to;
-int key;
+static int
+fightitout(struct ship *from, struct ship *to, int key)
{
struct ship *fromcap, *tocap;
int crewfrom[3], crewto[3], menfrom, mento;
fromstrength = menfrom * fromcap->specs->qual;
strengthto = mento * tocap->specs->qual;
for (count = 0;
- (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
+ ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
|| fromstrength == -1) && count < 4;
count++) {
index = fromstrength/10;
if (index > 8)
index = 8;
- toinjured = MT[index][2 - die() / 3];
+ toinjured = MT[index][2 - dieroll() / 3];
totalto += toinjured;
index = strengthto/10;
if (index > 8)
index = 8;
- frominjured = MT[index][2 - die() / 3];
+ frominjured = MT[index][2 - dieroll() / 3];
totalfrom += frominjured;
menfrom -= frominjured;
mento -= toinjured;
}
if (fromstrength >= strengthto * 3 || count == 4) {
unboard(to, from, 0);
- subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
- subtract(to, totalto, crewto, tocap, pcto);
- makesignal(from, "boarders from %s repelled", to);
- (void) sprintf(message, "killed in melee: %d. %s: %d",
+ subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
+ subtract(to, tocap, totalto, crewto, pcto);
+ makemsg(from, "boarders from %s repelled", to->shipname);
+ sprintf(message, "killed in melee: %d. %s: %d",
totalto, from->shipname, totalfrom);
- Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
+ Writestr(W_SIGNAL, to, message);
if (key)
return 1;
} else if (strengthto >= fromstrength * 3) {
unboard(from, to, 0);
- subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
- subtract(to, totalto, crewto, tocap, pcto);
+ subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
+ subtract(to, tocap, totalto, crewto, pcto);
if (key) {
if (fromcap != from)
- Write(W_POINTS, fromcap, 0,
+ Write(W_POINTS, fromcap,
fromcap->file->points -
from->file->struck
? from->specs->pts
I guess that what is going on here is that the pointer is multiplied
or something. */
- Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
+ Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
topoints = 2 * from->specs->pts + to->file->points;
if (from->file->struck)
topoints -= from->specs->pts;
- Write(W_POINTS, to, 0, topoints, 0, 0, 0);
+ Write(W_POINTS, to, topoints, 0, 0, 0);
mento = crewto[0] ? crewto[0] : crewto[1];
if (mento) {
- subtract(to, mento, crewto, tocap, pcto);
- subtract(from, - mento, crewfrom, to, 0);
+ subtract(to, tocap, mento, crewto, pcto);
+ subtract(from, to, - mento, crewfrom, 0);
}
- (void) sprintf(message, "captured by the %s!",
- to->shipname);
- Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
- (void) sprintf(message, "killed in melee: %d. %s: %d",
+ sprintf(message, "captured by the %s!", to->shipname);
+ Writestr(W_SIGNAL, from, message);
+ sprintf(message, "killed in melee: %d. %s: %d",
totalto, from->shipname, totalfrom);
- Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
+ Writestr(W_SIGNAL, to, message);
mento = 0;
return 0;
}
return 0;
}
-resolve()
+void
+resolve(void)
{
int thwart;
- register struct ship *sp, *sq;
+ struct ship *sp, *sq;
foreachship(sp) {
if (sp->file->dir == 0)
continue;
for (sq = sp + 1; sq < ls; sq++)
if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
- (void) fightitout(sp, sq, 0);
+ fightitout(sp, sq, 0);
thwart = 2;
foreachship(sq) {
if (sq->file->dir && meleeing(sq, sp))
}
}
-compcombat()
+void
+compcombat(void)
{
- register n;
- register struct ship *sp;
+ int n;
+ struct ship *sp;
struct ship *closest;
int crew[3], men = 0, target, temp;
int r, guns, ready, load, car;
hit++;
hit += QUAL[index][capship(sp)->specs->qual - 1];
for (n = 0; n < 3 && sp->file->captured == 0; n++)
- if (!crew[n])
+ if (!crew[n]) {
if (index <= 5)
hit--;
else
hit -= 2;
+ }
if (ready & R_INITIAL) {
if (!r)
sp->file->readyL &= ~R_INITIAL;
else
hit += 2;
}
- if (sp->file->captured != 0)
+ if (sp->file->captured != 0) {
if (index <= 1)
hit--;
else
hit -= 2;
+ }
hit += AMMO[index][load - 1];
temp = sp->specs->class;
if ((temp >= 5 || temp == 1) && windspeed == 5)
if (hit >= 0) {
if (load != L_GRAPE)
hit = hit > 10 ? 10 : hit;
- table(shootat, load, hit, closest, sp, die());
+ table(sp, closest, shootat, load, hit, dieroll());
}
}
}
}
-next()
+int
+next(void)
{
- if (++turn % 55 == 0)
+ if (++turn % 55 == 0) {
if (alive)
alive = 0;
else
people = 0;
+ }
if (people <= 0 || windspeed == 7) {
- register struct ship *s;
- struct ship *bestship;
+ struct ship *s;
+ struct ship *bestship = NULL;
float net, best = 0.0;
foreachship(s) {
if (*s->file->captain)
}
}
if (best > 0.0) {
- char *p = getenv("WOTD");
- if (p == 0)
+ char *tp = getenv("WOTD");
+ const char *p;
+ if (tp == 0)
p = "Driver";
- if (islower(*p))
- *p = toupper(*p);
- (void) strncpy(bestship->file->captain, p,
+ else {
+ if (islower(*tp))
+ *tp = toupper(*tp);
+ p = tp;
+ }
+ strncpy(bestship->file->captain, p,
sizeof bestship->file->captain);
bestship->file->captain
[sizeof bestship->file->captain - 1] = 0;
- log(bestship);
+ logger(bestship);
}
return -1;
}
- Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
- if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
- switch (die()) {
+ Write(W_TURN, SHIP(0), turn, 0, 0, 0);
+ if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
+ switch (dieroll()) {
case 1:
winddir = 1;
break;
if (winddir < 1)
winddir += 8;
if (windspeed)
- switch (die()) {
+ switch (dieroll()) {
case 1:
case 2:
windspeed--;
}
else
windspeed++;
- Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
+ Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
}
return 0;
}