-/* $NetBSD: extern.h,v 1.20 2000/09/17 23:03:43 jsm Exp $ */
+/* $NetBSD: extern.h,v 1.36 2014/03/22 23:33:33 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <limits.h>
#include <time.h>
#include <unistd.h>
-#define BITS (8 * sizeof (int))
+#define BITS (CHAR_BIT * sizeof (unsigned int))
#define OUTSIDE (position > 68 && position < 246 && position != 218)
-#define rnd(x) (rand() % (x))
+#define rnd(x) (random() % (x))
#define max(a,b) ((a) < (b) ? (b) : (a))
-#define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
-#define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
-#define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
+#define testbit(array, index) (array[index/BITS] & (1U << (index % BITS)))
+#define setbit(array, index) (array[index/BITS] |= (1U << (index % BITS)))
+#define clearbit(array, index) (array[index/BITS] &= ~(1U << (index % BITS)))
/* well known rooms */
#define FINAL 275
#define OPEN 1053
#define VERBOSE 1054
#define BRIEF 1055
+#define AUXVERB 1056
/* injuries */
#define ARM 6 /* broken arm */
#define MAXWEIGHT 60
#define MAXCUMBER 10
+/*
+ * These are flags for objects in the objflags array. OBJ_PLURAL means
+ * that the object short name is plural; OBJ_AN that it begins with a
+ * vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON
+ * that it is a living person; OBJ_NONOBJ that it is not an object (to
+ * which any game action can be applied) at all (e.g. footsteps, asteroids).
+ * Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
+ */
+#define OBJ_PLURAL 1
+#define OBJ_AN 2
+#define OBJ_PERSON 4
+#define OBJ_NONOBJ 8
+
struct room {
const char *name;
int link[8];
extern const char *const ouch[NUMOFINJURIES];
extern const int objwt[NUMOFOBJECTS];
extern const int objcumber[NUMOFOBJECTS];
+extern const int objflags[NUMOFOBJECTS];
+#define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL)
+/*
+ * These macros yield words to use with objects (followed but not preceded
+ * by spaces, or with no spaces if the expansion is the empty string).
+ */
+#define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ")
+#define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n)))
+#define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n)))
+#define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ")
/* current input line */
+#define WORDLEN 15
#define NWORD 20 /* words per line */
-extern char words[NWORD][15];
+extern char words[NWORD][WORDLEN];
extern int wordvalue[NWORD];
extern int wordtype[NWORD];
extern int wordcount, wordnumber;
int value, article;
struct wlist *next;
};
-#define HASHSIZE 256
-#define HASHMUL 81
-#define HASHMASK (HASHSIZE - 1)
-extern struct wlist *hashtab[HASHSIZE];
extern struct wlist wlist[];
struct objs {
#define DEFAULT_SAVE_FILE ".Bstar"
-void blast __P((void));
-void bury __P((void));
-int card __P((const char *, int));
-void chime __P((void));
-void convert __P((int));
-void crash __P((void));
-int cypher __P((void));
-void die __P((void)) __attribute__((__noreturn__));
-void diesig __P((int)) __attribute__((__noreturn__));
-void dig __P((void));
-void dooropen __P((void));
-int draw __P((void));
-void drink __P((void));
-int drive __P((void));
-int drop __P((const char *));
-int eat __P((void));
-void endfly __P((void));
-int fight __P((int, int));
-int follow __P((void));
-char *getcom __P((char *, int, const char *, const char *));
-char *getword __P((char *, char *, int));
-int give __P((void));
-int hash __P((const char *));
-void initialize __P((const char *));
-void install __P((struct wlist *));
-int jump __P((void));
-void kiss __P((void));
-int land __P((void));
-int launch __P((void));
-void light __P((void));
-void live __P((void)) __attribute__((__noreturn__));
-struct wlist *lookup __P((const char *));
-void love __P((void));
-void moveenemy __P((int));
-int moveplayer __P((int, int));
-void murder __P((void));
-void news __P((void));
-void newway __P((int));
-void notarget __P((void));
-void open_score_file __P((void));
-void parse __P((void));
-void post __P((char));
-void printobjs __P((void));
-int put __P((void));
-int puton __P((void));
-const char *rate __P((void));
-void ravage __P((void));
-void restore __P((const char *));
-int ride __P((void));
-void save __P((const char *));
-char *save_file_name __P((const char *, size_t));
-void screen __P((void));
-int shoot __P((void));
-void succumb __P((int));
-int take __P((unsigned int[]));
-int takeoff __P((void));
-void target __P((void));
-int throw __P((const char *));
-const char *truedirec __P((int, char));
-int ucard __P((const unsigned int *));
-int use __P((void));
-int visual __P((void));
-int wearit __P((void));
-void whichway __P((struct room));
-void wordinit __P((void));
-void writedes __P((void));
-int zzz __P((void));
+void bury(void);
+int card(const char *, int);
+void chime(void);
+void crash(void);
+int cypher(void);
+void die(void) __dead;
+void diesig(int) __dead;
+void dig(void);
+void dooropen(void);
+int draw(void);
+void drink(void);
+int drive(void);
+int drop(const char *);
+int eat(void);
+int fight(int, int);
+int follow(void);
+char *getcom(char *, int, const char *, const char *);
+char *getword(char *, char *, int);
+int give(void);
+void initialize(const char *);
+int jump(void);
+void kiss(void);
+int land(void);
+int launch(void);
+void light(void);
+void live(void) __dead;
+void love(void);
+int moveplayer(int, int);
+void murder(void);
+void news(void);
+void newway(int);
+void open_score_file(void);
+void parse(void);
+void printobjs(void);
+int put(void);
+int puton(void);
+const char *rate(void);
+void ravage(void);
+void restore(const char *);
+int ride(void);
+void save(const char *);
+char *save_file_name(const char *, size_t);
+int shoot(void);
+int take(unsigned int[]);
+int takeoff(void);
+int throw(const char *);
+const char *truedirec(int, int);
+int ucard(const unsigned int *);
+int use(void);
+int visual(void);
+int wearit(void);
+void whichway(struct room);
+void wordinit(void);
+void writedes(void);
+int zzz(void);