-/* $NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $ */
+/* $NetBSD: command7.c,v 1.3 2005/07/01 06:04:54 jmc Exp $ */
/*
* Copyright (c) 1983, 1993
#if 0
static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
#else
-__RCSID("$NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $");
+__RCSID("$NetBSD: command7.c,v 1.3 2005/07/01 06:04:54 jmc Exp $");
#endif
#endif /* not lint */
#include "extern.h"
int
-fight(enemy, strength)
- int enemy, strength;
+fight(int enemy, int strength)
{
int lifeline = 0;
int hurt;
case KILL:
case SMITE:
if (testbit(inven, TWO_HANDED))
- hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
+ hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
+ ucard(wear) - exhaustion;
else if (testbit(inven, SWORD) || testbit(inven, BROAD))
- hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
- else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
- hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
+ hurt = rnd(50) % (WEIGHT - carrying) -
+ card(injuries, NUMOFINJURIES) - encumber -
+ exhaustion;
+ else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
+ testbit(inven, CHAIN) || testbit(inven, MACE) ||
+ testbit(inven, HALBERD))
+ hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
+ exhaustion;
else
hurt = rnd(7) - encumber;
if (hurt < 5)
puts("He checked your blow. CLASH! CLANG!");
break;
case 2:
- puts("His filthy tunic hangs by one less thread.");
+ printf("His filthy tunic hangs by one less ");
+ puts("thread.");
break;
}
else if (hurt < 10) {
puts("A trickle of blood runs down his face.");
break;
case 2:
- puts("A huge purple bruise is forming on the side of his face.");
+ printf("A huge purple bruise is forming on ");
+ puts("the side of his face.");
break;
}
lifeline++;
puts("He staggers back quavering.");
break;
case 1:
- puts("He jumps back with his hand over the wound.");
+ printf("He jumps back with his hand over ");
+ puts("the wound.");
break;
case 2:
- puts("His shirt falls open with a swath across the chest.");
+ printf("His shirt falls open with a swath ");
+ puts("across the chest.");
break;
}
lifeline += 5;
} else if (hurt < 30) {
switch (rnd(3)) {
case 0:
- printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
+ printf("A bloody gash opens up on his %s ",
+ (rnd(2) ? "left" : "right"));
+ printf("side.\n");
break;
case 1:
- puts("The steel bites home and scrapes along his ribs.");
+ printf("The steel bites home and scrapes ");
+ puts("along his ribs.");
break;
case 2:
- puts("You pierce him, and his breath hisses through clenched teeth.");
+ printf("You pierce him, and his breath ");
+ puts("hisses through clenched teeth.");
break;
}
lifeline += 10;
switch (rnd(3)) {
case 0:
puts("You smite him to the ground.");
- if (strength - lifeline > 20)
- puts("But in a flurry of steel he regains his feet!");
+ if (strength - lifeline > 20) {
+ printf("But in a flurry of steel he ");
+ puts("regains his feet!");
+ }
break;
case 1:
- puts("The force of your blow sends him to his knees.");
+ printf("The force of your blow sends him to ");
+ puts("his knees.");
puts("His arm swings lifeless at his side.");
break;
case 2:
- puts("Clutching his blood drenched shirt, he collapses stunned.");
+ printf("Clutching his blood drenched shirt, ");
+ puts("he collapses stunned.");
break;
}
lifeline += 20;
} else {
switch (rnd(3)) {
case 0:
- puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
+ printf("His ribs crack under your powerful ");
+ puts("swing, flooding his lungs with blood.");
break;
case 1:
- puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
- puts("into his back, severing the spinal cord.");
+ printf("You shatter his upheld arm in a ");
+ printf("spray of blood. The blade ");
+ puts("continues deep");
+ printf("into his back, severing the ");
+ puts("spinal cord.");
lifeline += 25;
break;
case 2:
- puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
+ printf("With a mighty lunge the steel ");
+ printf("slides in, and gasping, he falls ");
+ puts("to the ground.");
lifeline += 25;
break;
}
case BACK:
if (enemy == DARK && lifeline > strength * 0.33) {
- puts("He throws you back against the rock and pummels your face.");
+ printf("He throws you back against the rock and ");
+ puts("pummels your face.");
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
printf("Lifting the amulet from you, ");
- if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
- puts("his power grows and the walls of\nthe earth tremble.");
- puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
- puts("The planet is consumed by darkness.");
+ if (testbit(inven, MEDALION) ||
+ testbit(wear, MEDALION)) {
+ printf("his power grows and the ");
+ printf("walls of\nthe earth ");
+ printf("tremble.\n");
+ printf("When he touches the ");
+ printf("medallion, your chest ");
+ printf("explodes and the foundations ");
+ printf("of the\nearth collapse.\n");
+ printf("The planet is consumed by ");
+ puts("darkness.");
die();
}
if (testbit(inven, AMULET)) {
die();
}
} else {
- puts("You escape stunned and disoriented from the fight.");
- puts("A victorious bellow echoes from the battlescene.");
+ printf("You escape stunned and disoriented from ");
+ puts("the fight.");
+ printf("A victorious bellow echoes from the ");
+ puts("battlescene.");
if (back && position != back)
moveplayer(back, BACK);
else if (ahead && position != ahead)
case SHOOT:
if (testbit(inven, LASER)) {
if (strength - lifeline <= 50) {
- printf("The %s took a direct hit!\n", objsht[enemy]);
+ printf("The %s took a direct hit!\n",
+ objsht[enemy]);
lifeline += 50;
} else {
- puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
+ printf("With his bare hand he deflects the ");
+ printf("laser blast and whips the pistol ");
+ puts("from you!");
clearbit(inven, LASER);
setbit(location[position].objects, LASER);
carrying -= objwt[LASER];
if (lifeline >= strength) {
printf("You have killed the %s.\n", objsht[enemy]);
if (enemy == ELF || enemy == DARK)
- puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
+ printf("A watery black smoke consumes his body and ");
+ puts("then vanishes with a peal of thunder!");
clearbit(location[position].objects, enemy);
power += 2;
notes[JINXED]++;
}
puts("He attacks...");
/* Some embellishments. */
- hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
- hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
+ hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
+ (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
+ hurt += (testbit(wear, AMULET) != 0) +
+ (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
hurt = hurt < 0 ? 0 : hurt;
hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
if (!injuries[hurt]) {