-/* $NetBSD: fight.c,v 1.13 2009/08/31 08:27:16 dholland Exp $ */
+/* $NetBSD: fight.c,v 1.14 2019/02/03 03:19:25 mrg Exp $ */
/*
* fight.c Phantasia monster fighting routines
/* fall through to treasure type 9 if
* no treasure from above */
+ /* FALLTHROUGH */
case 9: /* treasure type 9 */
switch (whichtreasure) {
case 1:
++Player.p_crowns;
break;
}
- /* fall through otherwise */
+ /* FALLTHROUGH */
case 2:
addstr("You've been blessed!\n");
Player.p_blessing = TRUE;