-/* $NetBSD: main.c,v 1.23 2009/08/31 08:27:16 dholland Exp $ */
+/* $NetBSD: main.c,v 1.24 2019/02/03 03:19:25 mrg Exp $ */
/*
* Phantasia 3.3.2 -- Interterminal fantasy game
case 'a': /* all users */
activelist();
cleanup(TRUE);
+ __unreachable();
/* NOTREACHED */
case 'p': /* purge old players */
purgeoldplayers();
cleanup(TRUE);
+ __unreachable();
/* NOTREACHED */
case 'S': /* set 'Wizard' */
case 'm': /* monsters */
monstlist();
cleanup(TRUE);
+ __unreachable();
/* NOTREACHED */
case 'b': /* scoreboard */
scorelist();
cleanup(TRUE);
+ __unreachable();
/* NOTREACHED */
}
if (examine) {
changestats(FALSE);
cleanup(TRUE);
+ __unreachable();
/* NOTREACHED */
}
if (!noheader) {
titlelist();
purgeoldplayers(); /* clean up old characters */
}
- if (headeronly)
+ if (headeronly) {
cleanup(TRUE);
- /* NOTREACHED */
+ __unreachable();
+ /* NOTREACHED */
+ }
do
/* get the player structure filled */
case 'Q':
cleanup(TRUE);
+ __unreachable();
/* NOTREACHED */
default:
case '5': /* good-bye */
leavegame();
+ __unreachable();
/* NOTREACHED */
case '6': /* cloak */