]> git.cameronkatri.com Git - bsdgames-darwin.git/blobdiff - hunt/huntd/extern.c
Make the code for issuing talk requests to find players actually build.
[bsdgames-darwin.git] / hunt / huntd / extern.c
index d36f2b81a1001c3ac4fda5865662ee1d71d16c4f..9faeea30002eb1842f7d413d505bf8d66442efeb 100644 (file)
@@ -1,4 +1,4 @@
-/*     $NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $   */
+/*     $NetBSD: extern.c,v 1.7 2014/03/29 19:41:10 dholland Exp $      */
 /*
  * Copyright (c) 1983-2003, Regents of the University of California.
  * All rights reserved.
 
 #include <sys/cdefs.h>
 #ifndef lint
-__RCSID("$NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $");
+__RCSID("$NetBSD: extern.c,v 1.7 2014/03/29 19:41:10 dholland Exp $");
 #endif /* not lint */
 
-# include      "hunt.h"
+#include "hunt.h"
 
-# ifdef MONITOR
-FLAG   Am_monitor = FALSE;             /* current process is a monitor */
-# endif
+#if 0 /*def MONITOR*/ /* apparently unused (XXX?) */
+bool Am_monitor = false;               /* current process is a monitor */
+#endif
 
-char   Buf[BUFSIZ];                    /* general scribbling buffer */
-char   Maze[HEIGHT][WIDTH2];           /* the maze */
-char   Orig_maze[HEIGHT][WIDTH2];      /* the original maze */
+char Buf[BUFSIZ];                      /* general scribbling buffer */
+char Maze[HEIGHT][WIDTH2];             /* the maze */
+char Orig_maze[HEIGHT][WIDTH2];                /* the original maze */
 
-struct pollfd fdset[3+MAXPL+MAXMON];
-int    Nplayer = 0;                    /* number of players */
-int    Socket;                         /* main socket */
-int    Status;                         /* stat socket */
-int    See_over[NASCII];               /* lookup table for determining whether
+struct pollfd fdset[3+MAXPL+MAXMON];
+int Nplayer = 0;                       /* number of players */
+int Socket;                            /* main socket */
+int Status;                            /* stat socket */
+int See_over[NASCII];                  /* lookup table for determining whether
                                         * character represents "transparent"
                                         * item */
 
-BULLET *Bullets = NULL;                /* linked list of bullets */
+BULLET *Bullets = NULL;                        /* linked list of bullets */
 
-EXPL   *Expl[EXPLEN];                  /* explosion lists */
-EXPL   *Last_expl;                     /* last explosion on Expl[0] */
+EXPL *Expl[EXPLEN];                    /* explosion lists */
+EXPL *Last_expl;                       /* last explosion on Expl[0] */
 
-PLAYER Player[MAXPL];                  /* all the players */
-PLAYER *End_player = Player;           /* last active player slot */
-# ifdef BOOTS
-PLAYER Boot[NBOOTS];                   /* all the boots */
-# endif
-IDENT  *Scores;                        /* score cache */
-# ifdef MONITOR
-PLAYER Monitor[MAXMON];                /* all the monitors */
-PLAYER *End_monitor = Monitor;         /* last active monitor slot */
-# endif
+PLAYER Player[MAXPL];                  /* all the players */
+PLAYER *End_player = Player;           /* last active player slot */
+#ifdef BOOTS
+PLAYER Boot[NBOOTS];                   /* all the boots */
+#endif
+IDENT *Scores;                         /* score cache */
+#ifdef MONITOR
+PLAYER Monitor[MAXMON];                        /* all the monitors */
+PLAYER *End_monitor = Monitor;         /* last active monitor slot */
+#endif
 
-# ifdef VOLCANO
-int    volcano = 0;                    /* Explosion size */
-# endif
+#ifdef VOLCANO
+int volcano = 0;                       /* Explosion size */
+#endif
 
-int    shot_req[MAXBOMB]       = {
-                               BULREQ, GRENREQ, SATREQ,
-                               BOMB7REQ, BOMB9REQ, BOMB11REQ,
-                               BOMB13REQ, BOMB15REQ, BOMB17REQ,
-                               BOMB19REQ, BOMB21REQ,
-                       };
-int    shot_type[MAXBOMB]      = {
-                               SHOT, GRENADE, SATCHEL,
-                               BOMB, BOMB, BOMB,
-                               BOMB, BOMB, BOMB,
-                               BOMB, BOMB,
-                       };
+int shot_req[MAXBOMB] = {
+       BULREQ, GRENREQ, SATREQ,
+       BOMB7REQ, BOMB9REQ, BOMB11REQ,
+       BOMB13REQ, BOMB15REQ, BOMB17REQ,
+       BOMB19REQ, BOMB21REQ,
+};
 
-int    slime_req[MAXSLIME]     = {
-                               SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
-                       };
+int shot_type[MAXBOMB] = {
+       SHOT, GRENADE, SATCHEL,
+       BOMB, BOMB, BOMB,
+       BOMB, BOMB, BOMB,
+       BOMB, BOMB,
+};
+
+int slime_req[MAXSLIME] = {
+       SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
+};