-static void cloak __P((PLAYER *));
-static void face __P((PLAYER *, int));
-static void fire __P((PLAYER *, int));
-static void fire_slime __P((PLAYER *, int));
-static void move_player __P((PLAYER *, int));
-static void pickup __P((PLAYER *, int, int, int, int));
-static void scan __P((PLAYER *));
+static void cloak(PLAYER *);
+static void turn_player(PLAYER *, int);
+static void fire(PLAYER *, int);
+static void fire_slime(PLAYER *, int);
+static void move_player(PLAYER *, int);
+static void pickup(PLAYER *, int, int, int, int);
+static void scan(PLAYER *);