-# include <sys/ioctl.h>
-# include <sys/stat.h>
-# include <sys/time.h>
-# include <err.h>
-# include <errno.h>
-# include <signal.h>
-# include <stdlib.h>
-# include <unistd.h>
-# include "hunt.h"
-
-# ifndef pdp11
-# define RN (((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
-# else
-# define RN ((Seed = Seed * 11109 + 13849) & 0x7fff)
-# endif
-
-int Seed = 0;
-
-
-SOCKET Daemon;
-char *First_arg; /* pointer to argv[0] */
-char *Last_arg; /* pointer to end of argv/environ */
-# ifdef INTERNET
-int Test_socket; /* test socket to answer datagrams */
-FLAG inetd_spawned; /* invoked via inetd */
-FLAG standard_port = TRUE; /* true if listening on standard port */
-u_short sock_port; /* port # of tcp listen socket */
-u_short stat_port; /* port # of statistics tcp socket */
-# define DAEMON_SIZE (sizeof Daemon)
-# else
-# define DAEMON_SIZE (sizeof Daemon - 1)
-# endif
-
-static void clear_scores(void);
-static int havechar(PLAYER *, int);
-static void init(void);
- int main(int, char *[], char *[]);
-static void makeboots(void);
-static void send_stats(void);
-static void zap(PLAYER *, FLAG, int);
+#include <sys/ioctl.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <err.h>
+#include <errno.h>
+#include <signal.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include"hunt.h"
+
+#ifndef pdp11
+#define RN (((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
+#else
+#define RN ((Seed = Seed * 11109 + 13849) & 0x7fff)
+#endif
+
+static int Seed = 0;
+
+
+static SOCKET Daemon;
+static char *First_arg; /* pointer to argv[0] */
+static char *Last_arg; /* pointer to end of argv/environ */
+
+#ifdef INTERNET
+static int Test_socket; /* test socket to answer datagrams */
+static FLAG inetd_spawned; /* invoked via inetd */
+static FLAG standard_port = TRUE; /* true if listening on standard port */
+static u_short sock_port; /* port # of tcp listen socket */
+static u_short stat_port; /* port # of statistics tcp socket */
+#define DAEMON_SIZE (sizeof Daemon)
+#else
+#define DAEMON_SIZE (sizeof Daemon - 1)
+#endif
+
+static void clear_scores(void);
+static int havechar(PLAYER *, int);
+static void init(void);
+int main(int, char *[], char *[]);
+static void makeboots(void);
+static void send_stats(void);
+static void zap(PLAYER *, FLAG, int);