X-Git-Url: https://git.cameronkatri.com/bsdgames-darwin.git/blobdiff_plain/04f4d7044367099914cf1906ae27ac20c24e44cf..2836c422121df0ecdd85ad45bcc8ff72cf923bab:/phantasia/main.c diff --git a/phantasia/main.c b/phantasia/main.c index efa49e05..871ff678 100644 --- a/phantasia/main.c +++ b/phantasia/main.c @@ -1,4 +1,4 @@ -/* $NetBSD: main.c,v 1.7 1999/09/08 21:17:54 jsm Exp $ */ +/* $NetBSD: main.c,v 1.11 2003/05/08 13:03:49 wiz Exp $ */ /* * Phantasia 3.3.2 -- Interterminal fantasy game @@ -57,7 +57,7 @@ #include "include.h" -int main __P((int, char **)); +int main(int, char **); int main(argc, argv) @@ -287,6 +287,8 @@ initialstate() if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL) error(_PATH_PEOPLE); /* NOTREACHED */ + if (fileno(Playersfp) < 3) + exit(1); if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL) error(_PATH_MONST); @@ -626,7 +628,7 @@ titlelist() fclose(fp); } /* search for king */ - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) @@ -642,7 +644,7 @@ titlelist() mvaddstr(4, 24, "There is no ruler at this time."); /* search for valar */ - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) /* found the valar */ @@ -652,7 +654,7 @@ titlelist() break; } /* search for council of the wise */ - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); Lines = 10; while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) @@ -671,7 +673,7 @@ titlelist() hiexp = 0.0; nxtlvl = hilvl = 0; - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) /* highest found so far */ @@ -979,7 +981,7 @@ playinit() initscr(); /* turn on curses */ noecho(); /* do not echo input */ - crmode(); /* do not process erase, kill */ + cbreak(); /* do not process erase, kill */ clear(); refresh(); Windows = TRUE; /* mark the state */ @@ -992,7 +994,7 @@ cleanup(doexit) if (Windows) { move(LINES - 2, 0); refresh(); - nocrmode(); + nocbreak(); endwin(); } fclose(Playersfp);