X-Git-Url: https://git.cameronkatri.com/bsdgames-darwin.git/blobdiff_plain/61a235f9c8a332df14e8fe40b7b1fcaa98ecc548..31f3bac6b88bfb55f83358b8a827924631f828ea:/battlestar/extern.h diff --git a/battlestar/extern.h b/battlestar/extern.h index df79ccdc..eac81756 100644 --- a/battlestar/extern.h +++ b/battlestar/extern.h @@ -1,4 +1,4 @@ -/* $NetBSD: extern.h,v 1.6 1997/10/11 02:07:18 lukem Exp $ */ +/* $NetBSD: extern.h,v 1.15 1999/09/14 19:54:47 jsm Exp $ */ /* * Copyright (c) 1983, 1993 @@ -42,6 +42,7 @@ #include #include #include +#include #include #define BITS (8 * sizeof (int)) @@ -221,7 +222,7 @@ #define MAXCUMBER 10 struct room { - char *name; + const char *name; int link[8]; #define north link[0] #define south link[1] @@ -231,106 +232,108 @@ struct room { #define access link[5] #define down link[6] #define flyhere link[7] - char *desc; + const char *desc; unsigned int objects[NUMOFWORDS]; }; -struct room dayfile[]; -struct room nightfile[]; -struct room *location; +extern struct room dayfile[]; +extern struct room nightfile[]; +extern struct room *location; /* object characteristics */ -char *objdes[NUMOFOBJECTS]; -char *objsht[NUMOFOBJECTS]; -char *ouch[NUMOFINJURIES]; -int objwt[NUMOFOBJECTS]; -int objcumber[NUMOFOBJECTS]; +extern const char *const objdes[NUMOFOBJECTS]; +extern const char *const objsht[NUMOFOBJECTS]; +extern const char *const ouch[NUMOFINJURIES]; +extern const int objwt[NUMOFOBJECTS]; +extern const int objcumber[NUMOFOBJECTS]; /* current input line */ #define NWORD 20 /* words per line */ -char words[NWORD][15]; -int wordvalue[NWORD]; -int wordtype[NWORD]; -int wordcount, wordnumber; +extern char words[NWORD][15]; +extern int wordvalue[NWORD]; +extern int wordtype[NWORD]; +extern int wordcount, wordnumber; /* state of the game */ -int ourtime; -int position; -int direction; -int left, right, ahead, back; -int ourclock, fuel, torps; -int carrying, encumber; -int rythmn; -int followfight; -int ate; -int snooze; -int meetgirl; -int followgod; -int godready; -int win; -int wintime; -int wiz; -int tempwiz; -int matchlight, matchcount; -int loved; -int pleasure, power, ego; -int WEIGHT; -int CUMBER; -int notes[NUMOFNOTES]; -unsigned int inven[NUMOFWORDS]; -unsigned int wear[NUMOFWORDS]; -char beenthere[NUMOFROOMS + 1]; -char injuries[NUMOFINJURIES]; +extern int ourtime; +extern int position; +extern int direction; +extern int left, right, ahead, back; +extern int ourclock, fuel, torps; +extern int carrying, encumber; +extern int rythmn; +extern int followfight; +extern int ate; +extern int snooze; +extern int meetgirl; +extern int followgod; +extern int godready; +extern int win; +extern int wintime; +extern int wiz; +extern int tempwiz; +extern int matchlight, matchcount; +extern int loved; +extern int pleasure, power, ego; +extern int WEIGHT; +extern int CUMBER; +extern int notes[NUMOFNOTES]; +extern unsigned int inven[NUMOFWORDS]; +extern unsigned int wear[NUMOFWORDS]; +extern char beenthere[NUMOFROOMS + 1]; +extern char injuries[NUMOFINJURIES]; -char uname[9]; +extern char username[9]; struct wlist { - char *string; + const char *string; int value, article; struct wlist *next; }; #define HASHSIZE 256 #define HASHMUL 81 #define HASHMASK (HASHSIZE - 1) -struct wlist *hashtab[HASHSIZE]; -struct wlist wlist[]; +extern struct wlist *hashtab[HASHSIZE]; +extern struct wlist wlist[]; struct objs { short room; short obj; }; -struct objs dayobjs[]; -struct objs nightobjs[]; +extern const struct objs dayobjs[]; +extern const struct objs nightobjs[]; + +#define DEFAULT_SAVE_FILE ".Bstar" void blast __P((void)); void bury __P((void)); -int card __P((char *, int)); -int checkout __P((char *)); +int card __P((const char *, int)); +int checkout __P((const char *)); void chime __P((void)); void convert __P((int)); void crash __P((void)); int cypher __P((void)); -void die __P((void)); -void diesig __P((int)); +void die __P((void)) __attribute__((__noreturn__)); +void diesig __P((int)) __attribute__((__noreturn__)); void dig __P((void)); int draw __P((void)); void drink __P((void)); int drive __P((void)); -int drop __P((char *)); +int drop __P((const char *)); int eat __P((void)); void endfly __P((void)); int fight __P((int, int)); int follow __P((void)); void getutmp __P((char *)); int give __P((void)); -int hash __P((char *)); -void initialize __P((char)); +int hash __P((const char *)); +void initialize __P((const char *)); void install __P((struct wlist *)); int jump __P((void)); void kiss __P((void)); int land __P((void)); int launch __P((void)); void light __P((void)); -void live __P((void)); +void live __P((void)) __attribute__((__noreturn__)); void love __P((void)); int move __P((int, int)); void moveenemy __P((int)); @@ -338,33 +341,35 @@ void murder __P((void)); void news __P((void)); void newway __P((int)); void notarget __P((void)); +void open_score_file __P((void)); void parse __P((void)); void post __P((char)); void printobjs __P((void)); int put __P((void)); int puton __P((void)); void ravage __P((void)); -void restore __P((void)); +void restore __P((const char *)); int ride __P((void)); -void save __P((void)); +void save __P((const char *)); +char *save_file_name __P((const char *, size_t)); void screen __P((void)); int shoot __P((void)); void succumb __P((int)); int take __P((unsigned int[])); int takeoff __P((void)); void target __P((void)); -int throw __P((char *)); -int ucard __P((unsigned int *)); +int throw __P((const char *)); +int ucard __P((const unsigned int *)); int use __P((void)); int visual __P((void)); int wearit __P((void)); void whichway __P((struct room)); -int wizard __P((char *)); +int wizard __P((const char *)); void wordinit __P((void)); void writedes __P((void)); int zzz __P((void)); -char *getcom __P((char *, int, char *, char *)); +char *getcom __P((char *, int, const char *, const char *)); char *getword __P((char *, char *, int)); -char *rate __P((void)); -char *truedirec __P((int, char)); -struct wlist *lookup __P((char *)); +const char *rate __P((void)); +const char *truedirec __P((int, char)); +struct wlist *lookup __P((const char *));