X-Git-Url: https://git.cameronkatri.com/bsdgames-darwin.git/blobdiff_plain/9f6966e20f8163faf3daf30bc551d9fec0f13c59..ca5c44d26f28e95093a177e0c833c81002e2b135:/rogue/save.c diff --git a/rogue/save.c b/rogue/save.c index d306d924..4a7190af 100644 --- a/rogue/save.c +++ b/rogue/save.c @@ -1,4 +1,4 @@ -/* $NetBSD: save.c,v 1.6 1999/09/13 17:19:55 jsm Exp $ */ +/* $NetBSD: save.c,v 1.13 2008/01/14 03:50:02 dholland Exp $ */ /* * Copyright (c) 1988, 1993 @@ -15,11 +15,7 @@ * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * 3. All advertising materials mentioning features or use of this software - * must display the following acknowledgement: - * This product includes software developed by the University of - * California, Berkeley and its contributors. - * 4. Neither the name of the University nor the names of its contributors + * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * @@ -41,7 +37,7 @@ #if 0 static char sccsid[] = "@(#)save.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: save.c,v 1.6 1999/09/13 17:19:55 jsm Exp $"); +__RCSID("$NetBSD: save.c,v 1.13 2008/01/14 03:50:02 dholland Exp $"); #endif #endif /* not lint */ @@ -60,26 +56,38 @@ __RCSID("$NetBSD: save.c,v 1.6 1999/09/13 17:19:55 jsm Exp $"); #include #include "rogue.h" -short write_failed = 0; -char *save_file = (char *) 0; +static boolean has_been_touched(const struct rogue_time *, + const struct rogue_time *); +static void r_read(FILE *, void *, size_t); +static void r_write(FILE *, const void *, size_t); +static void read_pack(object *, FILE *, boolean); +static void read_string(char *, FILE *, size_t); +static void rw_dungeon(FILE *, boolean); +static void rw_id(struct id *, FILE *, int, boolean); +static void rw_rooms(FILE *, boolean); +static void write_pack(const object *, FILE *); +static void write_string(char *, FILE *); + +static short write_failed = 0; + +char *save_file = NULL; void -save_game() +save_game(void) { char fname[64]; - if (!get_input_line("file name?", save_file, fname, "game not saved", - 0, 1)) { + if (!get_input_line("file name?", save_file, fname, sizeof(fname), + "game not saved", 0, 1)) { return; } check_message(); - message(fname, 0); + messagef(0, "%s", fname); save_into_file(fname); } void -save_into_file(sfile) - const char *sfile; +save_into_file(const char *sfile) { FILE *fp; int file_id; @@ -93,132 +101,138 @@ save_into_file(sfile) len = strlen(hptr) + strlen(sfile); name_buffer = md_malloc(len); if (name_buffer == NULL) { - message("out of memory for save file name", 0); + messagef(0, + "out of memory for save file name"); sfile = error_file; } else { - (void) strcpy(name_buffer, hptr); - (void) strcat(name_buffer, sfile+1); + (void)strcpy(name_buffer, hptr); + (void)strcat(name_buffer, sfile+1); sfile = name_buffer; } + /* + * Note: name_buffer gets leaked. But it's small, + * and in the common case we're about to exit. + */ } } - if ( ((fp = fopen(sfile, "w")) == NULL) || - ((file_id = md_get_file_id(sfile)) == -1)) { - message("problem accessing the save file", 0); + if (((fp = fopen(sfile, "w")) == NULL) || + ((file_id = md_get_file_id(sfile)) == -1)) { + if (fp) + fclose(fp); + messagef(0, "problem accessing the save file"); return; } md_ignore_signals(); write_failed = 0; - (void) xxx(1); - r_write(fp, (char *) &detect_monster, sizeof(detect_monster)); - r_write(fp, (char *) &cur_level, sizeof(cur_level)); - r_write(fp, (char *) &max_level, sizeof(max_level)); + (void)xxx(1); + r_write(fp, &detect_monster, sizeof(detect_monster)); + r_write(fp, &cur_level, sizeof(cur_level)); + r_write(fp, &max_level, sizeof(max_level)); write_string(hunger_str, fp); write_string(login_name, fp); - r_write(fp, (char *) &party_room, sizeof(party_room)); + r_write(fp, &party_room, sizeof(party_room)); write_pack(&level_monsters, fp); write_pack(&level_objects, fp); - r_write(fp, (char *) &file_id, sizeof(file_id)); + r_write(fp, &file_id, sizeof(file_id)); rw_dungeon(fp, 1); - r_write(fp, (char *) &foods, sizeof(foods)); - r_write(fp, (char *) &rogue, sizeof(fighter)); + r_write(fp, &foods, sizeof(foods)); + r_write(fp, &rogue, sizeof(fighter)); write_pack(&rogue.pack, fp); rw_id(id_potions, fp, POTIONS, 1); rw_id(id_scrolls, fp, SCROLS, 1); rw_id(id_wands, fp, WANDS, 1); rw_id(id_rings, fp, RINGS, 1); - r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap))); - r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean))); - r_write(fp, (char *) &cur_room, sizeof(cur_room)); + r_write(fp, traps, (MAX_TRAPS * sizeof(trap))); + r_write(fp, is_wood, (WANDS * sizeof(boolean))); + r_write(fp, &cur_room, sizeof(cur_room)); rw_rooms(fp, 1); - r_write(fp, (char *) &being_held, sizeof(being_held)); - r_write(fp, (char *) &bear_trap, sizeof(bear_trap)); - r_write(fp, (char *) &halluc, sizeof(halluc)); - r_write(fp, (char *) &blind, sizeof(blind)); - r_write(fp, (char *) &confused, sizeof(confused)); - r_write(fp, (char *) &levitate, sizeof(levitate)); - r_write(fp, (char *) &haste_self, sizeof(haste_self)); - r_write(fp, (char *) &see_invisible, sizeof(see_invisible)); - r_write(fp, (char *) &detect_monster, sizeof(detect_monster)); - r_write(fp, (char *) &wizard, sizeof(wizard)); - r_write(fp, (char *) &score_only, sizeof(score_only)); - r_write(fp, (char *) &m_moves, sizeof(m_moves)); + r_write(fp, &being_held, sizeof(being_held)); + r_write(fp, &bear_trap, sizeof(bear_trap)); + r_write(fp, &halluc, sizeof(halluc)); + r_write(fp, &blind, sizeof(blind)); + r_write(fp, &confused, sizeof(confused)); + r_write(fp, &levitate, sizeof(levitate)); + r_write(fp, &haste_self, sizeof(haste_self)); + r_write(fp, &see_invisible, sizeof(see_invisible)); + r_write(fp, &detect_monster, sizeof(detect_monster)); + r_write(fp, &wizard, sizeof(wizard)); + r_write(fp, &score_only, sizeof(score_only)); + r_write(fp, &m_moves, sizeof(m_moves)); md_gct(&rt_buf); rt_buf.second += 10; /* allow for some processing time */ - r_write(fp, (char *) &rt_buf, sizeof(rt_buf)); + r_write(fp, &rt_buf, sizeof(rt_buf)); fclose(fp); if (write_failed) { - (void) md_df(sfile); /* delete file */ + (void)md_df(sfile); /* delete file */ } else { clean_up(""); } } void -restore(fname) - const char *fname; +restore(const char *fname) { FILE *fp; struct rogue_time saved_time, mod_time; char buf[4]; - char tbuf[40]; + char tbuf[MAX_OPT_LEN]; int new_file_id, saved_file_id; fp = NULL; - if ( ((new_file_id = md_get_file_id(fname)) == -1) || - ((fp = fopen(fname, "r")) == NULL)) { + if (((new_file_id = md_get_file_id(fname)) == -1) || + ((fp = fopen(fname, "r")) == NULL)) { clean_up("cannot open file"); } if (md_link_count(fname) > 1) { clean_up("file has link"); } - (void) xxx(1); - r_read(fp, (char *) &detect_monster, sizeof(detect_monster)); - r_read(fp, (char *) &cur_level, sizeof(cur_level)); - r_read(fp, (char *) &max_level, sizeof(max_level)); - read_string(hunger_str, fp); - - (void) strcpy(tbuf, login_name); - read_string(login_name, fp); + (void)xxx(1); + r_read(fp, &detect_monster, sizeof(detect_monster)); + r_read(fp, &cur_level, sizeof(cur_level)); + r_read(fp, &max_level, sizeof(max_level)); + read_string(hunger_str, fp, sizeof hunger_str); + + (void)strlcpy(tbuf, login_name, sizeof tbuf); + read_string(login_name, fp, sizeof login_name); if (strcmp(tbuf, login_name)) { clean_up("you're not the original player"); } - r_read(fp, (char *) &party_room, sizeof(party_room)); + r_read(fp, &party_room, sizeof(party_room)); read_pack(&level_monsters, fp, 0); read_pack(&level_objects, fp, 0); - r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id)); + r_read(fp, &saved_file_id, sizeof(saved_file_id)); if (new_file_id != saved_file_id) { clean_up("sorry, saved game is not in the same file"); } rw_dungeon(fp, 0); - r_read(fp, (char *) &foods, sizeof(foods)); - r_read(fp, (char *) &rogue, sizeof(fighter)); + r_read(fp, &foods, sizeof(foods)); + r_read(fp, &rogue, sizeof(fighter)); read_pack(&rogue.pack, fp, 1); rw_id(id_potions, fp, POTIONS, 0); rw_id(id_scrolls, fp, SCROLS, 0); rw_id(id_wands, fp, WANDS, 0); rw_id(id_rings, fp, RINGS, 0); - r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap))); - r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean))); - r_read(fp, (char *) &cur_room, sizeof(cur_room)); + r_read(fp, traps, (MAX_TRAPS * sizeof(trap))); + r_read(fp, is_wood, (WANDS * sizeof(boolean))); + r_read(fp, &cur_room, sizeof(cur_room)); rw_rooms(fp, 0); - r_read(fp, (char *) &being_held, sizeof(being_held)); - r_read(fp, (char *) &bear_trap, sizeof(bear_trap)); - r_read(fp, (char *) &halluc, sizeof(halluc)); - r_read(fp, (char *) &blind, sizeof(blind)); - r_read(fp, (char *) &confused, sizeof(confused)); - r_read(fp, (char *) &levitate, sizeof(levitate)); - r_read(fp, (char *) &haste_self, sizeof(haste_self)); - r_read(fp, (char *) &see_invisible, sizeof(see_invisible)); - r_read(fp, (char *) &detect_monster, sizeof(detect_monster)); - r_read(fp, (char *) &wizard, sizeof(wizard)); - r_read(fp, (char *) &score_only, sizeof(score_only)); - r_read(fp, (char *) &m_moves, sizeof(m_moves)); - r_read(fp, (char *) &saved_time, sizeof(saved_time)); - - if (fread(buf, sizeof(char), 1, fp) > 0) { + r_read(fp, &being_held, sizeof(being_held)); + r_read(fp, &bear_trap, sizeof(bear_trap)); + r_read(fp, &halluc, sizeof(halluc)); + r_read(fp, &blind, sizeof(blind)); + r_read(fp, &confused, sizeof(confused)); + r_read(fp, &levitate, sizeof(levitate)); + r_read(fp, &haste_self, sizeof(haste_self)); + r_read(fp, &see_invisible, sizeof(see_invisible)); + r_read(fp, &detect_monster, sizeof(detect_monster)); + r_read(fp, &wizard, sizeof(wizard)); + r_read(fp, &score_only, sizeof(score_only)); + r_read(fp, &m_moves, sizeof(m_moves)); + r_read(fp, &saved_time, sizeof(saved_time)); + + if (fread(buf, 1, 1, fp) > 0) { clear(); clean_up("extra characters in file"); } @@ -237,41 +251,36 @@ restore(fname) fclose(fp); } -void -write_pack(pack, fp) - const object *pack; - FILE *fp; +static void +write_pack(const object *pack, FILE *fp) { object t; while ((pack = pack->next_object) != NULL) { - r_write(fp, (const char *) pack, sizeof(object)); + r_write(fp, pack, sizeof(object)); } t.ichar = t.what_is = 0; - r_write(fp, (const char *) &t, sizeof(object)); + r_write(fp, &t, sizeof(object)); } -void -read_pack(pack, fp, is_rogue) - object *pack; - FILE *fp; - boolean is_rogue; +static void +read_pack(object *pack, FILE *fp, boolean is_rogue) { object read_obj, *new_obj; for (;;) { - r_read(fp, (char *) &read_obj, sizeof(object)); + r_read(fp, &read_obj, sizeof(object)); if (read_obj.ichar == 0) { - pack->next_object = (object *) 0; + pack->next_object = NULL; break; } new_obj = alloc_object(); *new_obj = read_obj; if (is_rogue) { if (new_obj->in_use_flags & BEING_WORN) { - do_wear(new_obj); + do_wear(new_obj); } else if (new_obj->in_use_flags & BEING_WIELDED) { - do_wield(new_obj); + do_wield(new_obj); } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) { do_put_on(new_obj, ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0)); @@ -282,23 +291,21 @@ read_pack(pack, fp, is_rogue) } } -void -rw_dungeon(fp, rw) - FILE *fp; - boolean rw; +static void +rw_dungeon(FILE *fp, boolean rw) { short i, j; char buf[DCOLS]; for (i = 0; i < DROWS; i++) { if (rw) { - r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0]))); + r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0]))); for (j = 0; j < DCOLS; j++) { buf[j] = mvinch(i, j); } r_write(fp, buf, DCOLS); } else { - r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0]))); + r_read(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0]))); r_read(fp, buf, DCOLS); for (j = 0; j < DCOLS; j++) { mvaddch(i, j, buf[j]); @@ -307,97 +314,86 @@ rw_dungeon(fp, rw) } } -void -rw_id(id_table, fp, n, wr) - struct id id_table[]; - FILE *fp; - int n; - boolean wr; +static void +rw_id(struct id id_table[], FILE *fp, int n, boolean wr) { - short i; + int i; for (i = 0; i < n; i++) { if (wr) { - r_write(fp, (const char *) &(id_table[i].value), sizeof(short)); - r_write(fp, (const char *) &(id_table[i].id_status), + r_write(fp, &id_table[i].value, sizeof(short)); + r_write(fp, &id_table[i].id_status, sizeof(unsigned short)); write_string(id_table[i].title, fp); } else { - r_read(fp, (char *) &(id_table[i].value), sizeof(short)); - r_read(fp, (char *) &(id_table[i].id_status), + r_read(fp, &id_table[i].value, sizeof(short)); + r_read(fp, &id_table[i].id_status, sizeof(unsigned short)); - read_string(id_table[i].title, fp); + read_string(id_table[i].title, fp, MAX_ID_TITLE_LEN); } } } -void -write_string(s, fp) - char *s; - FILE *fp; +static void +write_string(char *s, FILE *fp) { short n; n = strlen(s) + 1; xxxx(s, n); - r_write(fp, (char *) &n, sizeof(short)); + r_write(fp, &n, sizeof(short)); r_write(fp, s, n); } -void -read_string(s, fp) - char *s; - FILE *fp; +static void +read_string(char *s, FILE *fp, size_t len) { short n; - r_read(fp, (char *) &n, sizeof(short)); + r_read(fp, &n, sizeof(short)); + if (n<=0 || (size_t)(unsigned short)n > len) { + clean_up("read_string: corrupt game file"); + } r_read(fp, s, n); xxxx(s, n); + /* ensure null termination */ + s[n-1] = 0; } -void -rw_rooms(fp, rw) - FILE *fp; - boolean rw; +static void +rw_rooms(FILE *fp, boolean rw) { short i; for (i = 0; i < MAXROOMS; i++) { - rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) : - r_read(fp, (char *) (rooms + i), sizeof(room)); + rw ? r_write(fp, (rooms + i), sizeof(room)) : + r_read(fp, (rooms + i), sizeof(room)); } } -void -r_read(fp, buf, n) - FILE *fp; - char *buf; - int n; +static void +r_read(FILE *fp, void *buf, size_t n) { - if (fread(buf, sizeof(char), n, fp) != n) { - clean_up("read() failed, don't know why"); + if (fread(buf, 1, n, fp) != n) { + clean_up("fread() failed, don't know why"); } } -void -r_write(fp, buf, n) - FILE *fp; - const char *buf; - int n; +static void +r_write(FILE *fp, const void *buf, size_t n) { if (!write_failed) { - if (fwrite(buf, sizeof(char), n, fp) != n) { - message("write() failed, don't know why", 0); + if (fwrite(buf, 1, n, fp) != n) { + messagef(0, "write() failed, don't know why"); sound_bell(); write_failed = 1; } } } -boolean -has_been_touched(saved_time, mod_time) - const struct rogue_time *saved_time, *mod_time; +static boolean +has_been_touched(const struct rogue_time *saved_time, + const struct rogue_time *mod_time) { if (saved_time->year < mod_time->year) { return(1);