X-Git-Url: https://git.cameronkatri.com/bsdgames-darwin.git/blobdiff_plain/f12b51f99bbe8bb6ad7eca12b047ba9b46836ee6..e51dd5d1fb713d15515575d8a5a600a11434a186:/gomoku/makemove.c diff --git a/gomoku/makemove.c b/gomoku/makemove.c index f855d393..28ad355a 100644 --- a/gomoku/makemove.c +++ b/gomoku/makemove.c @@ -1,4 +1,4 @@ -/* $NetBSD: makemove.c,v 1.7 2003/08/07 09:37:17 agc Exp $ */ +/* $NetBSD: makemove.c,v 1.11 2009/08/12 06:19:17 dholland Exp $ */ /* * Copyright (c) 1994 @@ -37,7 +37,7 @@ #if 0 static char sccsid[] = "@(#)makemove.c 8.2 (Berkeley) 5/3/95"; #else -__RCSID("$NetBSD: makemove.c,v 1.7 2003/08/07 09:37:17 agc Exp $"); +__RCSID("$NetBSD: makemove.c,v 1.11 2009/08/12 06:19:17 dholland Exp $"); #endif #endif /* not lint */ @@ -48,7 +48,9 @@ const int dd[4] = { MRIGHT, MRIGHT+MDOWN, MDOWN, MDOWN+MLEFT }; -const int weight[5] = { 0, 1, 7, 22, 100 }; +static const int weight[5] = { 0, 1, 7, 22, 100 }; + +static void update_overlap(struct spotstr *); /* * Return values: @@ -59,8 +61,7 @@ const int weight[5] = { 0, 1, 7, 22, 100 }; * TIE The game is a tie. */ int -makemove(us, mv) - int us, mv; +makemove(int us, int mv) { struct spotstr *sp, *fsp; union comboval *cp; @@ -95,7 +96,7 @@ makemove(us, mv) for (f = 5; --f >= 0; fsp -= d) { /* for each frame */ if (fsp->s_occ == BORDER) goto nextr; - if (fsp->s_flg & bmask) + if (fsp->s_flags & bmask) continue; /* remove this frame from the sorted list of frames */ @@ -130,7 +131,7 @@ makemove(us, mv) sp->s_wval -= val; else { /* this frame is now blocked, adjust values */ - fsp->s_flg |= bmask; + fsp->s_flags |= bmask; fsp->s_fval[BLACK][r].s = MAXCOMBO; fsp->s_fval[WHITE][r].s = MAXCOMBO; while (--i >= 0) { @@ -216,15 +217,14 @@ makemove(us, mv) /* * fix up the overlap array due to updating spot osp. */ -void -update_overlap(osp) - struct spotstr *osp; +static void +update_overlap(struct spotstr *osp) { struct spotstr *sp, *sp1, *sp2; int i, f, r, r1, d, d1, n; int a, b, bmask, bmask1; struct spotstr *esp; - char *str; + u_char *str; esp = NULL; for (r = 4; --r >= 0; ) { /* for each direction */ @@ -234,7 +234,7 @@ update_overlap(osp) for (f = 0; f < 6; f++, sp1 -= d) { /* for each frame */ if (sp1->s_occ == BORDER) break; - if (sp1->s_flg & bmask) + if (sp1->s_flags & bmask) continue; /* * Update all other frames that intersect the current one @@ -248,7 +248,7 @@ update_overlap(osp) for (i = f + 1; i < 6; i++, sp2 -= d) { if (sp2->s_occ == BORDER) break; - if (sp2->s_flg & bmask) + if (sp2->s_flags & bmask) continue; /* * count the number of empty spots to see if there is @@ -295,7 +295,7 @@ update_overlap(osp) for (i = 6; --i >= 0; sp -= d1) { /* for each spot */ if (sp->s_occ == BORDER) break; - if (sp->s_flg & bmask1) + if (sp->s_flags & bmask1) continue; b = sp->s_frame[r1] - frames; str[b] = 0;