X-Git-Url: https://git.cameronkatri.com/bsdgames-darwin.git/blobdiff_plain/f160a2bb8a38a5eda433e3ffca2d93671077a17f..c1e12dd54872604e41653ab8349f4a906fab5b9a:/monop/execute.c diff --git a/monop/execute.c b/monop/execute.c index 3e9aa0a3..3466c7ec 100644 --- a/monop/execute.c +++ b/monop/execute.c @@ -1,4 +1,4 @@ -/* $NetBSD: execute.c,v 1.5 1998/09/11 13:54:08 hubertf Exp $ */ +/* $NetBSD: execute.c,v 1.22 2012/06/19 05:35:32 dholland Exp $ */ /* * Copyright (c) 1980, 1993 @@ -12,11 +12,7 @@ * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * 3. All advertising materials mentioning features or use of this software - * must display the following acknowledgement: - * This product includes software developed by the University of - * California, Berkeley and its contributors. - * 4. Neither the name of the University nor the names of its contributors + * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * @@ -38,19 +34,26 @@ #if 0 static char sccsid[] = "@(#)execute.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: execute.c,v 1.5 1998/09/11 13:54:08 hubertf Exp $"); +__RCSID("$NetBSD: execute.c,v 1.22 2012/06/19 05:35:32 dholland Exp $"); #endif #endif /* not lint */ -#include "monop.ext" #include #include #include +#include #include #include #include +#include +#include -# define SEGSIZE 8192 +#include "deck.h" +#include "monop.h" + +#define MIN_FORMAT_VERSION 1 +#define CUR_FORMAT_VERSION 1 +#define MAX_FORMAT_VERSION 1 typedef struct stat STAT; typedef struct tm TIME; @@ -59,16 +62,24 @@ static char buf[257]; static bool new_play; /* set if move on to new player */ -static void show_move __P((void)); +static void show_move(void); + +static void restore_reset(void); +static int restore_parseline(char *txt); +static int restore_toplevel_attr(const char *attribute, char *txt); +static int restore_player_attr(const char *attribute, char *txt); +static int restore_deck_attr(const char *attribute, char *txt); +static int restore_square_attr(const char *attribute, char *txt); +static int getnum(const char *what, char *txt, int min, int max, int *ret); +static int getnum_withbrace(const char *what, char *txt, int min, int max, + int *ret); /* * This routine executes the given command by index number */ void -execute(com_num) -int com_num; +execute(int com_num) { - new_play = FALSE; /* new_play is true if fixing */ (*func[com_num])(); notify(); @@ -78,15 +89,15 @@ int com_num; else if (num_doub) printf("%s rolled doubles. Goes again\n", cur_p->name); } + /* * This routine moves a piece around. */ void -do_move() +do_move(void) { - - int r1, r2; - bool was_jail; + int r1, r2; + bool was_jail; new_play = was_jail = FALSE; printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6)); @@ -111,15 +122,14 @@ do_move() ret: return; } + /* * This routine moves a normal move */ void -move(rl) -int rl; +move(int rl) { - - int old_loc; + int old_loc; old_loc = cur_p->loc; cur_p->loc = (cur_p->loc + rl) % N_SQRS; @@ -129,14 +139,14 @@ int rl; } show_move(); } + /* * This routine shows the results of a move */ static void -show_move() +show_move(void) { - - SQUARE *sqp; + SQUARE *sqp; sqp = &board[cur_p->loc]; printf("That puts you on %s\n", sqp->name); @@ -145,15 +155,20 @@ show_move() printf("That is a safe place\n"); break; case CC: - cc(); break; + cc(); + break; case CHANCE: - chance(); break; + chance(); + break; case INC_TAX: - inc_tax(); break; + inc_tax(); + break; case GOTO_J: - goto_jail(); break; + goto_jail(); + break; case LUX_TAX: - lux_tax(); break; + lux_tax(); + break; case PRPTY: case RR: case UTIL: @@ -172,104 +187,575 @@ show_move() rent(sqp); } } + +/* + * Reset the game state. + */ +static void +reset_game(void) +{ + int i; + + for (i = 0; i < N_SQRS; i++) { + board[i].owner = -1; + if (board[i].type == PRPTY) { + board[i].desc->morg = 0; + board[i].desc->houses = 0; + } else if (board[i].type == RR || board[i].type == UTIL) { + board[i].desc->morg = 0; + } + } + + for (i = 0; i < 2; i++) { + deck[i].top_card = 0; + deck[i].gojf_used = FALSE; + } + + if (play) { + for (i = 0; i < num_play; i++) { + free(play[i].name); + play[i].name = NULL; + } + free(play); + play = NULL; + } + + for (i = 0; i < MAX_PL+2; i++) { + name_list[i] = NULL; + } + + cur_p = NULL; + num_play = 0; + player = 0; + num_doub = 0; + fixing = FALSE; + trading = FALSE; + told_em = FALSE; + spec = FALSE; +} + + /* * This routine saves the current game for use at a later date */ void -save() +save(void) { - - char *sp; - int outf, num; - time_t t; - struct stat sb; - char *start, *end; + char *sp; + FILE *outf; + time_t t; + struct stat sb; + int i, j; printf("Which file do you wish to save it in? "); - sp = buf; - while ((*sp++=getchar()) != '\n') - continue; - *--sp = '\0'; + fgets(buf, sizeof(buf), stdin); + if (feof(stdin)) + return; + sp = strchr(buf, '\n'); + if (sp) + *sp = '\0'; /* * check for existing files, and confirm overwrite if needed */ - if (stat(buf, &sb) > -1 + if (stat(buf, &sb) == 0 && getyn("File exists. Do you wish to overwrite? ") > 0) return; - if ((outf=creat(buf, 0644)) < 0) { - perror(buf); + outf = fopen(buf, "w"); + if (outf == NULL) { + warn("%s", buf); return; } printf("\"%s\" ", buf); time(&t); /* get current time */ + + /* Header */ + fprintf(outf, "NetBSD monop format v%d\n", CUR_FORMAT_VERSION); + fprintf(outf, "time %s", ctime(&t)); /* ctime includes a \n */ + fprintf(outf, "numplayers %d\n", num_play); + fprintf(outf, "currentplayer %d\n", player); + fprintf(outf, "doubles %d\n", num_doub); + + /* Players */ + for (i = 0; i < num_play; i++) { + fprintf(outf, "player %d {\n", i); + fprintf(outf, " name %s\n", name_list[i]); + fprintf(outf, " money %d\n", play[i].money); + fprintf(outf, " loc %d\n", play[i].loc); + fprintf(outf, " num_gojf %d\n", play[i].num_gojf); + fprintf(outf, " in_jail %d\n", play[i].in_jail); + fprintf(outf, "}\n"); + } + + /* Decks */ + for (i = 0; i < 2; i++) { + fprintf(outf, "deck %d {\n", i); + fprintf(outf, " numcards %d\n", deck[i].num_cards); + fprintf(outf, " topcard %d\n", deck[i].top_card); + fprintf(outf, " gojf_used %d\n", deck[i].gojf_used); + fprintf(outf, " cards"); + for (j = 0; j < deck[i].num_cards; j++) + fprintf(outf, " %d", deck[i].cards[j]); + fprintf(outf, "\n"); + fprintf(outf, "}\n"); + } + + /* Board */ + for (i = 0; i < N_SQRS; i++) { + fprintf(outf, "square %d {\n", i); + fprintf(outf, "owner %d\n", board[i].owner); + if (board[i].owner < 0) { + /* nothing */ + } else if (board[i].type == PRPTY) { + fprintf(outf, "morg %d\n", board[i].desc->morg); + fprintf(outf, "houses %d\n", board[i].desc->houses); + } else if (board[i].type == RR || board[i].type == UTIL) { + fprintf(outf, "morg %d\n", board[i].desc->morg); + } + fprintf(outf, "}\n"); + } + if (ferror(outf) || fflush(outf)) + warnx("write error"); + fclose(outf); + strcpy(buf, ctime(&t)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; - start = 0; - end = sbrk(0); - while (start < end) { /* write out entire data space */ - num = start + 16 * 1024 > end ? end - start : 16 * 1024; - write(outf, start, num); - start += num; - } - close(outf); printf("[%s]\n", buf); } + /* * This routine restores an old game from a file */ void -restore() +restore(void) { + char *sp; - char *sp; - - printf("Which file do you wish to restore from? "); - for (sp = buf; (*sp=getchar()) != '\n'; sp++) - continue; - *sp = '\0'; - rest_f(buf); + for (;;) { + printf("Which file do you wish to restore from? "); + fgets(buf, sizeof(buf), stdin); + if (feof(stdin)) + return; + sp = strchr(buf, '\n'); + if (sp) + *sp = '\0'; + if (rest_f(buf) == 0) + break; + } } + /* - * This does the actual restoring. It returns TRUE if the - * backup was successful, else false. + * This does the actual restoring. It returns zero on success, + * and -1 on failure. */ int -rest_f(file) -char *file; +rest_f(const char *file) { + char *sp; + FILE *inf; + char xbuf[80]; + STAT sbuf; + char readbuf[512]; + int ret = 0; - char *sp; - int inf, num; - char buf[80]; - char *start, *end; - STAT sbuf; - - if ((inf=open(file, O_RDONLY)) < 0) { - perror(file); - return FALSE; + inf = fopen(file, "r"); + if (inf == NULL) { + warn("%s", file); + return -1; } printf("\"%s\" ", file); - if (fstat(inf, &sbuf) < 0) { /* get file stats */ - perror(file); - exit(1); + if (fstat(fileno(inf), &sbuf) < 0) { + err(1, "%s: fstat", file); } - start = 0; - brk(end = start + sbuf.st_size); - while (start < end) { /* write out entire data space */ - num = start + 16 * 1024 > end ? end - start : 16 * 1024; - read(inf, start, num); - start += num; + + /* Clear the game state to prevent brokenness on misordered files. */ + reset_game(); + + /* Reset the parser */ + restore_reset(); + + /* Note: can't use buf[], file might point at it. (Lame...) */ + while (fgets(readbuf, sizeof(readbuf), inf)) { + /* + * The input buffer is long enough to handle anything + * that's supposed to be in the output buffer, so if + * we get a partial line, complain. + */ + sp = strchr(readbuf, '\n'); + if (sp == NULL) { + printf("file is corrupt: long lines.\n"); + ret = -1; + break; + } + *sp = '\0'; + + if (restore_parseline(readbuf)) { + ret = -1; + break; + } } - close(inf); - strcpy(buf, ctime(&sbuf.st_mtime)); - for (sp = buf; *sp != '\n'; sp++) + + if (ferror(inf)) + warnx("%s: read error", file); + fclose(inf); + + if (ret < 0) + return -1; + + name_list[num_play] = "done"; + + if (play == NULL || cur_p == NULL || num_play < 2) { + printf("save file is incomplete.\n"); + return -1; + } + + /* + * We could at this point crosscheck the following: + * - there are only two GOJF cards floating around + * - total number of houses and hotels does not exceed maximums + * - no props are both built and mortgaged + * but for now we don't. + */ + + strcpy(xbuf, ctime(&sbuf.st_mtime)); + for (sp = xbuf; *sp != '\n'; sp++) continue; *sp = '\0'; - printf("[%s]\n", buf); - return TRUE; + printf("[%s]\n", xbuf); + return 0; +} + +/* + * State of the restore parser + */ +static int restore_version; +static enum { + RI_NONE, + RI_PLAYER, + RI_DECK, + RI_SQUARE +} restore_item; +static int restore_itemnum; + +/* + * Reset the restore parser + */ +static void +restore_reset(void) +{ + restore_version = -1; + restore_item = RI_NONE; + restore_itemnum = -1; +} + +/* + * Handle one line of the save file + */ +static int +restore_parseline(char *txt) +{ + char *attribute; + char *s; + + if (restore_version < 0) { + /* Haven't seen the header yet. Demand it right away. */ + if (!strncmp(txt, "NetBSD monop format v", 21)) { + return getnum("format version", txt+21, + MIN_FORMAT_VERSION, + MAX_FORMAT_VERSION, + &restore_version); + } + printf("file is not a monop save file.\n"); + return -1; + } + + /* Check for lines that are right braces. */ + if (!strcmp(txt, "}")) { + if (restore_item == RI_NONE) { + printf("mismatched close brace.\n"); + return -1; + } + restore_item = RI_NONE; + restore_itemnum = -1; + return 0; + } + + /* Any other line must begin with a word, which is the attribute. */ + s = txt; + while (*s==' ') + s++; + attribute = s; + s = strchr(attribute, ' '); + if (s == NULL) { + printf("file is corrupt: attribute %s lacks value.\n", + attribute); + return -1; + } + *(s++) = '\0'; + while (*s==' ') + s++; + /* keep the remaining text for further handling */ + txt = s; + + switch (restore_item) { + case RI_NONE: + /* toplevel attributes */ + return restore_toplevel_attr(attribute, txt); + + case RI_PLAYER: + /* player attributes */ + return restore_player_attr(attribute, txt); + + case RI_DECK: + /* deck attributes */ + return restore_deck_attr(attribute, txt); + + case RI_SQUARE: + /* board square attributes */ + return restore_square_attr(attribute, txt); + } + /* NOTREACHED */ + printf("internal logic error\n"); + return -1; +} + +static int +restore_toplevel_attr(const char *attribute, char *txt) +{ + if (!strcmp(attribute, "time")) { + /* nothing */ + } else if (!strcmp(attribute, "numplayers")) { + if (getnum("numplayers", txt, 2, MAX_PL, &num_play) < 0) { + return -1; + } + if (play != NULL) { + printf("numplayers: multiple settings\n"); + return -1; + } + play = calloc((size_t)num_play, sizeof(play[0])); + if (play == NULL) { + err(1, "calloc"); + } + } else if (!strcmp(attribute, "currentplayer")) { + if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) { + return -1; + } + if (play == NULL) { + printf("currentplayer: before numplayers\n"); + return -1; + } + cur_p = &play[player]; + } else if (!strcmp(attribute, "doubles")) { + if (getnum("doubles", txt, 0, 2, &num_doub) < 0) { + return -1; + } + } else if (!strcmp(attribute, "player")) { + if (getnum_withbrace("player", txt, 0, num_play-1, + &restore_itemnum) < 0) { + return -1; + } + restore_item = RI_PLAYER; + } else if (!strcmp(attribute, "deck")) { + if (getnum_withbrace("deck", txt, 0, 1, + &restore_itemnum) < 0) { + return -1; + } + restore_item = RI_DECK; + } else if (!strcmp(attribute, "square")) { + if (getnum_withbrace("square", txt, 0, N_SQRS-1, + &restore_itemnum) < 0) { + return -1; + } + restore_item = RI_SQUARE; + } else { + printf("unknown attribute %s\n", attribute); + return -1; + } + return 0; +} + +static int +restore_player_attr(const char *attribute, char *txt) +{ + PLAY *pp; + int tmp; + + if (play == NULL) { + printf("player came before numplayers.\n"); + return -1; + } + pp = &play[restore_itemnum]; + + if (!strcmp(attribute, "name")) { + if (pp->name != NULL) { + printf("player has multiple names.\n"); + return -1; + } + /* XXX should really systematize the max name length */ + if (strlen(txt) > 256) { + txt[256] = 0; + } + pp->name = strdup(txt); + if (pp->name == NULL) + err(1, "strdup"); + name_list[restore_itemnum] = pp->name; + } else if (!strcmp(attribute, "money")) { + if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) { + return -1; + } + } else if (!strcmp(attribute, "loc")) { + /* note: not N_SQRS-1 */ + if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) { + return -1; + } + pp->loc = tmp; + } else if (!strcmp(attribute, "num_gojf")) { + if (getnum(attribute, txt, 0, 2, &tmp) < 0) { + return -1; + } + pp->num_gojf = tmp; + } else if (!strcmp(attribute, "in_jail")) { + if (getnum(attribute, txt, 0, 3, &tmp) < 0) { + return -1; + } + pp->in_jail = tmp; + if (pp->in_jail > 0 && pp->loc != JAIL) { + printf("player escaped from jail?\n"); + return -1; + } + } else { + printf("unknown attribute %s\n", attribute); + return -1; + } + return 0; +} + +static int +restore_deck_attr(const char *attribute, char *txt) +{ + int tmp, j; + char *s; + DECK *dp; + + dp = &deck[restore_itemnum]; + + if (!strcmp(attribute, "numcards")) { + if (getnum(attribute, txt, dp->num_cards, dp->num_cards, + &tmp) < 0) { + return -1; + } + } else if (!strcmp(attribute, "topcard")) { + if (getnum(attribute, txt, 0, dp->num_cards, + &dp->top_card) < 0) { + return -1; + } + } else if (!strcmp(attribute, "gojf_used")) { + if (getnum(attribute, txt, 0, 1, &tmp) < 0) { + return -1; + } + dp->gojf_used = tmp; + } else if (!strcmp(attribute, "cards")) { + errno = 0; + s = txt; + for (j = 0; jnum_cards; j++) { + tmp = strtol(s, &s, 10); + if (tmp < 0 || tmp >= dp->num_cards) { + printf("cards: out of range value\n"); + return -1; + } + dp->cards[j] = tmp; + } + if (errno) { + printf("cards: invalid values\n"); + return -1; + } + } else { + printf("unknown attribute %s\n", attribute); + return -1; + } + return 0; +} + +static int +restore_square_attr(const char *attribute, char *txt) +{ + SQUARE *sp = &board[restore_itemnum]; + int tmp; + + if (!strcmp(attribute, "owner")) { + if (getnum(attribute, txt, -1, num_play-1, &tmp) < 0) { + return -1; + } + sp->owner = tmp; + if (tmp >= 0) + add_list(tmp, &play[tmp].own_list, restore_itemnum); + } else if (!strcmp(attribute, "morg")) { + if (sp->type != PRPTY && sp->type != RR && sp->type != UTIL) { + printf("unownable property is mortgaged.\n"); + return -1; + } + if (getnum(attribute, txt, 0, 1, &tmp) < 0) { + return -1; + } + sp->desc->morg = tmp; + } else if (!strcmp(attribute, "houses")) { + if (sp->type != PRPTY) { + printf("unbuildable property has houses.\n"); + return -1; + } + if (getnum(attribute, txt, 0, 5, &tmp) < 0) { + return -1; + } + sp->desc->houses = tmp; + } else { + printf("unknown attribute %s\n", attribute); + return -1; + } + return 0; +} + +static int +getnum(const char *what, char *txt, int min, int max, int *ret) +{ + char *s; + long l; + + errno = 0; + l = strtol(txt, &s, 10); + if (errno || strlen(s)>0) { + printf("%s: not a number.\n", what); + return -1; + } + if (l < min || l > max) { + printf("%s: out of range.\n", what); + } + *ret = l; + return 0; +} + +static int +getnum_withbrace(const char *what, char *txt, int min, int max, int *ret) +{ + char *s; + s = strchr(txt, ' '); + if (s == NULL) { + printf("%s: expected open brace\n", what); + return -1; + } + *(s++) = '\0'; + while (*s == ' ') + s++; + if (*s != '{') { + printf("%s: expected open brace\n", what); + return -1; + } + if (s[1] != 0) { + printf("%s: garbage after open brace\n", what); + return -1; + } + return getnum(what, txt, min, max, ret); }