From 072f2a0f5b6a9a8b0eb6499bc8454af374cf2e99 Mon Sep 17 00:00:00 2001 From: dholland Date: Mon, 25 May 2009 00:37:27 +0000 Subject: Use random() instead of rand(), so we get something like random numbers out. This changes the "tournament codes"; that is, the same code will give you a different game now from what it used to. (This is because the codes are basically random seeds.) I really really doubt anyone cares about this, especially since the tournament feature appears to be undocumented. --- trek/setup.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'trek/setup.c') diff --git a/trek/setup.c b/trek/setup.c index 249f1497..769cab26 100644 --- a/trek/setup.c +++ b/trek/setup.c @@ -1,4 +1,4 @@ -/* $NetBSD: setup.c,v 1.12 2009/05/24 21:44:56 dholland Exp $ */ +/* $NetBSD: setup.c,v 1.13 2009/05/25 00:37:27 dholland Exp $ */ /* * Copyright (c) 1980, 1993 @@ -34,7 +34,7 @@ #if 0 static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: setup.c,v 1.12 2009/05/24 21:44:56 dholland Exp $"); +__RCSID("$NetBSD: setup.c,v 1.13 2009/05/25 00:37:27 dholland Exp $"); #endif #endif /* not lint */ @@ -109,7 +109,7 @@ setup(void) d = 0; for (i = 0; Game.passwd[i]; i++) d += Game.passwd[i] << i; - srand(d); + srandom(d); } Param.bases = Now.bases = ranf(6 - Game.skill) + 2; if (Game.skill == 6) -- cgit v1.2.3