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-rw-r--r--phantasia/misc.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/phantasia/misc.c b/phantasia/misc.c
index 4b5dc0f4..89cd940b 100644
--- a/phantasia/misc.c
+++ b/phantasia/misc.c
@@ -1,4 +1,4 @@
-/* $NetBSD: misc.c,v 1.4 1998/08/30 09:19:39 veego Exp $ */
+/* $NetBSD: misc.c,v 1.5 1999/09/08 21:17:54 jsm Exp $ */
/*
* misc.c Phantasia miscellaneous support routines
@@ -10,7 +10,7 @@
void
movelevel()
{
- struct charstats *statptr; /* for pointing into Stattable */
+ const struct charstats *statptr; /* for pointing into Stattable */
double new; /* new level */
double inc; /* increment between new and old levels */
@@ -60,15 +60,15 @@ movelevel()
death("Old age");
}
-char *
+const char *
descrlocation(playerp, shortflag)
struct player *playerp;
bool shortflag;
{
double circle; /* corresponding circle for coordinates */
int quadrant; /* quandrant of grid */
- char *label; /* pointer to place name */
- static char *nametable[4][4] = /* names of places */
+ const char *label; /* pointer to place name */
+ static const char *const nametable[4][4] = /* names of places */
{
{"Anorien", "Ithilien", "Rohan", "Lorien"},
{"Gondor", "Mordor", "Dunland", "Rovanion"},
@@ -412,7 +412,7 @@ displaystats()
void
allstatslist()
{
- static char *flags[] = /* to print value of some bools */
+ static const char *const flags[] = /* to print value of some bools */
{
"False",
" True"
@@ -442,13 +442,13 @@ allstatslist()
flags[(int)Player.p_palantir]);
}
-char *
+const char *
descrtype(playerp, shortflag)
struct player *playerp;
bool shortflag;
{
int type; /* for caluculating result subscript */
- static char *results[] =/* description table */
+ static const char *const results[] =/* description table */
{
" Magic User", " MU",
" Fighter", " F ",
@@ -508,7 +508,7 @@ descrtype(playerp, shortflag)
long
findname(name, playerp)
- char *name;
+ const char *name;
struct player *playerp;
{
long loc = 0; /* location in the file */
@@ -576,11 +576,11 @@ leavegame()
void
death(how)
- char *how;
+ const char *how;
{
FILE *fp; /* for updating various files */
int ch; /* input */
- static char *deathmesg[] =
+ static const char *const deathmesg[] =
/* add more messages here, if desired */
{
"You have been wounded beyond repair. ",
@@ -935,7 +935,7 @@ readmessage()
void
error(whichfile)
- char *whichfile;
+ const char *whichfile;
{
int (*funcp) __P((const char *,...));
@@ -973,7 +973,7 @@ ill_sig(whichsig)
/* NOTREACHED */
}
-char *
+const char *
descrstatus(playerp)
struct player *playerp;
{