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-rw-r--r--robots/extern.c39
1 files changed, 21 insertions, 18 deletions
diff --git a/robots/extern.c b/robots/extern.c
index 15293621..29adb57f 100644
--- a/robots/extern.c
+++ b/robots/extern.c
@@ -1,4 +1,4 @@
-/* $NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $ */
+/* $NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -34,45 +34,48 @@
#if 0
static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $");
+__RCSID("$NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $");
#endif
#endif /* not lint */
#include "robots.h"
+bool Real_time = false; /* Play in real time? */
+bool Auto_bot = false; /* Automatic mover */
+bool Jump = false; /* Jump while running, counting, or waiting */
+bool Teleport = false; /* Teleport automatically when player must */
+
bool Dead; /* Player is now dead */
-bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
-bool Jump = FALSE; /* Jump while running, counting, or waiting */
+bool Running = false; /* Currently in the middle of a run */
+bool Waiting; /* Player is waiting for end */
bool Newscore; /* There was a new score added */
+bool Was_bonus = false; /* Was a bonus last level */
+bool Full_clear = true; /* Lots of junk for init_field to clear */
+
#ifdef FANCY
-bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
-#endif
-bool Real_time = FALSE; /* Play in real time? */
-bool Auto_bot = FALSE; /* Automatic mover */
-bool Running = FALSE; /* Currently in the middle of a run */
-#ifdef FANCY
-bool Stand_still = FALSE; /* Auto play for standing still pattern */
+bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */
+bool Stand_still = false; /* Auto play for standing still pattern */
#endif
-bool Teleport = FALSE; /* Teleport automatically when player must */
-bool Waiting; /* Player is waiting for end */
-bool Was_bonus = FALSE; /* Was a bonus last level */
char Cnt_move; /* Command which has preceded the count */
-char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
-const char *Next_move; /* Next move to be used in the pattern */
-const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
char Run_ch; /* Character for the direction we are running */
+char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */
+
+const char *Next_move; /* Next move to be used in the pattern */
+const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
+
int Count = 0; /* Command count */
int Level; /* Current level */
int Num_robots; /* Number of robots left */
int Num_scrap; /* Number of scrap heaps */
int Num_scores; /* Number of scores posted */
int Num_games; /* Number of games to play */
-u_int32_t Score; /* Current score */
int Start_level = 1; /* Level on which to start */
int Wait_bonus; /* bonus for waiting */
+uint32_t Score; /* Current score */
+
COORD Max; /* Max area robots take up */
COORD Min; /* Min area robots take up */
COORD My_pos; /* Player's current position */