diff options
Diffstat (limited to 'robots/extern.c')
-rw-r--r-- | robots/extern.c | 39 |
1 files changed, 21 insertions, 18 deletions
diff --git a/robots/extern.c b/robots/extern.c index 15293621..29adb57f 100644 --- a/robots/extern.c +++ b/robots/extern.c @@ -1,4 +1,4 @@ -/* $NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $ */ +/* $NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $ */ /* * Copyright (c) 1980, 1993 @@ -34,45 +34,48 @@ #if 0 static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $"); +__RCSID("$NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $"); #endif #endif /* not lint */ #include "robots.h" +bool Real_time = false; /* Play in real time? */ +bool Auto_bot = false; /* Automatic mover */ +bool Jump = false; /* Jump while running, counting, or waiting */ +bool Teleport = false; /* Teleport automatically when player must */ + bool Dead; /* Player is now dead */ -bool Full_clear = TRUE; /* Lots of junk for init_field to clear */ -bool Jump = FALSE; /* Jump while running, counting, or waiting */ +bool Running = false; /* Currently in the middle of a run */ +bool Waiting; /* Player is waiting for end */ bool Newscore; /* There was a new score added */ +bool Was_bonus = false; /* Was a bonus last level */ +bool Full_clear = true; /* Lots of junk for init_field to clear */ + #ifdef FANCY -bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ -#endif -bool Real_time = FALSE; /* Play in real time? */ -bool Auto_bot = FALSE; /* Automatic mover */ -bool Running = FALSE; /* Currently in the middle of a run */ -#ifdef FANCY -bool Stand_still = FALSE; /* Auto play for standing still pattern */ +bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */ +bool Stand_still = false; /* Auto play for standing still pattern */ #endif -bool Teleport = FALSE; /* Teleport automatically when player must */ -bool Waiting; /* Player is waiting for end */ -bool Was_bonus = FALSE; /* Was a bonus last level */ char Cnt_move; /* Command which has preceded the count */ -char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */ -const char *Next_move; /* Next move to be used in the pattern */ -const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ char Run_ch; /* Character for the direction we are running */ +char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */ + +const char *Next_move; /* Next move to be used in the pattern */ +const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ + int Count = 0; /* Command count */ int Level; /* Current level */ int Num_robots; /* Number of robots left */ int Num_scrap; /* Number of scrap heaps */ int Num_scores; /* Number of scores posted */ int Num_games; /* Number of games to play */ -u_int32_t Score; /* Current score */ int Start_level = 1; /* Level on which to start */ int Wait_bonus; /* bonus for waiting */ +uint32_t Score; /* Current score */ + COORD Max; /* Max area robots take up */ COORD Min; /* Min area robots take up */ COORD My_pos; /* Player's current position */ |