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-rw-r--r--snake/snake/snake.614
1 files changed, 9 insertions, 5 deletions
diff --git a/snake/snake/snake.6 b/snake/snake/snake.6
index 06401f34..470d25d1 100644
--- a/snake/snake/snake.6
+++ b/snake/snake/snake.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: snake.6,v 1.9 2001/04/02 22:47:30 wiz Exp $
+.\" $NetBSD: snake.6,v 1.10 2002/09/26 16:12:43 wiz Exp $
.\"
.\" Copyright (c) 1980, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -51,12 +51,14 @@
.Nm
is a display-based game which must be played on a CRT terminal.
The object of the game is to make as much money as possible without
-getting eaten by the snake. The
+getting eaten by the snake.
+The
.Fl l
and
.Fl w
options allow you to specify the length and width of the field.
-By default the entire screen is used. The
+By default the entire screen is used.
+The
.Fl t
option makes the game assume you are on a slow terminal.
.Pp
@@ -80,10 +82,12 @@ Other possibilities include:
These keys are like hjkl but form a directed pad around the d key.
.It Ic HJKL
These keys move you all the way in the indicated direction to the
-same row or column as the money. This does
+same row or column as the money.
+This does
.Em not
let you jump away from the snake, but rather saves you from having
-to type a key repeatedly. The snake still gets all his turns.
+to type a key repeatedly.
+The snake still gets all his turns.
.It Ic SEFC
Likewise for the upper case versions on the left.
.It Ic ATPB