From 9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c Mon Sep 17 00:00:00 2001 From: wiz Date: Thu, 26 Sep 2002 16:33:53 +0000 Subject: Mdoc nits -- unneeded ". --- atc/atc.6 | 22 +++++++++++----------- phantasia/phantasia.6 | 30 +++++++++++++++--------------- quiz/quiz.6 | 4 ++-- sail/sail.6 | 4 ++-- 4 files changed, 30 insertions(+), 30 deletions(-) diff --git a/atc/atc.6 b/atc/atc.6 index 4523c3dd..c19cedb0 100644 --- a/atc/atc.6 +++ b/atc/atc.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: atc.6,v 1.13 2002/09/26 16:12:39 wiz Exp $ +.\" $NetBSD: atc.6,v 1.14 2002/09/26 16:33:53 wiz Exp $ .\" .\" Copyright (c) 1990, 1993 .\" The Regents of the University of California. All rights reserved. @@ -117,7 +117,7 @@ Suspending a game is not permitted. If you get a talk message, tough. When was the last time an Air Traffic Controller got called away to the phone? -.Sh "THE DISPLAY" +.Sh THE DISPLAY .Pp Depending on the terminal you run .Nm @@ -167,7 +167,7 @@ For a plane to successfully depart through an entry/exit point, it must be flying at 9000 feet. It is not necessary for the planes to be flying in any particular direction when they leave the arena (yet). -.Ss "INFORMATION AREA" +.Ss INFORMATION AREA The second area of the display is the information area, which lists the time (number of updates since start), and the number of planes you have directed safely out of the arena. @@ -192,11 +192,11 @@ The next command it expects to do is circle when it reaches Beacon #1. The second example shows a jet named `g' at 7000 feet, destined for Exit #4. It is just now executing a turn to 225 degrees (South-West). -.Ss "INPUT AREA" +.Ss INPUT AREA The third area of the display is the input area. It is here that your input is reflected. See the INPUT heading of this manual for more details. -.Ss "AUTHOR AREA" +.Ss AUTHOR AREA This area is used simply to give credit where credit is due. :-) .Sh INPUT A command completion interface is built into the game. @@ -237,7 +237,7 @@ All commands start with a plane letter. This indicates the recipient of the command. Case is ignored. -.Ss "IMMEDIATE ONLY COMMANDS" +.Ss IMMEDIATE ONLY COMMANDS .Bl -tag -width "aaaa" .It "a [ cd+- ]" Em number Altitude: Change a plane's altitude, possibly requesting takeoff. @@ -265,7 +265,7 @@ This is useful if you want to forget about a plane during part, but not all, of its journey. .El -.Ss "DELAYABLE COMMANDS" +.Ss DELAYABLE COMMANDS .Bl -tag -width "aaaa" .It "c [ lr ]" Circle: Have the plane circle. @@ -329,7 +329,7 @@ beacon. The `b' for ``beacon'' is redundant to allow for expansion. `@' can be used instead of `a'. .El -.Ss "MARKING, UNMARKING AND IGNORING" +.Ss MARKING, UNMARKING AND IGNORING Planes are .Em marked by default when they enter the arena. @@ -375,7 +375,7 @@ Plane S: turn to 315 .It xi Plane X: ignore .El -.Sh "OTHER INFORMATION" +.Sh OTHER INFORMATION .Bl -bullet .It Jets move every update; prop planes move every other update. @@ -388,7 +388,7 @@ Planes flying at an altitude of 0 crash if they are not over an airport. .It Planes waiting at airports can only be told to take off (climb in altitude). .El -.Sh "NEW GAMES" +.Sh NEW GAMES The .Pa Game_List file lists the currently available play fields. @@ -456,7 +456,7 @@ Line endpoints may be anywhere within the field, so long as the lines are horizontal, vertical or .Em exactly diagonal. -.Ss "FIELD FILE EXAMPLE" +.Ss FIELD FILE EXAMPLE .Bd -literal -unfilled # This is the default game. diff --git a/phantasia/phantasia.6 b/phantasia/phantasia.6 index c405efc4..5bcd2f7d 100644 --- a/phantasia/phantasia.6 +++ b/phantasia/phantasia.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: phantasia.6,v 1.7 2002/09/26 16:29:26 wiz Exp $ +.\" $NetBSD: phantasia.6,v 1.8 2002/09/26 16:33:53 wiz Exp $ .\" .Dd April 1, 2001 .Dt PHANTASIA 6 @@ -58,7 +58,7 @@ Characters are only placed on the scoreboard when they die. .Sh AUTHOR Edward Estes, AT\*[Am]T Information Systems, Skokie, IL .Sh PARTICULARS -.Ss "Normal Play" +.Ss Normal Play A number of the player's more important statistics are almost always displayed on the screen, with maximums (where applicable) in parentheses. @@ -134,7 +134,7 @@ These are described elsewhere. In general, a control-L will force the redrawing of the screen. .Pp Other things which may happen are more or less self-explanatory. -.Ss "Fighting Monsters" +.Ss Fighting Monsters A player has several options while fighting monsters. They are as follows: .Bl -tag -width skirmish -offset indent @@ -177,7 +177,7 @@ Otherwise, nothing happens, and the chance to .Ic luckout is lost. .El -.Ss "Character Statistics" +.Ss Character Statistics .Bl -tag -width quickness -offset indent .It Em strength determines how much damage a character can inflict. @@ -215,7 +215,7 @@ As .Em age increases, many personal statistics degenerate. .El -.Ss "Character Types" +.Ss Character Types Character statistics are rolled randomly from the above list, according to character type. The types are as follows: @@ -316,7 +316,7 @@ carry, how long until can overcome the player, and how much .Em poison the player can withstand. -.Ss "Spells" +.Ss Spells During the course of the game, the player may exercise his/her magic powers. These cases are described below. @@ -490,7 +490,7 @@ or .Em council of the wise . Allows the player to pick which monster to fight. .El -.Ss "Monsters" +.Ss Monsters Monsters get bigger as one moves farther from the origin (0,0). Rings of distance 125 from the origin determine the size. A monster's @@ -633,7 +633,7 @@ while in battle. .It Em Wraith may make a player blind. .El -.Ss "Treasures" +.Ss Treasures The various treasure types are as follows: .Bl -tag -width "type twelve/thirteen" .It Type zero @@ -831,7 +831,7 @@ A cursed treasure knocks .Em energy level very low, and adds 0.25 .Em poison . -.Ss "Rings" +.Ss Rings .Em Rings are only carried by .Em nazguls @@ -880,7 +880,7 @@ It is usually not a good idea to pick one up. The only way to get rid of a .Em ring is to have a monster steal it. -.Ss "King" +.Ss King A player may become .Em king by finding a @@ -953,7 +953,7 @@ The may also .Ic teleport anywhere for free by using the origin as a starting place. -.Ss "Council of the Wise, Valar" +.Ss Council of the Wise, Valar A player automatically becomes a member of the .Em council of the wise upon reaching level 3000. @@ -1029,7 +1029,7 @@ encounters are based upon his/her size. Only one valar may exist at a time. The current valar is replaced when another player finds the grail. The valar is then bumped back to the council of the wise. -.Ss "Wizard" +.Ss Wizard The .Em wizard is usually the owner of the game, and the one who maintains @@ -1071,7 +1071,7 @@ A character's statistics also progress at the maximum possible rate, selected from the other character types. .El -.Ss "Special Places" +.Ss Special Places Certain regions of the playing grid have different names. In general, this is only to give the player some idea of his/her present location. @@ -1103,7 +1103,7 @@ This place is where the resides. It is associated with no particular coordinate on the playing grid. .El -.Ss "Miscellaneous" +.Ss Miscellaneous Once a player reaches .Em level 5, the game will start to time out waiting for input. @@ -1159,7 +1159,7 @@ goes away in random time. Players with .Em crowns are identified with a '*' before their character type. -.Ss "Inter-terminal Battle" +.Ss Inter-terminal Battle When two player's coordinates correspond, they may engage in battle. In general, the player with the highest .Em quickness diff --git a/quiz/quiz.6 b/quiz/quiz.6 index efdd5f89..0b73df8a 100644 --- a/quiz/quiz.6 +++ b/quiz/quiz.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: quiz.6,v 1.7 2001/07/11 16:11:36 wiz Exp $ +.\" $NetBSD: quiz.6,v 1.8 2002/09/26 16:33:54 wiz Exp $ .\" .\" Copyright (c) 1991, 1993 .\" The Regents of the University of California. All rights reserved. @@ -83,7 +83,7 @@ If you get the answer wrong, .Nm lets you try again. To see the right answer, enter a blank line. -.Sh "Index and Data File Syntax" +.Ss Index and Data File Syntax The index and data files have a similar syntax. Lines in them consist of several categories separated by colons. The categories are regular expressions formed using the following diff --git a/sail/sail.6 b/sail/sail.6 index 7991af62..1fccdd07 100644 --- a/sail/sail.6 +++ b/sail/sail.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: sail.6,v 1.10 2002/09/26 16:29:26 wiz Exp $ +.\" $NetBSD: sail.6,v 1.11 2002/09/26 16:33:54 wiz Exp $ .\" .\" Copyright (c) 1988, 1993 .\" The Regents of the University of California. All rights reserved. @@ -960,7 +960,7 @@ Captain Happy Horatio Nelson and many valiant others... .fi -.SH "REFERENCES" +.SH REFERENCES .nf Wooden Ships \*[Am] Iron Men, by Avalon Hill Captain Horatio Hornblower Novels, (13 of them) by C.S. Forester -- cgit v1.2.3-56-ge451