From 3257f8463207234f051fd3945be9d8a8f3256d0b Mon Sep 17 00:00:00 2001 From: wiz Date: Sat, 26 Apr 2003 21:27:47 +0000 Subject: Grammar fixes, from jmc@openbsd. --- atc/atc.6 | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'atc') diff --git a/atc/atc.6 b/atc/atc.6 index 85328f39..60aebd07 100644 --- a/atc/atc.6 +++ b/atc/atc.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: atc.6,v 1.16 2003/02/25 10:34:44 wiz Exp $ +.\" $NetBSD: atc.6,v 1.17 2003/04/26 21:27:47 wiz Exp $ .\" .\" Copyright (c) 1990, 1993 .\" The Regents of the University of California. All rights reserved. @@ -122,7 +122,7 @@ Depending on the terminal you run on, the screen will be divided into 4 areas. It should be stressed that the terminal driver portion of the game was designed to be reconfigurable, so the display format can vary -depending the version you are playing. +depending on the version you are playing. The descriptions here are based on the ascii version of the game. The game rules and input format, however, should remain consistent. Control-L redraws the screen, should it become muddled. @@ -377,7 +377,7 @@ Plane X: ignore .It Jets move every update; prop planes move every other update. .It -All planes turn a most 90 degrees per movement. +All planes turn at most 90 degrees per movement. .It Planes enter at 7000 feet and leave at 9000 feet. .It @@ -430,8 +430,8 @@ For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis). Airports and exits require a third value, which is one of the directions .Em wedcxzaq . For airports, this is the direction that planes must be going to take -off and land, and for exits, this is the direction that planes will going -when they +off and land, and for exits, this is the direction that planes will be +going when they .Em enter the arena. This may not seem intuitive, but as there is no restriction on -- cgit v1.2.3-56-ge451