From 77e3814f0c0e3dea4d0032e25666f77e6f83bfff Mon Sep 17 00:00:00 2001 From: cgd Date: Sun, 21 Mar 1993 09:45:37 +0000 Subject: initial import of 386bsd-0.1 sources --- backgammon/teachgammon/ttext2.c | 193 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 backgammon/teachgammon/ttext2.c (limited to 'backgammon/teachgammon/ttext2.c') diff --git a/backgammon/teachgammon/ttext2.c b/backgammon/teachgammon/ttext2.c new file mode 100644 index 00000000..a1279b12 --- /dev/null +++ b/backgammon/teachgammon/ttext2.c @@ -0,0 +1,193 @@ +/* + * Copyright (c) 1980 Regents of the University of California. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)ttext2.c 5.4 (Berkeley) 6/1/90"; +#endif /* not lint */ + +#include "back.h" + +char *prompt, *list, *opts; + +char *doubl[] = { + "\nDoubling:", + "\n If a player thinks he is in a good position, he may double the", + "value of the game. However, his opponent may not accept the pro-", + "posal and forfeit the game before the price gets too high. A", + "player must double before he rolls, and once his double has been", + "accepted, he cannot double again, until his opponent has doubled.", + "Thus, unless the game swings back and forth in advantage between", + "the two players a great deal, the value of the game should be", + "low. At any rate, the value of the game will never go above 64,", + "or six doubles. However, if a player wins a backgammon at 64", + "points, he wins 192 points!", + "", + 0}; + +char *stragy[] = { + "\nStrategy:", + "\n Some general hints when playing: Try not to leave men open", + "unless absolutely necessary. Also, it is good to make as many", + "points as possible. Often, two men from different positions can", + "be brought together to form a new point. Although walls (six", + "points in a row) are difficult to form, many points nestled close-", + "ly together produce a formidable barrier. Also, while it is good", + "to move back men forward, doing so lessens the opportunity for you", + "to hit men. Finally, remember that once the two player's have", + "passed each other on the board, there is no chance of either team", + "being hit, so the game reduces to a race off the board. Addi-", + "tional hints on strategy are presented in the practice game.", + "", + 0}; + +char *prog[] = { + "\nThe Program and How It Works:", + "\n A general rule of thumb is when you don't know what to do,", + "type a question mark, and you should get some help. When it is", + "your turn, only your color will be printed out, with nothing", + "after it. You may double by typing a 'd', but if you type a", + "space or newline, you will get your roll. (Remember, you must", + "double before you roll.) Also, typing a 'r' will reprint the", + "board, and a 'q' will quit the game. The program will type", + "'Move:' when it wants your move, and you may indicate each die's", + "move with -, where is the starting position and is", + "the finishing position, or / where is the roll made.", + "-- is short for -,- and / is", + "short for /,/. Moves may be separated by a comma", + "or a space.", + "", + "\n While typing, any input which does not make sense will not be", + "echoed, and a bell will sound instead. Also, backspacing and", + "killing lines will echo differently than normal. You may examine", + "the board by typing a 'r' if you have made a partial move, or be-", + "fore you type a newline, to see what the board looks like. You", + "must end your move with a newline. If you cannot double, your", + "roll will always be printed, and you will not be given the oppor-", + "tunity to double. Home and bar are represented by the appropri-", + "ate number, 0 or 25 as the case may be, or by the letters 'h' or", + "'b' as appropriate. You may also type 'r' or 'q' when the program", + "types 'Move:', which has the same effect as above. Finally, you", + "will get to decide if you want to play red or white (or both if you", + "want to play a friend) at the beginning of the session, and you", + "will not get to change your mind later, since the computer keeps", + "score.", + "", + 0}; + +char *lastch[] = { + "\nTutorial (Practice Game):", + "\n This tutorial, for simplicity's sake, will let you play one", + "predetermined game. All the rolls have been pre-arranged, and", + "only one response will let you advance to the next move.", + "Although a given roll will may have several legal moves, the tu-", + "torial will only accept one (not including the same moves in a", + "different order), claiming that that move is 'best.' Obviously,", + "a subjective statement. At any rate, be patient with it and have", + "fun learning about backgammon. Also, to speed things up a lit-", + "tle, doubling will not take place in the tutorial, so you will", + "never get that opportunity, and quitting only leaves the tutori-", + "al, not the game. You will still be able to play backgammon", + "after quitting.", + "\n This is your last chance to look over the rules before the tu-", + "torial starts.", + "", + 0}; + +text (txt) +char **txt; + +{ + char **begin; + char *a; + char b; + char *c; + int i; + + fixtty (noech); + begin = txt; + while (*txt) { + a = *(txt++); + if (*a != '\0') { + c = a; + for (i = 0; *(c++) != '\0'; i--); + writel (a); + writec ('\n'); + } else { + fixtty (raw); + writel (prompt); + for (;;) { + if ((b = readc()) == '?') { + if (tflag) { + if (begscr) { + curmove (18,0); + clend(); + } else + clear(); + } else + writec ('\n'); + text (list); + writel (prompt); + continue; + } + i = 0; + if (b == '\n') + break; + while (i < 11) { + if (b == opts[i]) + break; + i++; + } + if (i == 11) + writec ('\007'); + else + break; + } + if (tflag) { + if (begscr) { + curmove (18,0); + clend(); + } else + clear(); + } else + writec ('\n'); + if (i) + return(i); + fixtty (noech); + if (tflag) + curmove (curr,0); + begin = txt; + } + } + fixtty (raw); + return (0); +} -- cgit v1.2.3-56-ge451