From 61a235f9c8a332df14e8fe40b7b1fcaa98ecc548 Mon Sep 17 00:00:00 2001 From: lukem Date: Sat, 11 Oct 1997 02:06:55 +0000 Subject: KNFify (with indent) --- battlestar/com3.c | 373 +++++++++++++++++++++++++++--------------------------- 1 file changed, 185 insertions(+), 188 deletions(-) (limited to 'battlestar/com3.c') diff --git a/battlestar/com3.c b/battlestar/com3.c index c17c2a34..77ab3db8 100644 --- a/battlestar/com3.c +++ b/battlestar/com3.c @@ -1,4 +1,4 @@ -/* $NetBSD: com3.c,v 1.5 1997/10/10 11:39:22 lukem Exp $ */ +/* $NetBSD: com3.c,v 1.6 1997/10/11 02:07:02 lukem Exp $ */ /* * Copyright (c) 1983, 1993 @@ -38,240 +38,236 @@ #if 0 static char sccsid[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95"; #else -__RCSID("$NetBSD: com3.c,v 1.5 1997/10/10 11:39:22 lukem Exp $"); +__RCSID("$NetBSD: com3.c,v 1.6 1997/10/11 02:07:02 lukem Exp $"); #endif -#endif /* not lint */ +#endif /* not lint */ #include "extern.h" void dig() { - if (testbit(inven,SHOVEL)){ + if (testbit(inven, SHOVEL)) { puts("OK"); ourtime++; - switch(position){ - case 144: /* copse near beach */ - if (!notes[DUG]){ - setbit(location[position].objects,DEADWOOD); - setbit(location[position].objects,COMPASS); - setbit(location[position].objects,KNIFE); - setbit(location[position].objects,MACE); - notes[DUG] = 1; - } - break; + switch (position) { + case 144: /* copse near beach */ + if (!notes[DUG]) { + setbit(location[position].objects, DEADWOOD); + setbit(location[position].objects, COMPASS); + setbit(location[position].objects, KNIFE); + setbit(location[position].objects, MACE); + notes[DUG] = 1; + } + break; - default: - puts("Nothing happens."); + default: + puts("Nothing happens."); } - } - else + } else puts("You don't have a shovel."); } int jump() { - int n; + int n; - switch(position){ - default: - puts("Nothing happens."); - return(-1); + switch (position) { + default: + puts("Nothing happens."); + return (-1); - case 242: - position = 133; - break; - case 214: - case 215: - case 162: - case 159: - position = 145; - break; - case 232: - position = 275; - break; - case 3: - position = 1; - break; - case 172: - position = 201; + case 242: + position = 133; + break; + case 214: + case 215: + case 162: + case 159: + position = 145; + break; + case 232: + position = 275; + break; + case 3: + position = 1; + break; + case 172: + position = 201; } puts("Ahhhhhhh..."); injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1; - for (n=0; n < NUMOFOBJECTS; n++) - if (testbit(inven,n)){ - clearbit(inven,n); - setbit(location[position].objects,n); + for (n = 0; n < NUMOFOBJECTS; n++) + if (testbit(inven, n)) { + clearbit(inven, n); + setbit(location[position].objects, n); } carrying = 0; encumber = 0; - return(0); + return (0); } void bury() { - int value; + int value; - if (testbit(inven,SHOVEL)){ - while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount); + if (testbit(inven, SHOVEL)) { + while (wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount); value = wordvalue[wordnumber]; - if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY)) - switch(value){ - case BODY: - wordtype[wordnumber] = OBJECT; - if (testbit(inven,MAID) || testbit(location[position].objects,MAID)) - value = MAID; - if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD)) - value = DEADWOOD; - if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD)) - value = DEADGOD; - if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME)) - value = DEADTIME; - if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE)) - value = DEADNATIVE; - break; + if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, value) || value == BODY)) + switch (value) { + case BODY: + wordtype[wordnumber] = OBJECT; + if (testbit(inven, MAID) || testbit(location[position].objects, MAID)) + value = MAID; + if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD)) + value = DEADWOOD; + if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD)) + value = DEADGOD; + if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME)) + value = DEADTIME; + if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE)) + value = DEADNATIVE; + break; - case NATIVE: - case NORMGOD: - puts("She screams as you wrestle her into the hole."); - case TIMER: - power += 7; - ego -= 10; - case AMULET: - case MEDALION: - case TALISMAN: - wordtype[wordnumber] = OBJECT; - break; + case NATIVE: + case NORMGOD: + puts("She screams as you wrestle her into the hole."); + case TIMER: + power += 7; + ego -= 10; + case AMULET: + case MEDALION: + case TALISMAN: + wordtype[wordnumber] = OBJECT; + break; - default: - puts("Wha..?"); + default: + puts("Wha..?"); } - if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){ + if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven, value) || testbit(location[position].objects, value))) { puts("Buried."); - if (testbit(inven,value)){ - clearbit(inven,value); + if (testbit(inven, value)) { + clearbit(inven, value); carrying -= objwt[value]; encumber -= objcumber[value]; } - clearbit(location[position].objects,value); - switch(value){ - case MAID: - case DEADWOOD: - case DEADNATIVE: - case DEADTIME: - case DEADGOD: - ego += 2; - printf("The %s should rest easier now.\n",objsht[value]); + clearbit(location[position].objects, value); + switch (value) { + case MAID: + case DEADWOOD: + case DEADNATIVE: + case DEADTIME: + case DEADGOD: + ego += 2; + printf("The %s should rest easier now.\n", objsht[value]); } - } - else + } else puts("It doesn't seem to work."); - } - else + } else puts("You aren't holding a shovel."); } void drink() { - int n; + int n; - if (testbit(inven,POTION)){ + if (testbit(inven, POTION)) { puts("The cool liquid runs down your throat but turns to fire and you choke."); puts("The heat reaches your limbs and tingles your spirit. You feel like falling"); puts("asleep."); clearbit(inven, POTION); WEIGHT = MAXWEIGHT; CUMBER = MAXCUMBER; - for (n=0; n < NUMOFINJURIES; n++) + for (n = 0; n < NUMOFINJURIES; n++) injuries[n] = 0; ourtime++; zzz(); - } - else + } else puts("I'm not thirsty."); } int shoot() { - int firstnumber, value; - int n; + int firstnumber, value; + int n; firstnumber = 0; - if (!testbit(inven,LASER)) + if (!testbit(inven, LASER)) puts("You aren't holding a blaster."); else { firstnumber = wordnumber; - while(wordtype[++wordnumber] == ADJS); - while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){ + while (wordtype[++wordnumber] == ADJS); + while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) { value = wordvalue[wordnumber]; printf("%s:\n", objsht[value]); - for (n=0; objsht[value][n]; n++); - if (testbit(location[position].objects,value)){ - clearbit(location[position].objects,value); + for (n = 0; objsht[value][n]; n++); + if (testbit(location[position].objects, value)) { + clearbit(location[position].objects, value); ourtime++; - printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s.")); + printf("The %s explode%s\n", objsht[value], (objsht[value][n - 1] == 's' ? (objsht[value][n - 2] == 's' ? "s." : ".") : "s.")); if (value == BOMB) die(); - } - else + } else printf("I dont see any %s around here.\n", objsht[value]); if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else - return(firstnumber); + return (firstnumber); } - /* special cases with their own return()'s */ + /* special cases with their own return()'s */ - if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){ + if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { ourtime++; - switch(wordvalue[wordnumber]){ - - case DOOR: - switch(position){ - case 189: - case 231: - puts("The door is unhinged."); - location[189].north = 231; - location[231].south = 189; - whichway(location[position]); - break; - case 30: - puts("The wooden door splinters."); - location[30].west = 25; - whichway(location[position]); - break; - case 31: - puts("The laser blast has no effect on the door."); - break; - case 20: - puts("The blast hits the door and it explodes into flame. The magnesium burns"); - puts("so rapidly that we have no chance to escape."); - die(); - default: - puts("Nothing happens."); - } + switch (wordvalue[wordnumber]) { + + case DOOR: + switch (position) { + case 189: + case 231: + puts("The door is unhinged."); + location[189].north = 231; + location[231].south = 189; + whichway(location[position]); break; + case 30: + puts("The wooden door splinters."); + location[30].west = 25; + whichway(location[position]); + break; + case 31: + puts("The laser blast has no effect on the door."); + break; + case 20: + puts("The blast hits the door and it explodes into flame. The magnesium burns"); + puts("so rapidly that we have no chance to escape."); + die(); + default: + puts("Nothing happens."); + } + break; - case NORMGOD: - if (testbit(location[position].objects,BATHGOD)){ - puts("The goddess is hit in the chest and splashes back against the rocks."); - puts("Dark blood oozes from the charred blast hole. Her naked body floats in the"); - puts("pools and then off downstream."); - clearbit(location[position].objects,BATHGOD); - setbit(location[180].objects,DEADGOD); - power += 5; - ego -= 10; - notes[JINXED]++; - } else if (testbit(location[position].objects,NORMGOD)){ + case NORMGOD: + if (testbit(location[position].objects, BATHGOD)) { + puts("The goddess is hit in the chest and splashes back against the rocks."); + puts("Dark blood oozes from the charred blast hole. Her naked body floats in the"); + puts("pools and then off downstream."); + clearbit(location[position].objects, BATHGOD); + setbit(location[180].objects, DEADGOD); + power += 5; + ego -= 10; + notes[JINXED]++; + } else + if (testbit(location[position].objects, NORMGOD)) { puts("The blast catches the goddess in the stomach, knocking her to the ground."); puts("She writhes in the dirt as the agony of death taunts her."); puts("She has stopped moving."); - clearbit(location[position].objects,NORMGOD); - setbit(location[position].objects,DEADGOD); + clearbit(location[position].objects, NORMGOD); + setbit(location[position].objects, DEADGOD); power += 5; ego -= 10; notes[JINXED]++; @@ -280,46 +276,47 @@ shoot() break; } else puts("I don't see any goddess around here."); - break; + break; - case TIMER: - if (testbit(location[position].objects,TIMER)){ - puts("The old man slumps over the bar."); - power++; - ego -= 2; - notes[JINXED]++; - clearbit(location[position].objects,TIMER); - setbit(location[position].objects,DEADTIME); - } - else puts("What old timer?"); - break; - case MAN: - if (testbit(location[position].objects,MAN)){ - puts("The man falls to the ground with blood pouring all over his white suit."); - puts("Your fantasy is over."); - die(); - } - else puts("What man?"); - break; - case NATIVE: - if (testbit(location[position].objects,NATIVE)){ - puts("The girl is blown backwards several feet and lies in a pool of blood."); - clearbit(location[position].objects,NATIVE); - setbit(location[position].objects,DEADNATIVE); - power += 5; - ego -= 2; - notes[JINXED]++; - } else puts("There is no girl here."); - break; - case -1: - puts("Shoot what?"); - break; + case TIMER: + if (testbit(location[position].objects, TIMER)) { + puts("The old man slumps over the bar."); + power++; + ego -= 2; + notes[JINXED]++; + clearbit(location[position].objects, TIMER); + setbit(location[position].objects, DEADTIME); + } else + puts("What old timer?"); + break; + case MAN: + if (testbit(location[position].objects, MAN)) { + puts("The man falls to the ground with blood pouring all over his white suit."); + puts("Your fantasy is over."); + die(); + } else + puts("What man?"); + break; + case NATIVE: + if (testbit(location[position].objects, NATIVE)) { + puts("The girl is blown backwards several feet and lies in a pool of blood."); + clearbit(location[position].objects, NATIVE); + setbit(location[position].objects, DEADNATIVE); + power += 5; + ego -= 2; + notes[JINXED]++; + } else + puts("There is no girl here."); + break; + case -1: + puts("Shoot what?"); + break; - default: - printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]); + default: + printf("You can't shoot the %s.\n", objsht[wordvalue[wordnumber]]); } - } - else puts("You must be a looney."); + } else + puts("You must be a looney."); } - return(firstnumber); + return (firstnumber); } -- cgit v1.2.3-56-ge451