From 77e3814f0c0e3dea4d0032e25666f77e6f83bfff Mon Sep 17 00:00:00 2001 From: cgd Date: Sun, 21 Mar 1993 09:45:37 +0000 Subject: initial import of 386bsd-0.1 sources --- hack/def.objects.h | 289 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 289 insertions(+) create mode 100644 hack/def.objects.h (limited to 'hack/def.objects.h') diff --git a/hack/def.objects.h b/hack/def.objects.h new file mode 100644 index 00000000..b4400fc4 --- /dev/null +++ b/hack/def.objects.h @@ -0,0 +1,289 @@ +/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ +/* def.objects.h - version 1.0.3 */ + +/* objects have letter " % ) ( 0 _ ` [ ! ? / = * */ +#include "config.h" +#include "def.objclass.h" +#define NULL (char *)0 + +struct objclass objects[] = { + + { "strange object", NULL, NULL, 1, 0, + ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }, + { "amulet of Yendor", NULL, NULL, 1, 0, + AMULET_SYM, 100, 0, 2, 0, 0, 0 }, + +#define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\ + FOOD_SYM, prob, delay, weight, 0, 0, nutrition } + +/* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */ +/* food 4 can be read */ +/* food 5 improves your vision */ +/* food 6 makes you stronger (like Popeye) */ +/* foods CORPSE up to CORPSE+52 are cadavers */ + + FOOD("food ration", 50, 5, 4, 800), + FOOD("tripe ration", 20, 1, 2, 200), + FOOD("pancake", 3, 1, 1, 200), + FOOD("dead lizard", 3, 0, 1, 40), + FOOD("fortune cookie", 7, 0, 1, 40), + FOOD("carrot", 2, 0, 1, 50), + FOOD("tin", 7, 0, 1, 0), + FOOD("orange", 1, 0, 1, 80), + FOOD("apple", 1, 0, 1, 50), + FOOD("pear", 1, 0, 1, 50), + FOOD("melon", 1, 0, 1, 100), + FOOD("banana", 1, 0, 1, 80), + FOOD("candy bar", 1, 0, 1, 100), + FOOD("egg", 1, 0, 1, 80), + FOOD("clove of garlic", 1, 0, 1, 40), + FOOD("lump of royal jelly", 0, 0, 1, 200), + + FOOD("dead human", 0, 4, 40, 400), + FOOD("dead giant ant", 0, 1, 3, 30), + FOOD("dead giant bat", 0, 1, 3, 30), + FOOD("dead centaur", 0, 5, 50, 500), + FOOD("dead dragon", 0, 15, 150, 1500), + FOOD("dead floating eye", 0, 1, 1, 10), + FOOD("dead freezing sphere", 0, 1, 1, 10), + FOOD("dead gnome", 0, 1, 10, 100), + FOOD("dead hobgoblin", 0, 2, 20, 200), + FOOD("dead stalker", 0, 4, 40, 400), + FOOD("dead jackal", 0, 1, 10, 100), + FOOD("dead kobold", 0, 1, 10, 100), + FOOD("dead leprechaun", 0, 4, 40, 400), + FOOD("dead mimic", 0, 4, 40, 400), + FOOD("dead nymph", 0, 4, 40, 400), + FOOD("dead orc", 0, 2, 20, 200), + FOOD("dead purple worm", 0, 7, 70, 700), + FOOD("dead quasit", 0, 2, 20, 200), + FOOD("dead rust monster", 0, 5, 50, 500), + FOOD("dead snake", 0, 1, 10, 100), + FOOD("dead troll", 0, 4, 40, 400), + FOOD("dead umber hulk", 0, 5, 50, 500), + FOOD("dead vampire", 0, 4, 40, 400), + FOOD("dead wraith", 0, 1, 1, 10), + FOOD("dead xorn", 0, 7, 70, 700), + FOOD("dead yeti", 0, 7, 70, 700), + FOOD("dead zombie", 0, 1, 3, 30), + FOOD("dead acid blob", 0, 1, 3, 30), + FOOD("dead giant beetle", 0, 1, 1, 10), + FOOD("dead cockatrice", 0, 1, 3, 30), + FOOD("dead dog", 0, 2, 20, 200), + FOOD("dead ettin", 0, 1, 3, 30), + FOOD("dead fog cloud", 0, 1, 1, 10), + FOOD("dead gelatinous cube", 0, 1, 10, 100), + FOOD("dead homunculus", 0, 2, 20, 200), + FOOD("dead imp", 0, 1, 1, 10), + FOOD("dead jaguar", 0, 3, 30, 300), + FOOD("dead killer bee", 0, 1, 1, 10), + FOOD("dead leocrotta", 0, 5, 50, 500), + FOOD("dead minotaur", 0, 7, 70, 700), + FOOD("dead nurse", 0, 4, 40, 400), + FOOD("dead owlbear", 0, 7, 70, 700), + FOOD("dead piercer", 0, 2, 20, 200), + FOOD("dead quivering blob", 0, 1, 10, 100), + FOOD("dead giant rat", 0, 1, 3, 30), + FOOD("dead giant scorpion", 0, 1, 10, 100), + FOOD("dead tengu", 0, 3, 30, 300), + FOOD("dead unicorn", 0, 3, 30, 300), + FOOD("dead violet fungi", 0, 1, 10, 100), + FOOD("dead long worm", 0, 5, 50, 500), +/* %% wt of long worm should be proportional to its length */ + FOOD("dead xan", 0, 3, 30, 300), + FOOD("dead yellow light", 0, 1, 1, 10), + FOOD("dead zruty", 0, 6, 60, 600), + +/* weapons ... - ROCK come several at a time */ +/* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */ +/* weapons AXE, SWORD, THSWORD are good for worm-cutting */ +/* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */ +#define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\ + WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 } + + WEAPON("arrow", 7, 0, 6, 6), + WEAPON("sling bullet", 7, 0, 4, 6), + WEAPON("crossbow bolt", 7, 0, 4, 6), + WEAPON("dart", 7, 0, 3, 2), + WEAPON("rock", 6, 1, 3, 3), + WEAPON("boomerang", 2, 3, 9, 9), + WEAPON("mace", 9, 3, 6, 7), + WEAPON("axe", 6, 3, 6, 4), + WEAPON("flail", 6, 3, 6, 5), + WEAPON("long sword", 8, 3, 8, 12), + WEAPON("two handed sword", 6, 4, 12, 6), + WEAPON("dagger", 6, 3, 4, 3), + WEAPON("worm tooth", 0, 4, 2, 2), + WEAPON("crysknife", 0, 3, 10, 10), + WEAPON("spear", 6, 3, 6, 8), + WEAPON("bow", 6, 3, 4, 6), + WEAPON("sling", 5, 3, 6, 6), + WEAPON("crossbow", 6, 3, 4, 6), + + { "whistle", "whistle", NULL, 0, 0, + TOOL_SYM, 90, 0, 2, 0, 0, 0 }, + { "magic whistle", "whistle", NULL, 0, 0, + TOOL_SYM, 10, 0, 2, 0, 0, 0 }, + { "expensive camera", NULL, NULL, 1, 1, + TOOL_SYM, 0, 0, 3, 0, 0, 0 }, + { "ice box", "large box", NULL, 0, 0, + TOOL_SYM, 0, 0, 40, 0, 0, 0 }, + { "pick-axe", NULL, NULL, 1, 1, + TOOL_SYM, 0, 0, 5, 6, 3, 0 }, + { "can opener", NULL, NULL, 1, 1, + TOOL_SYM, 0, 0, 1, 0, 0, 0 }, + { "heavy iron ball", NULL, NULL, 1, 0, + BALL_SYM, 100, 0, 20, 0, 0, 0 }, + { "iron chain", NULL, NULL, 1, 0, + CHAIN_SYM, 100, 0, 20, 0, 0, 0 }, + { "enormous rock", NULL, NULL, 1, 0, + ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 }, + +#define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\ + ARMOR_SYM, prob, delay, 8, ac, can, 0 } + ARMOR("helmet", 3, 1, 9, 0), + ARMOR("plate mail", 5, 5, 3, 2), + ARMOR("splint mail", 8, 5, 4, 1), + ARMOR("banded mail", 10, 5, 4, 0), + ARMOR("chain mail", 10, 5, 5, 1), + ARMOR("scale mail", 10, 5, 6, 0), + ARMOR("ring mail", 15, 5, 7, 0), + /* the armors below do not rust */ + ARMOR("studded leather armor", 13, 3, 7, 1), + ARMOR("leather armor", 17, 3, 8, 0), + ARMOR("elven cloak", 5, 0, 9, 3), + ARMOR("shield", 3, 0, 9, 0), + ARMOR("pair of gloves", 1, 1, 9, 0), + +#define POTION(name,color) { name, color, NULL, 0, 1,\ + POTION_SYM, 0, 0, 2, 0, 0, 0 } + + POTION("restore strength", "orange"), + POTION("booze", "bubbly"), + POTION("invisibility", "glowing"), + POTION("fruit juice", "smoky"), + POTION("healing", "pink"), + POTION("paralysis", "puce"), + POTION("monster detection", "purple"), + POTION("object detection", "yellow"), + POTION("sickness", "white"), + POTION("confusion", "swirly"), + POTION("gain strength", "purple-red"), + POTION("speed", "ruby"), + POTION("blindness", "dark green"), + POTION("gain level", "emerald"), + POTION("extra healing", "sky blue"), + POTION("levitation", "brown"), + POTION(NULL, "brilliant blue"), + POTION(NULL, "clear"), + POTION(NULL, "magenta"), + POTION(NULL, "ebony"), + +#define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\ + SCROLL_SYM, prob, 0, 3, 0, 0, 0 } + SCROLL("mail", "KIRJE", 0), + SCROLL("enchant armor", "ZELGO MER", 6), + SCROLL("destroy armor", "JUYED AWK YACC", 5), + SCROLL("confuse monster", "NR 9", 5), + SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4), + SCROLL("blank paper", "READ ME", 3), + SCROLL("remove curse", "PRATYAVAYAH", 6), + SCROLL("enchant weapon", "DAIYEN FOOELS", 6), + SCROLL("damage weapon", "HACKEM MUCHE", 5), + SCROLL("create monster", "LEP GEX VEN ZEA", 5), + SCROLL("taming", "PRIRUTSENIE", 1), + SCROLL("genocide", "ELBIB YLOH",2), + SCROLL("light", "VERR YED HORRE", 10), + SCROLL("teleportation", "VENZAR BORGAVVE", 5), + SCROLL("gold detection", "THARR", 4), + SCROLL("food detection", "YUM YUM", 1), + SCROLL("identify", "KERNOD WEL", 18), + SCROLL("magic mapping", "ELAM EBOW", 5), + SCROLL("amnesia", "DUAM XNAHT", 3), + SCROLL("fire", "ANDOVA BEGARIN", 5), + SCROLL("punishment", "VE FORBRYDERNE", 1), + SCROLL(NULL, "VELOX NEB", 0), + SCROLL(NULL, "FOOBIE BLETCH", 0), + SCROLL(NULL, "TEMOV", 0), + SCROLL(NULL, "GARVEN DEH", 0), + +#define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ + WAND_SYM, prob, 0, 3, flags, 0, 0 } + + WAND("light", "iridium", 10, NODIR), + WAND("secret door detection", "tin", 5, NODIR), + WAND("create monster", "platinum", 5, NODIR), + WAND("wishing", "glass", 1, NODIR), + WAND("striking", "zinc", 9, IMMEDIATE), + WAND("slow monster", "balsa", 5, IMMEDIATE), + WAND("speed monster", "copper", 5, IMMEDIATE), + WAND("undead turning", "silver", 5, IMMEDIATE), + WAND("polymorph", "brass", 5, IMMEDIATE), + WAND("cancellation", "maple", 5, IMMEDIATE), + WAND("teleportation", "pine", 5, IMMEDIATE), + WAND("make invisible", "marble", 9, IMMEDIATE), + WAND("digging", "iron", 5, RAY), + WAND("magic missile", "aluminium", 10, RAY), + WAND("fire", "steel", 5, RAY), + WAND("sleep", "curved", 5, RAY), + WAND("cold", "short", 5, RAY), + WAND("death", "long", 1, RAY), + WAND(NULL, "oak", 0, 0), + WAND(NULL, "ebony", 0, 0), + WAND(NULL, "runed", 0, 0), + +#define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ + RING_SYM, 0, 0, 1, spec, 0, 0 } + + RING("adornment", "engagement", 0), + RING("teleportation", "wooden", 0), + RING("regeneration", "black onyx", 0), + RING("searching", "topaz", 0), + RING("see invisible", "pearl", 0), + RING("stealth", "sapphire", 0), + RING("levitation", "moonstone", 0), + RING("poison resistance", "agate", 0), + RING("aggravate monster", "tiger eye", 0), + RING("hunger", "shining", 0), + RING("fire resistance", "gold", 0), + RING("cold resistance", "copper", 0), + RING("protection from shape changers", "diamond", 0), + RING("conflict", "jade", 0), + RING("gain strength", "ruby", SPEC), + RING("increase damage", "silver", SPEC), + RING("protection", "granite", SPEC), + RING("warning", "wire", 0), + RING("teleport control", "iron", 0), + RING(NULL, "ivory", 0), + RING(NULL, "blackened", 0), + +/* gems ************************************************************/ +#define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\ + GEM_SYM, prob, 0, 1, 0, 0, gval } + GEM("diamond", "blue", 1, 4000), + GEM("ruby", "red", 1, 3500), + GEM("sapphire", "blue", 1, 3000), + GEM("emerald", "green", 1, 2500), + GEM("turquoise", "green", 1, 2000), + GEM("aquamarine", "blue", 1, 1500), + GEM("tourmaline", "green", 1, 1000), + GEM("topaz", "yellow", 1, 900), + GEM("opal", "yellow", 1, 800), + GEM("garnet", "dark", 1, 700), + GEM("amethyst", "violet", 2, 650), + GEM("agate", "green", 2, 600), + GEM("onyx", "white", 2, 550), + GEM("jasper", "yellowish brown", 2, 500), + GEM("jade", "green", 2, 450), + GEM("worthless piece of blue glass", "blue", 20, 0), + GEM("worthless piece of red glass", "red", 20, 0), + GEM("worthless piece of yellow glass", "yellow", 20, 0), + GEM("worthless piece of green glass", "green", 20, 0), + { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 } +}; + +char obj_symbols[] = { + ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM, + BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM, + WAND_SYM, RING_SYM, GEM_SYM, 0 }; +int bases[sizeof(obj_symbols)]; -- cgit v1.2.3-56-ge451