From 77e3814f0c0e3dea4d0032e25666f77e6f83bfff Mon Sep 17 00:00:00 2001 From: cgd Date: Sun, 21 Mar 1993 09:45:37 +0000 Subject: initial import of 386bsd-0.1 sources --- mille/mille.6 | 378 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 378 insertions(+) create mode 100644 mille/mille.6 (limited to 'mille/mille.6') diff --git a/mille/mille.6 b/mille/mille.6 new file mode 100644 index 00000000..06ef679e --- /dev/null +++ b/mille/mille.6 @@ -0,0 +1,378 @@ +.\" Copyright (c) 1983 The Regents of the University of California. +.\" All rights reserved. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)mille.6 6.4 (Berkeley) 6/23/90 +.\" +.TH MILLE 6 "June 23, 1990" +.UC 4 +.SH NAME +mille \- play Mille Bournes +.SH SYNOPSIS +.B /usr/games/mille +[ file ] +.SH DESCRIPTION +.I Mille +plays a two-handed game reminiscent of +the Parker Brother's game of Mille Bournes with you. +The rules are described below. +If a file name is given on the command line, +the game saved in that file is started. +.PP +When a game is started up, +the bottom of the score window will contain a list of commands. +They are: +.IP P +Pick a card from the deck. +This card is placed in the `P' slot in your hand. +.IP D +Discard a card from your hand. +To indicate which card, type the number of the card in the hand +(or \*(lqP\*(rq for the just-picked card) followed by a or . +The is required to allow recovery from typos +which can be very expensive, like discarding safeties. +.IP U +Use a card. +The card is again indicated by its number, followed by a or . +.IP O +Toggle ordering the hand. +By default off, if turned on it will sort the cards in your hand appropriately. +This is not recommended for the impatient on slow terminals. +.IP Q +Quit the game. +This will ask for confirmation, just to be sure. +Hitting (or ) is equivalent. +.IP S +Save the game in a file. +If the game was started from a file, +you will be given an opportunity to save it on the same file. +If you don't wish to, or you did not start from a file, +you will be asked for the file name. +If you type a without a name, +the save will be terminated and the game resumed. +.IP R +Redraw the screen from scratch. +The command ^L (control `L') will also work. +.IP W +Toggle window type. +This switches the score window between the startup window +(with all the command names) and the end-of-game window. +Using the end-of-game window +saves time by eliminating the switch at the end of the game +to show the final score. +Recommended for hackers and other miscreants. +.PP +If you make a mistake, an error message will be printed +on the last line of the score window, and a bell will beep. +.PP +At the end of each hand or game, +you will be asked if you wish to play another. +If not, it will ask you if you want to save the game. +If you do, and the save is unsuccessful, +play will be resumed as if you had said you wanted to play another hand/game. +This allows you to use the +.RB \*(lq S \*(rq +command to reattempt the save. +.SH AUTHOR +Ken Arnold +.br +(The game itself is a product of Parker Brothers, Inc.) +.SH "SEE ALSO" +curses(3X), +.I "Screen Updating and Cursor Movement Optimization:" +.IR "A Library Package" , +Ken Arnold +.SH CARDS +.PP +Here is some useful information. +The number in parentheses after the card name +is the number of that card in the deck: +.sp +.nf +.ne 10 +.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n +Hazard Repair Safety +.sp +Out of Gas (2) Gasoline (6) Extra Tank (1) +Flat Tire (2) Spare Tire (6) Puncture Proof (1) +Accident (2) Repairs (6) Driving Ace (1) +Stop (4) Go (14) Right of Way (1) +Speed Limit (3) End of Limit (6) +.sp +.ce +25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) +.sp +.fi +.DT +.SH RULES +.PP +.BR Object : +The point of this game is to get a total of 5000 points in several hands. +Each hand is a race to put down exactly 700 miles before your opponent does. +Beyond the points gained by putting down milestones, +there are several other ways of making points. +.PP +.BR Overview : +The game is played with a deck of 101 cards. +.I Distance +cards represent a number of miles traveled. +They come in denominations of 25, 50, 75, 100, and 200. +When one is played, +it adds that many miles to the player's trip so far this hand. +.I Hazard +cards are used to prevent your opponent from putting down Distance cards. +They can only be played if your opponent has a +.I Go +card on top of the Battle pile. +The cards are +.IR "Out of Gas" , +.IR "Accident" , +.IR "Flat Tire" , +.IR "Speed Limit" , +and +.IR "Stop" . +.I Remedy +cards fix problems caused by Hazard cards played on you by your opponent. +The cards are +.IR "Gasoline" , +.IR "Repairs" , +.IR "Spare Tire" , +.IR "End of Limit" , +and +.IR "Go" . +.I Safety +cards prevent your opponent from putting specific Hazard cards on you +in the first place. +They are +.IR "Extra Tank" , +.IR "Driving Ace" , +.IR "Puncture Proof" , +and +.IR "Right of Way" , +and there are only one of each in the deck. +.PP +.BR "Board Layout" : +The board is split into several areas. +From top to bottom, they are: +.B "SAFETY AREA" +(unlabeled): This is where the safeties will be placed as they are played. +.BR HAND : +These are the cards in your hand. +.BR BATTLE : +This is the Battle pile. +All the Hazard and Remedy Cards are played here, except the +.I "Speed Limit" +and +.I "End of Limit" +cards. Only the top card is displayed, as it is the only effective one. +.BR SPEED : +The Speed pile. The +.I "Speed Limit" +and +.I "End of Limit" +cards are played here +to control the speed at which the player is allowed to put down miles. +.BR MILEAGE : +Miles are placed here. +The total of the numbers shown here is the distance traveled so far. +.PP +.BR Play : +The first pick alternates between the two players. +Each turn usually starts with a pick from the deck. +The player then plays a card, or if this is not possible or desirable, +discards one. Normally, a play or discard of a single card +constitutes a turn. If the card played is a safety, however, +the same player takes another turn immediately. +.PP +This repeats until one of the players reaches 700 points or the deck runs out. +If someone reaches 700, they have the option of going for an +.IR Extension , +which means that the play continues until someone reaches 1000 miles. +.PP +.BR "Hazard and Remedy Cards" : +Hazard Cards are played on your opponent's Battle and Speed piles. +Remedy Cards are used for undoing the effects of your opponent's nastiness. +.PP +.RB "\ \ \ \ " Go +(Green Light) +must be the top card on your Battle pile for you to play any mileage, +unless you have played the +.I "Right of Way" +card (see below). +.br +.RB "\ \ \ \ " Stop +is played on your opponent's +.I Go +card to prevent them from playing mileage until they play a +.I Go +card. +.br +.RB "\ \ \ \ " "Speed Limit" +is played on your opponent's Speed pile. +Until they play an +.I "End of Limit" +they can only play 25 or 50 mile cards, presuming their +.I Go +card allows them to do even that. +.br +.RB "\ \ \ \ " "End of Limit" +is played on your Speed pile to nullify a +.I "Speed Limit" +played by your opponent. +.br +.RB "\ \ \ \ " "Out of Gas" +is played on your opponent's +.I Go +card. They must then play a +.I Gasoline +card, and then a +.I Go +card before they can play any more mileage. +.br +.RB "\ \ \ \ " "Flat Tire" +is played on your opponent's +.I Go +card. They must then play a +.I "Spare Tire" +card, and then a +.I Go +card before they can play any more mileage. +.br +.RB "\ \ \ \ " "Accident" +is played on your opponent's +.I Go +card. They must then play a +.I Repairs +card, and then a +.I Go +card before they can play any more mileage. +.br +.PP +.BR "Safety Cards" : +Safety cards prevent your opponent +from playing the corresponding Hazard cards on you for the rest of the hand. +It cancels an attack in progress, and +.IR "always entitles the player to an extra turn" . +.br +.RB "\ \ \ \ " "Right of Way" +prevents your opponent from playing both +.I Stop +and +.I "Speed Limit" +cards on you. It also acts as a permanent +.I Go +card for the rest of the hand, so you can play mileage +as long as there is not a Hazard card on top of your Battle pile. +In this case only, your opponent can play Hazard cards directly on a Remedy card +other than a Go card. +.br +.RB "\ \ \ \ " "Extra Tank" +When played, your opponent cannot play an +.I "Out of Gas" +on your Battle Pile. +.br +.RB "\ \ \ \ " "Puncture Proof" +When played, your opponent cannot play a +.I "Flat Tire" +on your Battle Pile. +.br +.RB "\ \ \ \ " "Driving Ace" +When played, your opponent cannot play an +.I Accident +on your Battle Pile. +.PP +.BR "Distance Cards" : +Distance cards are played when you have a +.I Go +card on your Battle pile, +or a Right of Way in your Safety area and are not stopped by a Hazard Card. +They can be played in any combination that totals exactly 700 miles, +except that +.IR "you cannot play more than two 200 mile cards in one hand" . +A hand ends whenever one player gets exactly 700 miles or the deck runs out. +In that case, play continues until neither someone reaches 700, +or neither player can use any cards in their hand. +If the trip is completed after the deck runs out, this is called +.IR "Delayed Action" . +.PP +.BR "Coup Fourr\o'\(aae'" : +This is a French fencing term for a counter-thrust move as part of a parry +to an opponents attack. +In Mille Bournes, it is used as follows: +If an opponent plays a Hazard card, +and you have the corresponding Safety in your hand, +you play it immediately, even +.I before +you draw. This immediately removes the Hazard card from your Battle pile, +and protects you from that card for the rest of the game. This +gives you more points (see \*(lqScoring\*(rq below). +.PP +.BR Scoring : +Scores are totaled at the end of each hand, +whether or not anyone completed the trip. +The terms used in the Score window have the following meanings: +.br +.RB "\ \ \ \ " "Milestones Played" : +Each player scores as many miles as they played before the trip ended. +.br +.RB "\ \ \ \ " "Each Safety" : +100 points for each safety in the Safety area. +.br +.RB "\ \ \ \ " "All 4 Safeties" : +300 points if all four safeties are played. +.br +.RB "\ \ \ \ " "Each Coup Four\o'\(aae'" : +300 points for each Coup Four\o'\(aae' accomplished. +.PP +The following bonus scores can apply only to the winning player. +.br +.RB "\ \ \ \ " "Trip Completed" : +400 points bonus for completing the trip to 700 or 1000. +.br +.RB "\ \ \ \ " "Safe Trip" : +300 points bonus for completing the trip without using any 200 mile cards. +.br +.RB "\ \ \ \ " "Delayed Action" : +300 points bonus for finishing after the deck was exhausted. +.br +.RB "\ \ \ \ " "Extension" : +200 points bonus for completing a 1000 mile trip. +.br +.RB "\ \ \ \ " "Shut-Out" : +500 points bonus for completing the trip +before your opponent played any mileage cards. +.PP +Running totals are also kept for the current score for each player +for the hand +.RB ( "Hand Total" ), +the game +.RB ( "Overall Total" ), +and number of games won +.RB ( Games ). -- cgit v1.2.3-56-ge451