From 56b3b679266d099eba0ac4e8282b239c652357c3 Mon Sep 17 00:00:00 2001 From: jsm Date: Wed, 8 Sep 1999 21:57:16 +0000 Subject: Use the symbolic names `SEEK_SET' and `O_RDONLY' where appropriate in the games. --- phantasia/interplayer.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'phantasia/interplayer.c') diff --git a/phantasia/interplayer.c b/phantasia/interplayer.c index 2344e0e9..3f215463 100644 --- a/phantasia/interplayer.c +++ b/phantasia/interplayer.c @@ -1,4 +1,4 @@ -/* $NetBSD: interplayer.c,v 1.4 1999/09/08 21:17:53 jsm Exp $ */ +/* $NetBSD: interplayer.c,v 1.5 1999/09/08 21:57:19 jsm Exp $ */ /* * interplayer.c - player to player routines for Phantasia @@ -12,7 +12,7 @@ checkbattle() long foeloc = 0L; /* location in file of person to fight */ Users = 0; - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) { if (Other.p_status != S_OFF @@ -356,7 +356,7 @@ checktampered() long loc = 0L; /* location in energy void file */ /* first check for energy voids */ - fseek(Energyvoidfp, 0L, 0); + fseek(Energyvoidfp, 0L, SEEK_SET); while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1) if (Enrgyvoid.ev_active && Enrgyvoid.ev_x == Player.p_x @@ -508,7 +508,7 @@ tampered(what, arg1, arg2) addstr("You made to position of Valar!\n"); Player.p_specialtype = SC_VALAR; Player.p_lives = 5; - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); loc = 0L; while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) /* search for existing valar */ @@ -545,7 +545,7 @@ userlist(ingameflag) mvaddstr(8, 0, "You cannot see anyone.\n"); return; } - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); mvaddstr(8, 0, "Name X Y Lvl Type Login Status\n"); @@ -607,7 +607,7 @@ throneroom() if (Player.p_specialtype < SC_KING) /* not already king -- assumes crown */ { - fseek(Playersfp, 0L, 0); + fseek(Playersfp, 0L, SEEK_SET); while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) /* found old king */ @@ -643,7 +643,7 @@ throneroom() fclose(fp); /* clear all energy voids; retain location of holy grail */ - fseek(Energyvoidfp, 0L, 0); + fseek(Energyvoidfp, 0L, SEEK_SET); fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp); fp = fopen(_PATH_VOID, "w"); fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp); @@ -718,7 +718,7 @@ dotampered() /* collect taxes */ { fread((char *) &temp1, sizeof(double), 1, fp); - fseek(fp, 0L, 0); + fseek(fp, 0L, SEEK_SET); /* clear out value */ temp2 = 0.0; fwrite((char *) &temp2, sizeof(double), 1, fp); @@ -765,7 +765,7 @@ dotampered() if (Player.p_palantir) /* need a palantir to seek */ { - fseek(Energyvoidfp, 0L, 0); + fseek(Energyvoidfp, 0L, SEEK_SET); fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp); temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y); temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */ @@ -865,10 +865,10 @@ writevoid(vp, loc) long loc; { - fseek(Energyvoidfp, loc, 0); + fseek(Energyvoidfp, loc, SEEK_SET); fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp); fflush(Energyvoidfp); - fseek(Energyvoidfp, 0L, 0); + fseek(Energyvoidfp, 0L, SEEK_SET); } long @@ -876,7 +876,7 @@ allocvoid() { long loc = 0L; /* location of new energy void */ - fseek(Energyvoidfp, 0L, 0); + fseek(Energyvoidfp, 0L, SEEK_SET); while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1) if (Enrgyvoid.ev_active) loc += SZ_VOIDSTRUCT; -- cgit v1.2.3-56-ge451