From 9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c Mon Sep 17 00:00:00 2001 From: wiz Date: Thu, 26 Sep 2002 16:33:53 +0000 Subject: Mdoc nits -- unneeded ". --- phantasia/phantasia.6 | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'phantasia') diff --git a/phantasia/phantasia.6 b/phantasia/phantasia.6 index c405efc4..5bcd2f7d 100644 --- a/phantasia/phantasia.6 +++ b/phantasia/phantasia.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: phantasia.6,v 1.7 2002/09/26 16:29:26 wiz Exp $ +.\" $NetBSD: phantasia.6,v 1.8 2002/09/26 16:33:53 wiz Exp $ .\" .Dd April 1, 2001 .Dt PHANTASIA 6 @@ -58,7 +58,7 @@ Characters are only placed on the scoreboard when they die. .Sh AUTHOR Edward Estes, AT\*[Am]T Information Systems, Skokie, IL .Sh PARTICULARS -.Ss "Normal Play" +.Ss Normal Play A number of the player's more important statistics are almost always displayed on the screen, with maximums (where applicable) in parentheses. @@ -134,7 +134,7 @@ These are described elsewhere. In general, a control-L will force the redrawing of the screen. .Pp Other things which may happen are more or less self-explanatory. -.Ss "Fighting Monsters" +.Ss Fighting Monsters A player has several options while fighting monsters. They are as follows: .Bl -tag -width skirmish -offset indent @@ -177,7 +177,7 @@ Otherwise, nothing happens, and the chance to .Ic luckout is lost. .El -.Ss "Character Statistics" +.Ss Character Statistics .Bl -tag -width quickness -offset indent .It Em strength determines how much damage a character can inflict. @@ -215,7 +215,7 @@ As .Em age increases, many personal statistics degenerate. .El -.Ss "Character Types" +.Ss Character Types Character statistics are rolled randomly from the above list, according to character type. The types are as follows: @@ -316,7 +316,7 @@ carry, how long until can overcome the player, and how much .Em poison the player can withstand. -.Ss "Spells" +.Ss Spells During the course of the game, the player may exercise his/her magic powers. These cases are described below. @@ -490,7 +490,7 @@ or .Em council of the wise . Allows the player to pick which monster to fight. .El -.Ss "Monsters" +.Ss Monsters Monsters get bigger as one moves farther from the origin (0,0). Rings of distance 125 from the origin determine the size. A monster's @@ -633,7 +633,7 @@ while in battle. .It Em Wraith may make a player blind. .El -.Ss "Treasures" +.Ss Treasures The various treasure types are as follows: .Bl -tag -width "type twelve/thirteen" .It Type zero @@ -831,7 +831,7 @@ A cursed treasure knocks .Em energy level very low, and adds 0.25 .Em poison . -.Ss "Rings" +.Ss Rings .Em Rings are only carried by .Em nazguls @@ -880,7 +880,7 @@ It is usually not a good idea to pick one up. The only way to get rid of a .Em ring is to have a monster steal it. -.Ss "King" +.Ss King A player may become .Em king by finding a @@ -953,7 +953,7 @@ The may also .Ic teleport anywhere for free by using the origin as a starting place. -.Ss "Council of the Wise, Valar" +.Ss Council of the Wise, Valar A player automatically becomes a member of the .Em council of the wise upon reaching level 3000. @@ -1029,7 +1029,7 @@ encounters are based upon his/her size. Only one valar may exist at a time. The current valar is replaced when another player finds the grail. The valar is then bumped back to the council of the wise. -.Ss "Wizard" +.Ss Wizard The .Em wizard is usually the owner of the game, and the one who maintains @@ -1071,7 +1071,7 @@ A character's statistics also progress at the maximum possible rate, selected from the other character types. .El -.Ss "Special Places" +.Ss Special Places Certain regions of the playing grid have different names. In general, this is only to give the player some idea of his/her present location. @@ -1103,7 +1103,7 @@ This place is where the resides. It is associated with no particular coordinate on the playing grid. .El -.Ss "Miscellaneous" +.Ss Miscellaneous Once a player reaches .Em level 5, the game will start to time out waiting for input. @@ -1159,7 +1159,7 @@ goes away in random time. Players with .Em crowns are identified with a '*' before their character type. -.Ss "Inter-terminal Battle" +.Ss Inter-terminal Battle When two player's coordinates correspond, they may engage in battle. In general, the player with the highest .Em quickness -- cgit v1.2.3-56-ge451