From ba5c3b560392ec58e721d60d7415a27fab6729dd Mon Sep 17 00:00:00 2001 From: snj Date: Mon, 24 Apr 2006 19:00:29 +0000 Subject: It's "its." --- rogue/machdep.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'rogue') diff --git a/rogue/machdep.c b/rogue/machdep.c index 332dc127..200b7d96 100644 --- a/rogue/machdep.c +++ b/rogue/machdep.c @@ -1,4 +1,4 @@ -/* $NetBSD: machdep.c,v 1.13 2005/02/15 12:56:20 jsm Exp $ */ +/* $NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $ */ /* * Copyright (c) 1988, 1993 @@ -37,7 +37,7 @@ #if 0 static char sccsid[] = "@(#)machdep.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: machdep.c,v 1.13 2005/02/15 12:56:20 jsm Exp $"); +__RCSID("$NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $"); #endif #endif /* not lint */ @@ -396,7 +396,7 @@ md_malloc(n) /* md_gseed() (Get Seed) * * This function returns a seed for the random number generator (RNG). This - * seed causes the RNG to begin generating numbers at some point in it's + * seed causes the RNG to begin generating numbers at some point in its * sequence. Without a random seed, the RNG will generate the same set * of numbers, and every game will start out exactly the same way. A good * number to use is the process id, given by getpid() on most UNIX systems. -- cgit v1.2.3-56-ge451