From 704f881231cf3b4004897ee3bfa98e7bdeeb5b71 Mon Sep 17 00:00:00 2001 From: wiz Date: Mon, 2 Apr 2001 22:47:29 +0000 Subject: Whitespace and/or punctuation fixes. --- snake/snake/snake.6 | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'snake') diff --git a/snake/snake/snake.6 b/snake/snake/snake.6 index 2f9f0206..06401f34 100644 --- a/snake/snake/snake.6 +++ b/snake/snake/snake.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: snake.6,v 1.8 1999/10/26 06:36:53 cgd Exp $ +.\" $NetBSD: snake.6,v 1.9 2001/04/02 22:47:30 wiz Exp $ .\" .\" Copyright (c) 1980, 1993 .\" The Regents of the University of California. All rights reserved. @@ -37,7 +37,7 @@ .Dt SNAKE 6 .Os .Sh NAME -.Nm snake , +.Nm snake , .Nm snscore .Nd display chase game .Sh SYNOPSIS @@ -65,7 +65,7 @@ The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner. .Pp -You can move around using the same conventions as +You can move around using the same conventions as .Xr vi 1 , the .Ic h , @@ -80,7 +80,7 @@ Other possibilities include: These keys are like hjkl but form a directed pad around the d key. .It Ic HJKL These keys move you all the way in the indicated direction to the -same row or column as the money. This does +same row or column as the money. This does .Em not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. -- cgit v1.2.3-56-ge451