From 77e3814f0c0e3dea4d0032e25666f77e6f83bfff Mon Sep 17 00:00:00 2001 From: cgd Date: Sun, 21 Mar 1993 09:45:37 +0000 Subject: initial import of 386bsd-0.1 sources --- trek/destruct.c | 110 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 trek/destruct.c (limited to 'trek/destruct.c') diff --git a/trek/destruct.c b/trek/destruct.c new file mode 100644 index 00000000..906f1400 --- /dev/null +++ b/trek/destruct.c @@ -0,0 +1,110 @@ +/* + * Copyright (c) 1980 Regents of the University of California. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90"; +#endif /* not lint */ + +# include "trek.h" + +/* +** Self Destruct Sequence +** +** The computer starts up the self destruct sequence. Obviously, +** if the computer is out nothing can happen. You get a countdown +** and a request for password. This must match the password that +** you entered at the start of the game. +** +** You get to destroy things when you blow up; hence, it is +** possible to win the game by destructing if you take the last +** Klingon with you. +** +** By the way, the \032 in the message is a ^Z, which is because +** the terminal in my office is an ADM-3, which uses that char- +** acter to clear the screen. I also stick in a \014 (form feed) +** because that clears some other screens. +** +** Uses trace flag 41 +*/ + +destruct() +{ + char checkpass[15]; + register int i, j; + double zap; + + if (damaged(COMPUTER)) + return (out(COMPUTER)); + printf("\n\07 --- WORKING ---\07\n"); + sleep(3); + /* output the count 10 9 8 7 6 */ + for (i = 10; i > 5; i--) + { + for (j = 10; j > i; j--) + printf(" "); + printf("%d\n", i); + sleep(1); + } + /* check for password on new line only */ + skiptonl(0); + getstrpar("Enter password verification", checkpass, 14, 0); + sleep(2); + if (!sequal(checkpass, Game.passwd)) + return (printf("Self destruct sequence aborted\n")); + printf("Password verified; self destruct sequence continues:\n"); + sleep(2); + /* output count 5 4 3 2 1 0 */ + for (i = 5; i >= 0; i--) + { + sleep(1); + for (j = 5; j > i; j--) + printf(" "); + printf("%d\n", i); + } + sleep(2); + printf("\032\014***** %s destroyed *****\n", Ship.shipname); + Game.killed = 1; + /* let's see what we can blow up!!!! */ + zap = 20.0 * Ship.energy; + Game.deaths += Ship.crew; + for (i = 0; i < Etc.nkling; ) + { + if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) + killk(Etc.klingon[i].x, Etc.klingon[i].y); + else + i++; + } + /* if we didn't kill the last Klingon (detected by killk), */ + /* then we lose.... */ + lose(L_DSTRCT); +} -- cgit v1.2.3-56-ge451