From 407ed21945b2cc91dd05200d11612691b0f52569 Mon Sep 17 00:00:00 2001 From: jtc Date: Thu, 5 Aug 1993 01:46:15 +0000 Subject: Update to use new -mandoc macros. --- worm/worm.6 | 33 ++++++++++++++++----------------- 1 file changed, 16 insertions(+), 17 deletions(-) (limited to 'worm') diff --git a/worm/worm.6 b/worm/worm.6 index b7f2f958..20e9f62b 100644 --- a/worm/worm.6 +++ b/worm/worm.6 @@ -30,38 +30,37 @@ .\" SUCH DAMAGE. .\" .\" from: @(#)worm.6 6.3 (Berkeley) 6/23/90 -.\" $Id: worm.6,v 1.2 1993/08/01 07:46:00 mycroft Exp $ +.\" $Id: worm.6,v 1.3 1993/08/05 01:47:14 jtc Exp $ .\" -.TH WORM 6 "June 23, 1990" -.UC 4 -.SH NAME -worm \- Play the growing worm game -.SH SYNOPSIS -.B worm -[ -.I size -] -.SH DESCRIPTION -.PP +.Dd June 23, 1990 +.Dt WORM 6 +.Os +.Sh NAME +.Nm worm +.Nd Play the growing worm game +.Sh SYNOPSIS +.Nm worm +.Op Ar size +.Sh DESCRIPTION In -.I worm, +.Nm worm, you are a little worm, your body is the "o"'s on the screen and your head is the "@". You move with the hjkl keys (as in the game snake). If you don't press any keys, you continue in the direction you last moved. The upper case HJKL keys move you as if you had pressed several (9 for HL and 5 for JK) of the corresponding lower case key (unless you run into a digit, then it stops). -.PP +.Pp On the screen you will see a digit, if your worm eats the digit is will grow longer, the actual amount longer depends on which digit it was that you ate. The object of the game is to see how long you can make the worm grow. -.PP +.Pp The game ends when the worm runs into either the sides of the screen, or itself. The current score (how much the worm has grown) is kept in the upper left corner of the screen. -.PP +.Pp The optional argument, if present, is the initial length of the worm. -.SH BUGS +.Sh BUGS If the initial length of the worm is set to less than one or more than 75, various strange things happen. -- cgit v1.2.3-56-ge451