From 77e3814f0c0e3dea4d0032e25666f77e6f83bfff Mon Sep 17 00:00:00 2001 From: cgd Date: Sun, 21 Mar 1993 09:45:37 +0000 Subject: initial import of 386bsd-0.1 sources --- wump/wump.6 | 110 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 wump/wump.6 (limited to 'wump/wump.6') diff --git a/wump/wump.6 b/wump/wump.6 new file mode 100644 index 00000000..b230aab2 --- /dev/null +++ b/wump/wump.6 @@ -0,0 +1,110 @@ +.\" Copyright (c) 1989 The Regents of the University of California. +.\" All rights reserved. +.\" +.\" This code is derived from software contributed to Berkeley by +.\" Dave Taylor, of Intuitive Systems. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)wump.6 6.3 (Berkeley) 6/23/90 +.\" +.TH WUMP 6 "June 23, 1990" +.UC 7 +.SH NAME +wump \- hunt the wumpus in an underground cave +.SH SYNOPSIS +.ft B +wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels] +.ft R +.SH DESCRIPTION +The game +.I wump +is based on a fantasy game first presented in the pages of +.I "People's Computer Company" +in 1973. +In Hunt the Wumpus you are placed in a cave built of many different rooms, +all interconnected by tunnels. +Your quest is to find and shoot the evil Wumpus that resides elsewhere in +the cave without running into any pits or using up your limited supply of +arrows. +.PP +The options are as follows: +.TP +.I -a +Specifies the number of magic arrows the adventurer gets. +The default is five. +.TP +.I -b +Specifies the number of rooms in the cave which contain bats. +The default is three. +.TP +.I -h +Play the hard version -- more pits, more bats, and a generally more +dangerous cave. +.TP +.I -n +Specifies the number of rooms in the cave which contain bottomless pits. +The default is three. +.TP +.I -r +Specifies the number of rooms in the cave. +The default cave size is twenty-five rooms. +.TP +.I -t +Specifies the number of tunnels connecting each room in the cave to +another room. +Beware, too many tunnels in a small cave can easily cause it to collapse! +The default cave room has three tunnels to other rooms. +.PP +While wandering through the cave you'll notice that, while there are tunnels +everywhere, there are some mysterious quirks to the cave topology, including +some tunnels that go from one room to another, but not necessarily back! +Also, most pesky of all are the rooms that are home to large numbers of bats, +which, upon being disturbed, will en masse grab you and move you to another +portion of the cave (including those housing bottomless pits, sure +death for unwary explorers). +.PP +Fortunately, you're not going into the cave without any weapons or tools, +and in fact your biggest aids are your senses; you can often smell the +rather odiferous Wumpus up to +.I two +rooms away, and you can always feel the drafts created by the occasional +bottomless pit and hear the rustle of the bats in caves they might be +sleeping within. +.PP +To kill the wumpus, you'll need to shoot it with one of your magic arrows. +Fortunately, you don't have to be in the same room as the creature, and can +instead shoot the arrow from as far as three or four rooms away! +.PP +When you shoot an arrow, you do so by typing in a list of rooms that you'd +like it to travel to. +If at any point in its travels it cannot find a tunnel to the room you +specify from the room it's in, it will instead randomly fly down one of the +tunnels, possibly, if you're real unlucky, even flying back into the room +you're in and hitting you! -- cgit v1.2.3-56-ge451