From 3ea04edd077e8bb119ecace2bc5302312f05722b Mon Sep 17 00:00:00 2001 From: garbled Date: Thu, 19 Jan 2006 20:15:31 +0000 Subject: Apply patch from PR bin/26501 to fix hang in wump if you play too many games in a row. Also modify change made in rev 1.18 to work correctly. take_action() returns 1 if the player dies, causing the game to allways exit after any death, now the game correctly asks if the player would like to play again. --- wump/wump.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'wump') diff --git a/wump/wump.c b/wump/wump.c index 904b682c..4754146c 100644 --- a/wump/wump.c +++ b/wump/wump.c @@ -1,4 +1,4 @@ -/* $NetBSD: wump.c,v 1.18 2005/03/21 18:45:18 jwise Exp $ */ +/* $NetBSD: wump.c,v 1.19 2006/01/19 20:15:31 garbled Exp $ */ /* * Copyright (c) 1989, 1993 @@ -43,7 +43,7 @@ __COPYRIGHT("@(#) Copyright (c) 1989, 1993\n\ #if 0 static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: wump.c,v 1.18 2005/03/21 18:45:18 jwise Exp $"); +__RCSID("$NetBSD: wump.c,v 1.19 2006/01/19 20:15:31 garbled Exp $"); #endif #endif /* not lint */ @@ -232,6 +232,7 @@ quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n", plural(pit_num), arrow_num); for (;;) { + clear_things_in_cave(); initialize_things_in_cave(); arrows_left = arrow_num; do { @@ -239,16 +240,14 @@ quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n", (void)printf("Move or shoot? (m-s) "); (void)fflush(stdout); if (!fgets(answer, sizeof(answer), stdin)) { - e=1; + e=2; break; } } while (!(e = take_action())); - if (e || !getans("\nCare to play another game? (y-n) ")) + if (e == 2 || !getans("\nCare to play another game? (y-n) ")) exit(0); - if (getans("In the same cave? (y-n) ")) - clear_things_in_cave(); - else + if (getans("In the same cave? (y-n) ") == 0) cave_init(); } /* NOTREACHED */ @@ -508,7 +507,7 @@ The arrow is weakly shot and can go no further!\n"); /* each time you shoot, it's more likely the wumpus moves */ static int lastchance = 2; - if (random() % level == EASY ? 12 : 9 < (lastchance += 2)) { + if (random() % (level == EASY ? 12 : 9) < (lastchance += 2)) { move_wump(); if (wumpus_loc == player_loc) wump_kill(); -- cgit v1.2.3-56-ge451