/* $NetBSD: extern.h,v 1.10 2003/08/07 09:36:53 agc Exp $ */ /*- * Copyright (c) 1990, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Ed James. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)extern.h 8.1 (Berkeley) 5/31/93 */ /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ extern char GAMES[]; extern const char *file; extern int clck, safe_planes, start_time, test_mode; extern FILE *filein, *fileout; extern C_SCREEN screen, *sp; extern LIST air, ground; extern struct termios tty_start, tty_new; extern DISPLACEMENT displacement[MAXDIR]; int addplane __P((void)); void append __P((LIST *, PLANE *)); void check_adir __P((int, int, int)); void check_edge __P((int, int)); void check_edir __P((int, int, int)); void check_line __P((int, int, int, int)); void check_linepoint __P((int, int)); void check_point __P((int, int)); int checkdefs __P((void)); int compar __P((const void *, const void *)); void delete __P((LIST *, PLANE *)); int dir_deg __P((int)); int dir_no __P((char)); void done_screen __P((void)); void draw_all __P((void)); void draw_line __P((WINDOW *, int, int, int, int, const char *)); void erase_all __P((void)); int getAChar __P((void)); int getcommand __P((void)); int gettoken __P((void)); void init_gr __P((void)); void ioaddstr __P((int, const char *)); void ioclrtobot __P((void)); void ioclrtoeol __P((int)); void ioerror __P((int, int, const char *)); void iomove __P((int)); int list_games __P((void)); int log_score __P((int)); void log_score_quit __P((int)) __attribute__((__noreturn__)); void loser __P((const PLANE *, const char *)) __attribute__((__noreturn__)); int main __P((int, char *[])); char name __P((const PLANE *)); int next_plane __P((void)); void noise __P((void)); int number __P((char)); void open_score_file __P((void)); void planewin __P((void)); int pop __P((void)); void push __P((int, int)); void quit __P((int)); int read_file __P((const char *)); void redraw __P((void)); void rezero __P((void)); void setup_screen __P((const C_SCREEN *)); int too_close __P((const PLANE *p1, const PLANE *p2, int)); void update __P((int)); int yyerror __P((const char *)); int yylex __P((void)); #ifndef YYEMPTY int yyparse __P((void)); #endif const char *Left __P((char)); const char *Right __P((char)); const char *airport __P((char)); const char *beacon __P((char)); const char *benum __P((char)); const char *circle __P((char)); const char *climb __P((char)); const char *command __P((const PLANE *)); const char *default_game __P((void)); const char *delayb __P((char)); const char *descend __P((char)); const char *ex_it __P((char)); PLANE *findplane __P((int)); const char *ignore __P((char)); const char *left __P((char)); const char *mark __P((char)); PLANE *newplane __P((void)); const char *okay_game __P((const char *)); const char *rel_dir __P((char)); const char *right __P((char)); const char *setalt __P((char)); const char *setplane __P((char)); const char *setrelalt __P((char)); const char *timestr __P((int)); const char *to_dir __P((char)); const char *turn __P((char)); const char *unmark __P((char));