/* $NetBSD: tetris.c,v 1.18 2007/12/15 19:44:43 perry Exp $ */ /*- * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Chris Torek and Darren F. Provine. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)tetris.c 8.1 (Berkeley) 5/31/93 */ #include #ifndef lint __COPYRIGHT("@(#) Copyright (c) 1992, 1993\n\ The Regents of the University of California. All rights reserved.\n"); #endif /* not lint */ /* * Tetris (or however it is spelled). */ #include #include #include #include #include #include #include #include #include "input.h" #include "scores.h" #include "screen.h" #include "tetris.h" cell board[B_SIZE]; /* 1 => occupied, 0 => empty */ int Rows, Cols; /* current screen size */ const struct shape *curshape; const struct shape *nextshape; long fallrate; /* less than 1 million; smaller => faster */ int score; /* the obvious thing */ gid_t gid, egid; char key_msg[100]; int showpreview; static void elide(void); static void setup_board(void); int main(int, char **); void onintr(int) __dead; void usage(void) __dead; /* * Set up the initial board. The bottom display row is completely set, * along with another (hidden) row underneath that. Also, the left and * right edges are set. */ static void setup_board() { int i; cell *p; p = board; for (i = B_SIZE; i; i--) *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2; } /* * Elide any full active rows. */ static void elide() { int i, j, base; cell *p; for (i = A_FIRST; i < A_LAST; i++) { base = i * B_COLS + 1; p = &board[base]; for (j = B_COLS - 2; *p++ != 0;) { if (--j <= 0) { /* this row is to be elided */ memset(&board[base], 0, B_COLS - 2); scr_update(); tsleep(); while (--base != 0) board[base + B_COLS] = board[base]; scr_update(); tsleep(); break; } } } } int main(argc, argv) int argc; char *argv[]; { int pos, c; const char *keys; int level = 2; char key_write[6][10]; int ch, i, j; int fd; gid = getgid(); egid = getegid(); setegid(gid); fd = open("/dev/null", O_RDONLY); if (fd < 3) exit(1); close(fd); keys = "jkl pq"; while ((ch = getopt(argc, argv, "k:l:ps")) != -1) switch(ch) { case 'k': if (strlen(keys = optarg) != 6) usage(); break; case 'l': level = atoi(optarg); if (level < MINLEVEL || level > MAXLEVEL) { errx(1, "level must be from %d to %d", MINLEVEL, MAXLEVEL); } break; case 'p': showpreview = 1; break; case 's': showscores(0); exit(0); case '?': default: usage(); } argc -= optind; argv += optind; if (argc) usage(); fallrate = 1000000 / level; for (i = 0; i <= 5; i++) { for (j = i+1; j <= 5; j++) { if (keys[i] == keys[j]) { errx(1, "duplicate command keys specified."); } } if (keys[i] == ' ') strcpy(key_write[i], ""); else { key_write[i][0] = keys[i]; key_write[i][1] = '\0'; } } sprintf(key_msg, "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit", key_write[0], key_write[1], key_write[2], key_write[3], key_write[4], key_write[5]); (void)signal(SIGINT, onintr); scr_init(); setup_board(); srandom(getpid()); scr_set(); pos = A_FIRST*B_COLS + (B_COLS/2)-1; nextshape = randshape(); curshape = randshape(); scr_msg(key_msg, 1); for (;;) { place(curshape, pos, 1); scr_update(); place(curshape, pos, 0); c = tgetchar(); if (c < 0) { /* * Timeout. Move down if possible. */ if (fits_in(curshape, pos + B_COLS)) { pos += B_COLS; continue; } /* * Put up the current shape `permanently', * bump score, and elide any full rows. */ place(curshape, pos, 1); score++; elide(); /* * Choose a new shape. If it does not fit, * the game is over. */ curshape = nextshape; nextshape = randshape(); pos = A_FIRST*B_COLS + (B_COLS/2)-1; if (!fits_in(curshape, pos)) break; continue; } /* * Handle command keys. */ if (c == keys[5]) { /* quit */ break; } if (c == keys[4]) { static char msg[] = "paused - press RETURN to continue"; place(curshape, pos, 1); do { scr_update(); scr_msg(key_msg, 0); scr_msg(msg, 1); (void) fflush(stdout); } while (rwait((struct timeval *)NULL) == -1); scr_msg(msg, 0); scr_msg(key_msg, 1); place(curshape, pos, 0); continue; } if (c == keys[0]) { /* move left */ if (fits_in(curshape, pos - 1)) pos--; continue; } if (c == keys[1]) { /* turn */ const struct shape *new = &shapes[curshape->rot]; if (fits_in(new, pos)) curshape = new; continue; } if (c == keys[2]) { /* move right */ if (fits_in(curshape, pos + 1)) pos++; continue; } if (c == keys[3]) { /* move to bottom */ while (fits_in(curshape, pos + B_COLS)) { pos += B_COLS; score++; } continue; } if (c == '\f') { scr_clear(); scr_msg(key_msg, 1); } } scr_clear(); scr_end(); (void)printf("Your score: %d point%s x level %d = %d\n", score, score == 1 ? "" : "s", level, score * level); savescore(level); printf("\nHit RETURN to see high scores, ^C to skip.\n"); while ((i = getchar()) != '\n') if (i == EOF) break; showscores(level); exit(0); } void onintr(signo) int signo __unused; { scr_clear(); scr_end(); exit(0); } void usage() { (void)fprintf(stderr, "usage: tetris [-ps] [-k keys] [-l level]\n"); exit(1); }