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authorCameron Katri <me@cameronkatri.com>2021-06-12 16:58:09 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-12 16:58:09 -0400
commit1cb76b1aa4ef16a91c3847fd5f55aedaa5e83d82 (patch)
tree934d77d445e156d7478a04e6c88e4ec10373b9c7
parent2da4072647dbf8577f8a5e2391551fbbfceef231 (diff)
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Shot stuff
-rw-r--r--Assets/Scripts/Controllers/Ball.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs
index b09b1be..fa9c251 100644
--- a/Assets/Scripts/Controllers/Ball.cs
+++ b/Assets/Scripts/Controllers/Ball.cs
@@ -1,4 +1,5 @@
using System;
+using System.Net.Mime;
using UnityEngine;
namespace Controllers
@@ -18,7 +19,10 @@ namespace Controllers
public void Shoot(Transform playerTransform)
{
- GetComponent<Rigidbody2D>().AddForce((Vector2)(playerTransform.right + playerTransform.up) * shotForce);
+ transform.right = (controller.PlayerHoop.transform.position - transform.position);
+ var rigidbody = GetComponent<Rigidbody2D>();
+ rigidbody.velocity = Vector2.zero;
+ rigidbody.AddForce(transform.right * shotForce);
}
}
}