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authorCarson Katri <carson.katri@gmail.com>2021-06-13 08:51:14 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-13 08:51:14 -0400
commitc65c617e2031aa6ece4fa6831891fcf1e13662d4 (patch)
treef8a8fd0d37be0b3ef2a736187ea6d999e7069fb6
parentac864b588ee59fbbc62c8bcf7c82cc51767276ec (diff)
downloadgmtk-gamejam-c65c617e2031aa6ece4fa6831891fcf1e13662d4.tar.gz
gmtk-gamejam-c65c617e2031aa6ece4fa6831891fcf1e13662d4.tar.zst
gmtk-gamejam-c65c617e2031aa6ece4fa6831891fcf1e13662d4.zip
Fix animations, and improve helptext
-rw-r--r--Assets/Prefabs/Enemy.prefab22
-rw-r--r--Assets/Scenes/Main.unity10
-rw-r--r--Assets/Scenes/Menu.unity4
-rw-r--r--Assets/Scripts/Controllers/AIController.cs31
-rw-r--r--Assets/Scripts/Controllers/GameController.cs4
-rw-r--r--Assets/Sprites/Animations.meta8
-rw-r--r--Assets/Sprites/Animations/Enemy.controller178
-rw-r--r--Assets/Sprites/Animations/Enemy.controller.meta8
-rw-r--r--Assets/Sprites/Animations/EnemyIdle.anim1193
-rw-r--r--Assets/Sprites/Animations/EnemyIdle.anim.meta8
-rw-r--r--Assets/Sprites/Animations/EnemyRun.anim1841
-rw-r--r--Assets/Sprites/Animations/EnemyRun.anim.meta8
12 files changed, 3301 insertions, 14 deletions
diff --git a/Assets/Prefabs/Enemy.prefab b/Assets/Prefabs/Enemy.prefab
index 3a96a43..3b500d8 100644
--- a/Assets/Prefabs/Enemy.prefab
+++ b/Assets/Prefabs/Enemy.prefab
@@ -378,6 +378,7 @@ GameObject:
- component: {fileID: 670472073231852718}
- component: {fileID: 391441287063834562}
- component: {fileID: 2915148967131225220}
+ - component: {fileID: 4951635136830184703}
m_Layer: 8
m_Name: Enemy
m_TagString: Untagged
@@ -422,6 +423,8 @@ MonoBehaviour:
bottom: {fileID: 7079068000273710488}
maxLegAngle: 30
legSpeed: 20
+ leftArm: {fileID: 7079067998874270571}
+ rightArm: {fileID: 7079067999404952342}
game: {fileID: 0}
player: {fileID: 0}
--- !u!50 &391441287063834562
@@ -471,6 +474,25 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 0.36446178, y: 2.3509731}
m_EdgeRadius: 0
+--- !u!95 &4951635136830184703
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 7079067999241254397}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 0}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &7079067999404952342
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity
index 60f743f..ce1341c 100644
--- a/Assets/Scenes/Main.unity
+++ b/Assets/Scenes/Main.unity
@@ -1595,6 +1595,10 @@ PrefabInstance:
propertyPath: legSpeed
value: 30
objectReference: {fileID: 0}
+ - target: {fileID: 4951635136830184703, guid: d9b5414ac39834728992e2585c5ad778, type: 3}
+ propertyPath: m_Controller
+ value:
+ objectReference: {fileID: 9100000, guid: e410b0bd8580841129d101e260650f0e, type: 2}
- target: {fileID: 7079067999241254396, guid: d9b5414ac39834728992e2585c5ad778, type: 3}
propertyPath: m_RootOrder
value: 2
@@ -1918,7 +1922,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 10, y: 10}
- m_SizeDelta: {x: 126.8, y: 48.9}
+ m_SizeDelta: {x: 126.8, y: 60}
m_Pivot: {x: 0, y: 0}
--- !u!114 &1006773701
MonoBehaviour:
@@ -1962,6 +1966,8 @@ MonoBehaviour:
^
- hold to shoot
+ <+> - stand up
+
don''t fall!'
--- !u!222 &1006773702
CanvasRenderer:
@@ -2272,7 +2278,7 @@ MonoBehaviour:
freezeMotion: 0
ball: {fileID: 707826158}
dribbleHeight: 0.3
- dribbleSpeed: 35
+ dribbleSpeed: 20
trenchCoatSegments:
- {fileID: 675960234}
- {fileID: 1613929466}
diff --git a/Assets/Scenes/Menu.unity b/Assets/Scenes/Menu.unity
index b9707be..232fde0 100644
--- a/Assets/Scenes/Menu.unity
+++ b/Assets/Scenes/Menu.unity
@@ -956,7 +956,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -65}
- m_SizeDelta: {x: 221.9, y: 63.3}
+ m_SizeDelta: {x: 221.9, y: 75}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &520878660
MonoBehaviour:
@@ -998,6 +998,8 @@ MonoBehaviour:
Hold+release
^ to shoot
+ <+> to stand up
+
Don''t fall over!'
--- !u!222 &520878661
CanvasRenderer:
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index a7de4fb..7246023 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -7,6 +7,7 @@ namespace Controllers
{
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
+ [RequireComponent(typeof(Animator))]
public class AIController : MonoBehaviour
{
[SerializeField] private float speed;
@@ -18,6 +19,10 @@ namespace Controllers
[SerializeField] private Leg rightLeg;
[SerializeField] private float maxLegAngle;
[SerializeField] private float legSpeed;
+
+ [Header("Arsm")]
+ [SerializeField] private GameObject leftArm;
+ [SerializeField] private GameObject rightArm;
[Header("References")]
[SerializeField] private GameController game;
@@ -26,11 +31,13 @@ namespace Controllers
public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>();
private Rigidbody2D _rigidbody;
- private float animationStep;
private bool turn;
public BoxCollider2D BoxCollider => _boxCollider != null ? _boxCollider : _boxCollider = GetComponent<BoxCollider2D>();
private BoxCollider2D _boxCollider;
+
+ public Animator Animator => _animator != null ? _animator : _animator = GetComponent<Animator>();
+ private Animator _animator;
private void Start()
{
@@ -60,6 +67,15 @@ namespace Controllers
}
}
+ private Vector3 lastPosition;
+ private static readonly int Running = Animator.StringToHash("Running");
+ private void FixedUpdate()
+ {
+ Animator.SetBool(Running, (lastPosition - transform.position).x > 0.025);
+
+ lastPosition = transform.position;
+ }
+
private void Update()
{
if (game.freezeMotion) return;
@@ -89,7 +105,7 @@ namespace Controllers
}
movement -= transform.position;
-
+
bool currentTurn = movement.x > 0;
if (turn && currentTurn)
flipper.transform.localScale = new Vector3(1f, 1f, 1f);
@@ -98,13 +114,10 @@ namespace Controllers
game.enemy.Move(transform.position + new Vector3(0f, BoxCollider.size.y * 3/4, 0f) + (transform.right * (0.5f * (turn && currentTurn ? -1 : 1))));
turn = currentTurn;
-
- leftLeg.top.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle * Mathf.Sin(animationStep * legSpeed));
- leftLeg.bottom.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle + maxLegAngle * Mathf.Sin(animationStep * legSpeed));
- rightLeg.top.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle * Mathf.Sin(animationStep * -legSpeed));
- rightLeg.bottom.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle + maxLegAngle * Mathf.Sin(animationStep * -legSpeed));
-
- animationStep += Time.deltaTime * Mathf.Abs(movement.x);
+
+ // Point the arms at the ball.
+ leftArm.transform.up = -(game.ball.transform.position - leftArm.transform.position);
+ rightArm.transform.up = -(game.ball.transform.position - rightArm.transform.position);
}
[Serializable]
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index 926238a..c9cb0ce 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -90,7 +90,7 @@ namespace Controllers
freezeMotion = false;
startTime = Time.time;
- ball.Rigidbody.velocity = new Vector2(0, 5f);
+ ball.Rigidbody.velocity = new Vector2(0, 10f);
}
private void Update()
@@ -102,7 +102,7 @@ namespace Controllers
{
if (player.HasBall || enemy.HasBall)
{
- ball.transform.position = ballTarget - new Vector3(0, Mathf.Sin(Time.time * dribbleHeight * dribbleSpeed) + 1f, 0);
+ ball.transform.position = ballTarget - new Vector3(0, (Mathf.Sin(Time.time * dribbleSpeed) + 1f) * (ballTarget.y - 0.75f) * dribbleHeight, 0);
}
}
diff --git a/Assets/Sprites/Animations.meta b/Assets/Sprites/Animations.meta
new file mode 100644
index 0000000..d42d159
--- /dev/null
+++ b/Assets/Sprites/Animations.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e01ce70f27c294a0f94f326cd7e3050a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Sprites/Animations/Enemy.controller b/Assets/Sprites/Animations/Enemy.controller
new file mode 100644
index 0000000..48f08cd
--- /dev/null
+++ b/Assets/Sprites/Animations/Enemy.controller
@@ -0,0 +1,178 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-7575298335936763149
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Run
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions:
+ - {fileID: -2911780640070192916}
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: 755b71d44f2b04ee2a068bd9a270e484, type: 2}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
+--- !u!1101 &-2911780640070192916
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Walk
+ m_Conditions:
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+ m_ConditionEvent: Running
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+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 8991112202220411378}
+ m_Solo: 0
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+ m_ExitTime: 0.5
+ m_HasExitTime: 1
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
+--- !u!91 &9100000
+AnimatorController:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Enemy
+ serializedVersion: 5
+ m_AnimatorParameters:
+ - m_Name: Running
+ m_Type: 4
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 0}
+ m_AnimatorLayers:
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+ m_Name: Base Layer
+ m_StateMachine: {fileID: 8045450437042691673}
+ m_Mask: {fileID: 0}
+ m_Motions: []
+ m_Behaviours: []
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+ m_SyncedLayerIndex: -1
+ m_DefaultWeight: 0
+ m_IKPass: 0
+ m_SyncedLayerAffectsTiming: 0
+ m_Controller: {fileID: 9100000}
+--- !u!1101 &3184848728682338602
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Run
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+ m_DstState: {fileID: -7575298335936763149}
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+ m_TransitionDuration: 0.25
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+ m_ExitTime: 0.75
+ m_HasExitTime: 1
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
+--- !u!1107 &5482175307138647764
+AnimatorStateMachine:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
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+ m_Name: New Layer
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+ m_StateMachineBehaviours: []
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+ m_ExitPosition: {x: 800, y: 120, z: 0}
+ m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+ m_DefaultState: {fileID: 0}
+--- !u!1107 &8045450437042691673
+AnimatorStateMachine:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Base Layer
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+ m_Position: {x: 240, y: 60, z: 0}
+ m_ChildStateMachines: []
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+ m_DefaultState: {fileID: 8991112202220411378}
+--- !u!1102 &8991112202220411378
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+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Idle
+ m_Speed: 1
+ m_CycleOffset: 0
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+ m_StateMachineBehaviours: []
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+ m_Tag:
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diff --git a/Assets/Sprites/Animations/Enemy.controller.meta b/Assets/Sprites/Animations/Enemy.controller.meta
new file mode 100644
index 0000000..cd22ef6
--- /dev/null
+++ b/Assets/Sprites/Animations/Enemy.controller.meta
@@ -0,0 +1,8 @@
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+guid: e410b0bd8580841129d101e260650f0e
+NativeFormatImporter:
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diff --git a/Assets/Sprites/Animations/EnemyIdle.anim b/Assets/Sprites/Animations/EnemyIdle.anim
new file mode 100644
index 0000000..d03f89d
--- /dev/null
+++ b/Assets/Sprites/Animations/EnemyIdle.anim
@@ -0,0 +1,1193 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+ m_ObjectHideFlags: 0
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ serializedVersion: 6
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