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authorCameron Katri <me@cameronkatri.com>2021-06-12 23:26:00 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-12 23:26:00 -0400
commitda7b51461ae4c6452095a42c5fe2f5b4af09da16 (patch)
treea9602c7b42f94e9085212b74b8d4ee9f32b6b9d7
parent12be3c7b6336601170124dbcb8322b2d5e81fc42 (diff)
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Add crowd cheer on goal 2
-rw-r--r--Assets/Scripts/Controllers/Hoop.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/Hoop.cs b/Assets/Scripts/Controllers/Hoop.cs
index 39c7a6f..7e924e7 100644
--- a/Assets/Scripts/Controllers/Hoop.cs
+++ b/Assets/Scripts/Controllers/Hoop.cs
@@ -4,6 +4,7 @@ using UnityEngine;
namespace Controllers
{
[RequireComponent(typeof(AudioSource))]
+ [RequireComponent(typeof(AudioSource))]
public class Hoop : MonoBehaviour
{
internal GameController controller;
@@ -11,6 +12,7 @@ namespace Controllers
[SerializeField] private BoxCollider2D Rim;
[SerializeField] private BoxCollider2D Net;
[SerializeField] private AudioSource shotSound;
+ [SerializeField] private AudioSource crowdSound;
private Animator HoopAnimator;
@@ -28,6 +30,7 @@ namespace Controllers
controller.player.Score(Rim.transform.position);
else if (this == controller.EnemyHoop)
controller.enemy.Score(Rim.transform.position);
+ crowdSound.Play();
}
}
}