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-rw-r--r--Assets/Scripts/Spotlight.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/Scripts/Spotlight.cs b/Assets/Scripts/Spotlight.cs
new file mode 100644
index 0000000..95a0f5e
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+++ b/Assets/Scripts/Spotlight.cs
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+using System;
+using System.Collections;
+using UnityEngine;
+using Random = UnityEngine.Random;
+
+public class Spotlight : MonoBehaviour
+{
+ [SerializeField] private int duration;
+ [SerializeField] private float speed;
+ private Vector2 targetPosition;
+
+ private void Start()
+ {
+ StartCoroutine(RandomMove());
+ }
+
+ private void FixedUpdate()
+ {
+ var target = new Vector3(targetPosition.x, targetPosition.y, transform.position.z);
+ if (transform.position == Vector3.zero)
+ transform.position = target;
+ else
+ transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * speed);
+ }
+
+ private IEnumerator RandomMove()
+ {
+ for (var i = 0; i < duration; i++)
+ {
+ targetPosition = new Vector2(Random.Range(-12f, 12f), Random.Range(3.5f, 6.2f));
+ yield return new WaitForSeconds(.8f);
+ }
+ Destroy(gameObject);
+ }
+}