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-rw-r--r--Assets/Scripts/Controllers/GameController.cs3
-rw-r--r--Assets/Scripts/Controllers/MenuController.cs5
2 files changed, 8 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index f2e3283..6faf2dd 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -63,6 +63,7 @@ namespace Controllers
private void Start()
{
+ startTime = Time.time - 2f;
freezeMotion = true;
StartCoroutine(FadeInCoat());
}
@@ -85,6 +86,7 @@ namespace Controllers
freezeMotion = false;
startTime = Time.time;
+ ball.Rigidbody.AddForce(new Vector2(0f, 10f));
}
private void Update()
@@ -273,6 +275,7 @@ namespace Controllers
}
public void Restart() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
+
public void MainMenu() => SceneManager.LoadScene("Menu");
internal enum State
diff --git a/Assets/Scripts/Controllers/MenuController.cs b/Assets/Scripts/Controllers/MenuController.cs
index ce1da25..9c96c6b 100644
--- a/Assets/Scripts/Controllers/MenuController.cs
+++ b/Assets/Scripts/Controllers/MenuController.cs
@@ -10,5 +10,10 @@ namespace Controllers
GameController.timeLimit = minutes * 60f;
SceneManager.LoadScene("Main");
}
+
+ public void Quit()
+ {
+ Application.Quit();
+ }
}
}