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-rw-r--r--Assets/Scripts/Controllers/GameController.cs2
-rw-r--r--Assets/Scripts/Controllers/MenuController.cs14
-rw-r--r--Assets/Scripts/Controllers/MenuController.cs.meta11
3 files changed, 26 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index 62bb849..404a755 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -20,7 +20,7 @@ namespace Controllers
public bool freezeMotion;
private float startTime;
- [SerializeField] private float timeLimit;
+ public static float timeLimit;
/// <summary>
/// The single ball for the game.
diff --git a/Assets/Scripts/Controllers/MenuController.cs b/Assets/Scripts/Controllers/MenuController.cs
new file mode 100644
index 0000000..ce1da25
--- /dev/null
+++ b/Assets/Scripts/Controllers/MenuController.cs
@@ -0,0 +1,14 @@
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+namespace Controllers
+{
+ public class MenuController : MonoBehaviour
+ {
+ public void StartRound(int minutes)
+ {
+ GameController.timeLimit = minutes * 60f;
+ SceneManager.LoadScene("Main");
+ }
+ }
+}
diff --git a/Assets/Scripts/Controllers/MenuController.cs.meta b/Assets/Scripts/Controllers/MenuController.cs.meta
new file mode 100644
index 0000000..2bb6455
--- /dev/null
+++ b/Assets/Scripts/Controllers/MenuController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2a9ec055a8d57425094584160f11bbf8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: