From 25192f07018ad142818a87c2aacac1bf0ecdf551 Mon Sep 17 00:00:00 2001 From: Cameron Katri Date: Sun, 13 Jun 2021 00:11:07 -0400 Subject: Improve checking of shot --- Assets/Prefabs/Hoop.prefab | 4 ++-- Assets/Scripts/Controllers/Hoop.cs | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/Prefabs/Hoop.prefab b/Assets/Prefabs/Hoop.prefab index a165938..d48bbad 100644 --- a/Assets/Prefabs/Hoop.prefab +++ b/Assets/Prefabs/Hoop.prefab @@ -252,8 +252,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 40e5d6a883d14c7fb60913ec2fc3009c, type: 3} m_Name: m_EditorClassIdentifier: - Rim: {fileID: 2639737386686648195} - Net: {fileID: 1029364543094105199} + Rim: {fileID: 1029364543094105199} + Net: {fileID: 2639737386686648195} shotSound: {fileID: 5401724803266703353} crowdSound: {fileID: 9185251669550473948} --- !u!82 &5401724803266703353 diff --git a/Assets/Scripts/Controllers/Hoop.cs b/Assets/Scripts/Controllers/Hoop.cs index 7e924e7..488c38b 100644 --- a/Assets/Scripts/Controllers/Hoop.cs +++ b/Assets/Scripts/Controllers/Hoop.cs @@ -22,7 +22,8 @@ namespace Controllers { if (other.GetComponent() == null) return; - if (Rim.IsTouching(other) && Net.IsTouching(other)) + // We don't want people shooting up the hoop so check the velocity of the ball to make sure it is going down. + if (Rim.IsTouching(other) && Net.IsTouching(other) && (other.GetComponent().velocity.y < 0)) { HoopAnimator.Rebind(); shotSound.Play(); -- cgit v1.2.3-56-ge451