From d6d5014337ab72a6eb8c2f93fae107c71d267649 Mon Sep 17 00:00:00 2001 From: Cameron Katri Date: Sat, 12 Jun 2021 16:54:59 -0400 Subject: EnemyHoop and Hoop gamecontroler stuff --- Assets/Scripts/Controllers/GameController.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'Assets/Scripts') diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs index c326c4e..b39199b 100644 --- a/Assets/Scripts/Controllers/GameController.cs +++ b/Assets/Scripts/Controllers/GameController.cs @@ -18,6 +18,9 @@ namespace Controllers /// [SerializeField] public Ball ball; + [SerializeField] public Hoop PlayerHoop; + [SerializeField] public Hoop EnemyHoop; + private void Awake() { player = new Player { isEnemy = false, controller = this }; @@ -37,6 +40,19 @@ namespace Controllers /// internal GameController controller; + internal int score; + + private Vector2 lastShotPosition; + public void Score(Vector2 Rim) { + if (Vector2.Distance(lastShotPosition, Rim) >= 1) + { + score += 3; + Debug.Log("Three point"); + } else + score += 2; + Debug.Log("Two point"); + } + private State dribble => isEnemy ? State.EnemyDribble : State.PlayerDribble; private State shoot => isEnemy ? State.EnemyShoot : State.PlayerShoot; @@ -78,6 +94,7 @@ namespace Controllers if (controller.state != dribble) return false; // We must be dribbling the ball to shoot it. controller.state = shoot; controller.ball.Shoot(playerTransform); + lastShotPosition = playerTransform.position; return true; } } -- cgit v1.2.3-56-ge451