From c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c Mon Sep 17 00:00:00 2001 From: Carson Katri Date: Fri, 11 Jun 2021 22:47:10 -0400 Subject: Add basketball sprite --- ProjectSettings/Physics2DSettings.asset | 112 ++++++++++++++++---------------- ProjectSettings/ProjectSettings.asset | 7 +- ProjectSettings/TagManager.asset | 86 ++++++++++++------------ ProjectSettings/TimelineSettings.asset | 15 +++++ 4 files changed, 118 insertions(+), 102 deletions(-) create mode 100644 ProjectSettings/TimelineSettings.asset (limited to 'ProjectSettings') diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index cddc58b..e6f20a9 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -1,56 +1,56 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!19 &1 -Physics2DSettings: - m_ObjectHideFlags: 0 - serializedVersion: 5 - m_Gravity: {x: 0, y: -9.81} - m_DefaultMaterial: {fileID: 0} - m_VelocityIterations: 8 - m_PositionIterations: 3 - m_VelocityThreshold: 1 - m_MaxLinearCorrection: 0.2 - m_MaxAngularCorrection: 8 - m_MaxTranslationSpeed: 100 - m_MaxRotationSpeed: 360 - m_BaumgarteScale: 0.2 - m_BaumgarteTimeOfImpactScale: 0.75 - m_TimeToSleep: 0.5 - m_LinearSleepTolerance: 0.01 - m_AngularSleepTolerance: 2 - m_DefaultContactOffset: 0.01 - m_JobOptions: - serializedVersion: 2 - useMultithreading: 0 - useConsistencySorting: 0 - m_InterpolationPosesPerJob: 100 - m_NewContactsPerJob: 30 - m_CollideContactsPerJob: 100 - m_ClearFlagsPerJob: 200 - m_ClearBodyForcesPerJob: 200 - m_SyncDiscreteFixturesPerJob: 50 - m_SyncContinuousFixturesPerJob: 50 - m_FindNearestContactsPerJob: 100 - m_UpdateTriggerContactsPerJob: 100 - m_IslandSolverCostThreshold: 100 - m_IslandSolverBodyCostScale: 1 - m_IslandSolverContactCostScale: 10 - m_IslandSolverJointCostScale: 10 - m_IslandSolverBodiesPerJob: 50 - m_IslandSolverContactsPerJob: 50 - m_SimulationMode: 0 - m_QueriesHitTriggers: 1 - m_QueriesStartInColliders: 1 - m_CallbacksOnDisable: 1 - m_ReuseCollisionCallbacks: 1 - m_AutoSyncTransforms: 0 - m_AlwaysShowColliders: 0 - m_ShowColliderSleep: 1 - m_ShowColliderContacts: 0 - m_ShowColliderAABB: 0 - m_ContactArrowScale: 0.2 - m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} - m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} - m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} - m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!19 &1 +Physics2DSettings: + m_ObjectHideFlags: 0 + serializedVersion: 5 + m_Gravity: {x: 0, y: -9.81} + m_DefaultMaterial: {fileID: 0} + m_VelocityIterations: 8 + m_PositionIterations: 3 + m_VelocityThreshold: 1 + m_MaxLinearCorrection: 0.2 + m_MaxAngularCorrection: 8 + m_MaxTranslationSpeed: 100 + m_MaxRotationSpeed: 360 + m_BaumgarteScale: 0.2 + m_BaumgarteTimeOfImpactScale: 0.75 + m_TimeToSleep: 0.5 + m_LinearSleepTolerance: 0.01 + m_AngularSleepTolerance: 2 + m_DefaultContactOffset: 0.01 + m_JobOptions: + serializedVersion: 2 + useMultithreading: 0 + useConsistencySorting: 0 + m_InterpolationPosesPerJob: 100 + m_NewContactsPerJob: 30 + m_CollideContactsPerJob: 100 + m_ClearFlagsPerJob: 200 + m_ClearBodyForcesPerJob: 200 + m_SyncDiscreteFixturesPerJob: 50 + m_SyncContinuousFixturesPerJob: 50 + m_FindNearestContactsPerJob: 100 + m_UpdateTriggerContactsPerJob: 100 + m_IslandSolverCostThreshold: 100 + m_IslandSolverBodyCostScale: 1 + m_IslandSolverContactCostScale: 10 + m_IslandSolverJointCostScale: 10 + m_IslandSolverBodiesPerJob: 50 + m_IslandSolverContactsPerJob: 50 + m_SimulationMode: 0 + m_QueriesHitTriggers: 1 + m_QueriesStartInColliders: 1 + m_CallbacksOnDisable: 1 + m_ReuseCollisionCallbacks: 1 + m_AutoSyncTransforms: 0 + m_AlwaysShowColliders: 0 + m_ShowColliderSleep: 1 + m_ShowColliderContacts: 0 + m_ShowColliderAABB: 0 + m_ContactArrowScale: 0.2 + m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} + m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} + m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} + m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 2969713..2c04ede 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -12,8 +12,8 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany - productName: gmtk-gamejam + companyName: Build Passed + productName: OverOurHeads defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -145,7 +145,8 @@ PlayerSettings: resolutionScalingMode: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 - applicationIdentifier: {} + applicationIdentifier: + Standalone: com.BuildPassed.OverOurHeads buildNumber: Standalone: 0 iPhone: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 3281f1b..9793b29 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -1,43 +1,43 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!78 &1 -TagManager: - serializedVersion: 2 - tags: [] - layers: - - Default - - TransparentFX - - Ignore Raycast - - - - Water - - UI - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - m_SortingLayers: - - name: Default - uniqueID: 0 - locked: 0 +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!78 &1 +TagManager: + serializedVersion: 2 + tags: [] + layers: + - Default + - TransparentFX + - Ignore Raycast + - + - Water + - UI + - Player + - Ball + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + m_SortingLayers: + - name: Default + uniqueID: 0 + locked: 0 diff --git a/ProjectSettings/TimelineSettings.asset b/ProjectSettings/TimelineSettings.asset new file mode 100644 index 0000000..b4fbdb0 --- /dev/null +++ b/ProjectSettings/TimelineSettings.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 61 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3} + m_Name: + m_EditorClassIdentifier: + assetDefaultFramerate: 60 -- cgit v1.2.3-56-ge451