using System; using UnityEngine; namespace Controllers { public class Hoop : MonoBehaviour { [SerializeField] private BoxCollider2D Rim; [SerializeField] private BoxCollider2D Net; private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent() == null) return; if (Rim.IsTouching(other) && Net.IsTouching(other)) Debug.Log("Swish!"); } } }