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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 13
  m_Deferred:
    m_Mode: 1
    m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
  m_DeferredReflections:
    m_Mode: 1
    m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
  m_ScreenSpaceShadows:
    m_Mode: 1
    m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
  m_LegacyDeferred:
    m_Mode: 1
    m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
  m_DepthNormals:
    m_Mode: 1
    m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
  m_MotionVectors:
    m_Mode: 1
    m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
  m_LightHalo:
    m_Mode: 1
    m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
  m_LensFlare:
    m_Mode: 1
    m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
  m_VideoShadersIncludeMode: 2
  m_AlwaysIncludedShaders:
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  - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
  - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
  m_PreloadedShaders: []
  m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  m_CustomRenderPipeline: {fileID: 0}
  m_TransparencySortMode: 0
  m_TransparencySortAxis: {x: 0, y: 0, z: 1}
  m_DefaultRenderingPath: 1
  m_DefaultMobileRenderingPath: 1
  m_TierSettings: []
  m_LightmapStripping: 0
  m_FogStripping: 0
  m_InstancingStripping: 0
  m_LightmapKeepPlain: 1
  m_LightmapKeepDirCombined: 1
  m_LightmapKeepDynamicPlain: 1
  m_LightmapKeepDynamicDirCombined: 1
  m_LightmapKeepShadowMask: 1
  m_LightmapKeepSubtractive: 1
  m_FogKeepLinear: 1
  m_FogKeepExp: 1
  m_FogKeepExp2: 1
  m_AlbedoSwatchInfos: []
  m_LightsUseLinearIntensity: 0
  m_LightsUseColorTemperature: 0
  m_LogWhenShaderIsCompiled: 0