#ifndef LDID_HPP #define LDID_HPP /* SPDX-License-Identifier: AGPL-3.0-only */ #include #include #include #include #include #include #include namespace ldid { // I wish Apple cared about providing quality toolchains :/ template class Functor; template class Functor { public: virtual Type_ operator ()(Args_... args) const = 0; }; template class FunctorImpl; template class FunctorImpl : public Functor { private: const Value_ *value_; public: FunctorImpl(const Value_ &value) : value_(&value) { } virtual Type_ operator ()(Args_... args) const { return (*value_)(args...); } }; template FunctorImpl fun(const Function_ &value) { return value; } struct Progress { virtual void operator()(const std::string &value) const = 0; virtual void operator()(double value) const = 0; }; class Folder { public: virtual void Save(const std::string &path, bool edit, const void *flag, const Functor &code) = 0; virtual bool Look(const std::string &path) const = 0; virtual void Open(const std::string &path, const Functor &code) const = 0; virtual void Find(const std::string &path, const Functor &code, const Functor &)> &link) const = 0; }; class DiskFolder : public Folder { private: const std::string path_; std::map commit_; protected: std::string Path(const std::string &path) const; private: void Find(const std::string &root, const std::string &base, const Functor &code, const Functor &)> &link) const; public: DiskFolder(const std::string &path); ~DiskFolder(); virtual void Save(const std::string &path, bool edit, const void *flag, const Functor &code); virtual bool Look(const std::string &path) const; virtual void Open(const std::string &path, const Functor &code) const; virtual void Find(const std::string &path, const Functor &code, const Functor &)> &link) const; }; class SubFolder : public Folder { private: Folder &parent_; std::string path_; public: SubFolder(Folder &parent, const std::string &path); std::string Path(const std::string &path) const; virtual void Save(const std::string &path, bool edit, const void *flag, const Functor &code); virtual bool Look(const std::string &path) const; virtual void Open(const std::string &path, const Functor &code) const; virtual void Find(const std::string &path, const Functor &code, const Functor &)> &link) const; }; class UnionFolder : public Folder { private: struct Reset { const void *flag_; std::streambuf *data_; }; Folder &parent_; std::set deletes_; std::map remaps_; mutable std::map resets_; std::string Map(const std::string &path) const; void Map(const std::string &path, const Functor &code, const std::string &file, const Functor &)> &save) const; public: UnionFolder(Folder &parent); virtual void Save(const std::string &path, bool edit, const void *flag, const Functor &code); virtual bool Look(const std::string &path) const; virtual void Open(const std::string &path, const Functor &code) const; virtual void Find(const std::string &path, const Functor &code, const Functor &)> &link) const; void operator ()(const std::string &from) { deletes_.insert(from); } void operator ()(const std::string &from, const std::string &to) { operator ()(from); remaps_[to] = from; } void operator ()(const std::string &from, const void *flag, std::streambuf &data) { operator ()(from); auto &reset(resets_[from]); reset.flag_ = flag; reset.data_ = &data; } }; struct Hash { uint8_t sha1_[0x14]; uint8_t sha256_[0x20]; }; struct Bundle { std::string path; Hash hash; }; Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &requirements, const Functor &alter, const Progress &progress); typedef std::map Slots; Hash Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, bool merge, const std::string &requirements, const std::string &key, const Slots &slots, uint32_t flags, bool platform, const Progress &progress); } #endif//LDID_HPP