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1 .\" $NetBSD: battlestar.6,v 1.8 2000/09/08 17:18:36 jsm Exp $
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34 .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
35 .\"
36 .Dd September 7, 2000
37 .Dt BATTLESTAR 6
38 .Os
39 .Sh NAME
40 .Nm battlestar
41 .Nd a tropical adventure game
42 .Sh SYNOPSIS
43 .Nm
44 .Op Fl r
45 .Op Ar saved-file
46 .Sh DESCRIPTION
47 .Nm
48 is an adventure game in the classic style. However, it's slightly less
49 of a
50 puzzle and more a game of exploration. There are a few magical words
51 in the game, but on the whole, simple English
52 should suffice to make one's desires understandable to the parser.
53 .Sh THE SETTING
54 In the days before the darkness came, when battlestars ruled the
55 heavens...
56 .Bd -literal -offset indent
57 Three He made and gave them to His daughters,
58 Beautiful nymphs, the goddesses of the waters.
59 One to bring good luck and simple feats of wonder,
60 Two to wash the lands and churn the waves asunder,
61 Three to rule the world and purge the skies with thunder.
62 .Ed
63 .Pp
64 In those times great wizards were known and their powers were beyond
65 belief. They could take any object from thin air, and, uttering the
66 word
67 .Sq su
68 could disappear.
69 .Pp
70 In those times men were known for their lust of gold and desire to
71 wear fine weapons. Swords and coats of mail were fashioned that could
72 withstand a laser blast.
73 .Pp
74 But when the darkness fell, the rightful reigns were toppled. Swords
75 and helms and heads of state went rolling across the grass. The entire
76 fleet of battlestars was reduced to a single ship.
77 .Sh SAMPLE COMMANDS
78 .Bd -literal -offset indent
79 take --- take an object
80 drop --- drop an object
81
82 wear --- wear an object you are holding
83 draw --- carry an object you are wearing
84
85 puton --- take an object and wear it
86 take off -- draw an object and drop it
87
88 throw <object> <direction>
89
90 ! <shell esc>
91 .Ed
92 .Sh IMPLIED OBJECTS
93 .Bd -literal -offset indent
94 >-: take watermelon
95 watermelon:
96 Taken.
97 >-: eat
98 watermelon:
99 Eaten.
100 >-: take knife and sword and apple, drop all
101 knife:
102 Taken.
103 broadsword:
104 Taken.
105 apple:
106 Taken.
107 knife:
108 Dropped.
109 broadsword:
110 Dropped.
111 apple:
112 Dropped.
113 >-: get
114 knife:
115 Taken.
116 .Ed
117 .Pp
118 Notice that the "shadow" of the next word stays around if you
119 want to take advantage of it. That is, saying "take knife" and then
120 "drop"
121 will drop the knife you just took.
122 .Sh SCORE & INVEN
123 The two commands
124 .Dq score
125 and
126 .Dq inven
127 will print out your current status in the game.
128 .Sh SAVING A GAME
129 The command
130 .Dq save
131 will save your game in a file called
132 .Pa .Bstar
133 in your home directory
134 by default.
135 You can recover a saved game by using the
136 .Fl r
137 option when you start up the
138 game, or by giving the name of the saved file as an argument.
139 Save files will be saved to and restored from your home directory unless a
140 path is specified \- i.e.,
141 .Dq Li battlestar -r savedgame
142 will look for
143 .Pa savedgame
144 in your home directory,
145 but
146 .Dq Li battlestar -r ./savedgame
147 will look in the current directory.
148 .Dq Li battlestar -r
149 will look for the default file,
150 .Pa .Bstar
151 in your home directory.
152 .Sh DIRECTIONS
153 The compass directions N, S, E, and W can be used if you have a compass.
154 If you don't have a compass, you'll have to say R, L, A, or B, which
155 stand for Right, Left, Ahead, and Back.
156 Directions printed in room descriptions are
157 always printed in R, L, A, & B relative directions.
158 .Sh HISTORY
159 I wrote Battlestar in 1979 in order to experiment with the niceties of
160 the C Language.
161 Most interesting things that happen in the game are hardwired into the
162 code, so don't send me any hate mail about it!
163 Instead, enjoy art for art's sake!
164 .Sh AUTHOR
165 David Riggle
166 .Sh INSPIRATION & ASSISTANCE
167 .Bl -item -compact
168 .It
169 Chris Guthrie
170 .It
171 Peter Da Silva
172 .It
173 Kevin Brown
174 .It
175 Edward Wang
176 .It
177 Ken Arnold & Company
178 .El
179 .Sh BUGS
180 Countless.
181 .Sh FAN MAIL
182 Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
183 riggle.pa@xerox.arpa.