]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/com3.c
1 /* $NetBSD: com3.c,v 1.10 2000/09/23 19:23:58 jsm Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
41 __RCSID("$NetBSD: com3.c,v 1.10 2000/09/23 19:23:58 jsm Exp $");
50 if (testbit(inven
, SHOVEL
)) {
54 case 144: /* copse near beach */
56 setbit(location
[position
].objects
, DEADWOOD
);
57 setbit(location
[position
].objects
, COMPASS
);
58 setbit(location
[position
].objects
, KNIFE
);
59 setbit(location
[position
].objects
, MACE
);
65 puts("Nothing happens.");
68 puts("You don't have a shovel.");
78 puts("Nothing happens.");
100 injuries
[12] = injuries
[8] = injuries
[7] = injuries
[6] = 1;
101 for (n
= 0; n
< NUMOFOBJECTS
; n
++)
102 if (testbit(inven
, n
)) {
104 setbit(location
[position
].objects
, n
);
116 if (testbit(inven
, SHOVEL
)) {
117 while (wordtype
[++wordnumber
] != OBJECT
&& wordtype
[wordnumber
] != NOUNS
&& wordnumber
< wordcount
);
118 value
= wordvalue
[wordnumber
];
119 if (wordtype
[wordnumber
] == NOUNS
&& (testbit(location
[position
].objects
, value
) || value
== BODY
))
122 wordtype
[wordnumber
] = OBJECT
;
123 if (testbit(inven
, MAID
) || testbit(location
[position
].objects
, MAID
))
125 if (testbit(inven
, DEADWOOD
) || testbit(location
[position
].objects
, DEADWOOD
))
127 if (testbit(inven
, DEADGOD
) || testbit(location
[position
].objects
, DEADGOD
))
129 if (testbit(inven
, DEADTIME
) || testbit(location
[position
].objects
, DEADTIME
))
131 if (testbit(inven
, DEADNATIVE
) || testbit(location
[position
].objects
, DEADNATIVE
))
137 puts("She screams as you wrestle her into the hole.");
144 wordtype
[wordnumber
] = OBJECT
;
150 if (wordtype
[wordnumber
] == OBJECT
&& position
> 88 && (testbit(inven
, value
) || testbit(location
[position
].objects
, value
))) {
152 if (testbit(inven
, value
)) {
153 clearbit(inven
, value
);
154 carrying
-= objwt
[value
];
155 encumber
-= objcumber
[value
];
157 clearbit(location
[position
].objects
, value
);
165 printf("The %s should rest easier now.\n", objsht
[value
]);
168 puts("It doesn't seem to work.");
170 puts("You aren't holding a shovel.");
178 if (testbit(inven
, POTION
)) {
179 puts("The cool liquid runs down your throat but turns to fire and you choke.");
180 puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
182 clearbit(inven
, POTION
);
185 for (n
= 0; n
< NUMOFINJURIES
; n
++)
190 puts("I'm not thirsty.");
196 int firstnumber
, value
;
198 firstnumber
= wordnumber
;
199 if (!testbit(inven
, LASER
))
200 puts("You aren't holding a blaster.");
203 while (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == OBJECT
) {
204 value
= wordvalue
[wordnumber
];
205 printf("%s:\n", objsht
[value
]);
206 if (testbit(location
[position
].objects
, value
)) {
207 clearbit(location
[position
].objects
, value
);
209 printf("The %s explode%s\n", objsht
[value
],
210 (is_plural_object(value
) ? "." : "s."));
214 printf("I dont see any %s around here.\n", objsht
[value
]);
215 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
218 return (firstnumber
);
220 /* special cases with their own return()'s */
222 if (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == NOUNS
) {
224 switch (wordvalue
[wordnumber
]) {
230 puts("The door is unhinged.");
231 location
[189].north
= 231;
232 location
[231].south
= 189;
233 whichway(location
[position
]);
236 puts("The wooden door splinters.");
237 location
[30].west
= 25;
238 whichway(location
[position
]);
241 puts("The laser blast has no effect on the door.");
244 puts("The blast hits the door and it explodes into flame. The magnesium burns");
245 puts("so rapidly that we have no chance to escape.");
248 puts("Nothing happens.");
253 if (testbit(location
[position
].objects
, BATHGOD
)) {
254 puts("The goddess is hit in the chest and splashes back against the rocks.");
255 puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
256 puts("pools and then off downstream.");
257 clearbit(location
[position
].objects
, BATHGOD
);
258 setbit(location
[180].objects
, DEADGOD
);
263 if (testbit(location
[position
].objects
, NORMGOD
)) {
264 puts("The blast catches the goddess in the stomach, knocking her to the ground.");
265 puts("She writhes in the dirt as the agony of death taunts her.");
266 puts("She has stopped moving.");
267 clearbit(location
[position
].objects
, NORMGOD
);
268 setbit(location
[position
].objects
, DEADGOD
);
276 puts("I don't see any goddess around here.");
280 if (testbit(location
[position
].objects
, TIMER
)) {
281 puts("The old man slumps over the bar.");
285 clearbit(location
[position
].objects
, TIMER
);
286 setbit(location
[position
].objects
, DEADTIME
);
288 puts("What old-timer?");
291 if (testbit(location
[position
].objects
, MAN
)) {
292 puts("The man falls to the ground with blood pouring all over his white suit.");
293 puts("Your fantasy is over.");
299 if (testbit(location
[position
].objects
, NATIVE
)) {
300 puts("The girl is blown backwards several feet and lies in a pool of blood.");
301 clearbit(location
[position
].objects
, NATIVE
);
302 setbit(location
[position
].objects
, DEADNATIVE
);
307 puts("There is no girl here.");
314 printf("You can't shoot the %s.\n", objsht
[wordvalue
[wordnumber
]]);
317 puts("You must be a looney.");
319 return (firstnumber
);