]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/main.c
2 static char rcsid
[] = "$NetBSD: main.c,v 1.6 1995/04/22 07:34:07 cgd Exp $";
9 static char copyright
[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
10 int srcount
=0; /* line counter for showstr() */
11 int dropflag
=0; /* if 1 then don't lookforobject() next round */
12 int rmst
=80; /* random monster creation counter */
13 int userid
; /* the players login user id number */
14 char nowelcome
=0,nomove
=0; /* if (nomove) then don't count next iteration as a move */
15 static char viewflag
=0;
16 /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
17 char restorflag
=0; /* 1 means restore has been done */
18 static char cmdhelp
[] = "\
19 Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
20 -s show the scoreboard\n\
21 -l show the logfile (wizard id only)\n\
22 -i show scoreboard with inventories of dead characters\n\
23 -c create new scoreboard (wizard id only)\n\
24 -n suppress welcome message on starting game\n\
25 -## specify level of difficulty (example: -5)\n\
26 -h print this help text\n\
27 ++ restore game from checkpoint file\n\
28 -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
31 static char *termtypes
[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
32 "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
50 * first task is to identify the player
53 init_term(); /* setup the terminal (find out what type) for termcap */
55 if (((ptr
= getlogin()) == 0) || (*ptr
==0)) /* try to get login name */
56 if (pwe
=getpwuid(getuid())) /* can we get it from /etc/passwd? */
59 if ((ptr
= getenv("USER")) == 0)
60 if ((ptr
= getenv("LOGNAME")) == 0)
62 noone
: write(2, "Can't find your logname. Who Are You?\n",39);
65 if (ptr
==0) goto noone
;
66 if (strlen(ptr
)==0) goto noone
;
68 * second task is to prepare the pathnames the player will need
70 strcpy(loginname
,ptr
); /* save loginname of the user for logging purposes */
71 strcpy(logname
,ptr
); /* this will be overwritten with the players name */
72 if ((ptr
= getenv("HOME")) == 0) ptr
= ".";
73 strcpy(savefilename
, ptr
);
74 strcat(savefilename
, "/Larn.sav"); /* save file name in home directory */
75 sprintf(optsfile
, "%s/.larnopts",ptr
); /* the .larnopts filename */
78 * now malloc the memory for the dungeon
80 cell
= (struct cel
*)malloc(sizeof(struct cel
)*(MAXLEVEL
+MAXVLEVEL
)*MAXX
*MAXY
);
81 if (cell
== 0) died(-285); /* malloc failure */
82 lpbuf
= malloc((5* BUFBIG
)>>2); /* output buffer */
83 inbuffer
= malloc((5*MAXIBUF
)>>2); /* output buffer */
84 if ((lpbuf
==0) || (inbuffer
==0)) died(-285); /* malloc() failure */
86 lcreat((char*)0); newgame(); /* set the initial clock */ hard
= -1;
90 * check terminal type to avoid users who have not vt100 type terminals
92 ttype
= getenv("TERM");
93 for (j
=1, i
=0; i
<sizeof(termtypes
)/sizeof(char *); i
++)
94 if (strcmp(ttype
,termtypes
[i
]) == 0) { j
=0; break; }
97 lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
103 * now make scoreboard if it is not there (don't clear)
105 if (access(scorefile
,0) == -1) /* not there */
109 * now process the command line arguments
111 for (i
=1; i
<argc
; i
++)
113 if (argv
[i
][0] == '-')
116 case 's': showscores(); exit(); /* show scoreboard */
118 case 'l': /* show log file */
121 case 'i': showallscores(); exit(); /* show all scoreboard */
123 case 'c': /* anyone with password can create scoreboard */
124 lprcat("Preparing to initialize the scoreboard.\n");
125 if (getpassword() != 0) /*make new scoreboard*/
127 makeboard(); lprc('\n'); showscores();
131 case 'n': /* no welcome msg */ nowelcome
=1; argv
[i
][0]=0; break;
133 case '0': case '1': case '2': case '3': case '4': case '5':
134 case '6': case '7': case '8': case '9': /* for hardness */
135 sscanf(&argv
[i
][1],"%d",&hard
);
138 case 'h': /* print out command line arguments */
139 write(1,cmdhelp
,sizeof(cmdhelp
)); exit();
141 case 'o': /* specify a .larnopts filename */
142 strncpy(optsfile
,argv
[i
]+2,127); break;
144 default: printf("Unknown option <%s>\n",argv
[i
]); exit();
147 if (argv
[i
][0] == '+')
149 clear(); restorflag
= 1;
150 if (argv
[i
][1] == '+')
152 hitflag
=1; restoregame(ckpfile
); /* restore checkpointed game */
158 readopts(); /* read the options file if there is one */
162 userid
= geteuid(); /* obtain the user's effective id number */
164 userid
= getplid(logname
); /* obtain the players id number */
166 if (userid
< 0) { write(2,"Can't obtain playerid\n",22); exit(); }
170 * this section of code causes the program to look like something else to ps
172 if (strcmp(psname
,argv
[0])) /* if a different process name only */
174 if ((i
=access(psname
,1)) < 0)
175 { /* link not there */
176 if (link(argv
[0],psname
)>=0)
178 argv
[0] = psname
; execv(psname
,argv
);
185 for (i
=1; i
<argc
; i
++)
187 szero(argv
[i
]); /* zero the argument to avoid ps snooping */
191 if (access(savefilename
,0)==0) /* restore game if need to */
193 clear(); restorflag
= 1;
194 hitflag
=1; restoregame(savefilename
); /* restore last game */
196 sigsetup(); /* trap all needed signals */
197 sethard(hard
); /* set up the desired difficulty */
198 setupvt100(); /* setup the terminal special mode */
199 if (c
[HP
]==0) /* create new game */
201 makeplayer(); /* make the character that will play */
202 newcavelevel(0);/* make the dungeon */
203 predostuff
= 1; /* tell signals that we are in the welcome screen */
204 if (nowelcome
==0) welcome(); /* welcome the player to the game */
206 drawscreen(); /* show the initial dungeon */
207 predostuff
= 2; /* tell the trap functions that they must do a showplayer()
209 /* nice(1); /* games should be run niced */
210 yrepcount
= hit2flag
= 0;
213 if (dropflag
==0) lookforobject(); /* see if there is an object here */
214 else dropflag
=0; /* don't show it just dropped an item */
215 if (hitflag
==0) { if (c
[HASTEMONST
]) movemonst(); movemonst(); } /* move the monsters */
216 if (viewflag
==0) showcell(playerx
,playery
); else viewflag
=0; /* show stuff around player */
217 if (hit3flag
) flushall();
218 hitflag
=hit3flag
=0; nomove
=1;
219 bot_linex(); /* update bottom line */
222 if (hit3flag
) flushall();
224 } /* get commands and make moves */
225 regen(); /* regenerate hp and spells */
228 { rmst
= 120-(level
<<2); fillmonst(makemonst(level
)); }
235 show character's inventory
239 register int i
,number
;
240 for (number
=3, i
=0; i
<26; i
++)
241 if (iven
[i
]) number
++; /* count items in inventory */
242 t_setup(number
); qshowstr(); t_endup(number
);
247 register int i
,j
,k
,sigsav
;
248 srcount
=0; sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
249 if (c
[GOLD
]) { lprintf(".) %d gold pieces",(long)c
[GOLD
]); srcount
++; }
250 for (k
=26; k
>=0; k
--)
252 { for (i
=22; i
<84; i
++)
253 for (j
=0; j
<=k
; j
++) if (i
==iven
[j
]) show3(j
); k
=0; }
255 lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime
+99)/100+1),(long)((TIMELIMIT
-gtime
)/100));
256 more(); nosignal
=sigsav
;
260 * subroutine to clear screen depending on # lines to display
265 if (count
<20) /* how do we clear the screen? */
267 cl_up(79,count
); cursor(1,1);
271 resetscroll(); clear();
276 * subroutine to restore normal display screen depending on t_setup()
281 if (count
<18) /* how did we clear the screen? */
282 draws(0,MAXX
,0,(count
>MAXY
) ? MAXY
: count
);
285 drawscreen(); setscroll();
290 function to show the things player is wearing only
294 register int i
,j
,sigsav
,count
;
295 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
298 for (count
=2,j
=0; j
<=26; j
++) /* count number of items we will display */
302 case OLEATHER
: case OPLATE
: case OCHAIN
:
303 case ORING
: case OSTUDLEATHER
: case OSPLINT
:
304 case OPLATEARMOR
: case OSSPLATE
: case OSHIELD
:
310 for (i
=22; i
<84; i
++)
311 for (j
=0; j
<=26; j
++)
315 case OLEATHER
: case OPLATE
: case OCHAIN
:
316 case ORING
: case OSTUDLEATHER
: case OSPLINT
:
317 case OPLATEARMOR
: case OSSPLATE
: case OSHIELD
:
320 more(); nosignal
=sigsav
; t_endup(count
);
324 function to show the things player can wield only
328 register int i
,j
,sigsav
,count
;
329 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
332 for (count
=2,j
=0; j
<=26; j
++) /* count how many items */
336 case ODIAMOND
: case ORUBY
: case OEMERALD
: case OSAPPHIRE
:
337 case OBOOK
: case OCHEST
: case OLARNEYE
: case ONOTHEFT
:
338 case OSPIRITSCARAB
: case OCUBEofUNDEAD
:
339 case OPOTION
: case OSCROLL
: break;
345 for (i
=22; i
<84; i
++)
346 for (j
=0; j
<=26; j
++)
350 case ODIAMOND
: case ORUBY
: case OEMERALD
: case OSAPPHIRE
:
351 case OBOOK
: case OCHEST
: case OLARNEYE
: case ONOTHEFT
:
352 case OSPIRITSCARAB
: case OCUBEofUNDEAD
:
353 case OPOTION
: case OSCROLL
: break;
356 more(); nosignal
=sigsav
; t_endup(count
);
360 * function to show the things player can read only
364 register int i
,j
,sigsav
,count
;
365 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
368 for (count
=2,j
=0; j
<=26; j
++)
371 case OBOOK
: case OSCROLL
: count
++;
375 for (i
=22; i
<84; i
++)
376 for (j
=0; j
<=26; j
++)
380 case OBOOK
: case OSCROLL
: show3(j
);
382 more(); nosignal
=sigsav
; t_endup(count
);
386 * function to show the things player can eat only
390 register int i
,j
,sigsav
,count
;
391 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
394 for (count
=2,j
=0; j
<=26; j
++)
397 case OCOOKIE
: count
++;
401 for (i
=22; i
<84; i
++)
402 for (j
=0; j
<=26; j
++)
406 case OCOOKIE
: show3(j
);
408 more(); nosignal
=sigsav
; t_endup(count
);
412 function to show the things player can quaff only
416 register int i
,j
,sigsav
,count
;
417 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
420 for (count
=2,j
=0; j
<=26; j
++)
423 case OPOTION
: count
++;
427 for (i
=22; i
<84; i
++)
428 for (j
=0; j
<=26; j
++)
432 case OPOTION
: show3(j
);
434 more(); nosignal
=sigsav
; t_endup(count
);
439 register char *str2
[];
441 lprintf("\n%c) %s",idx
+'a',objectname
[iven
[idx
]]);
442 if (str2
!=0 && str2
[ivenarg
[idx
]][0]!=0) lprintf(" of%s",str2
[ivenarg
[idx
]]);
450 case OPOTION
: show1(index
,potionname
); break;
451 case OSCROLL
: show1(index
,scrollname
); break;
453 case OLARNEYE
: case OBOOK
: case OSPIRITSCARAB
:
454 case ODIAMOND
: case ORUBY
: case OCUBEofUNDEAD
:
455 case OEMERALD
: case OCHEST
: case OCOOKIE
:
456 case OSAPPHIRE
: case ONOTHEFT
: show1(index
,(char **)0); break;
458 default: lprintf("\n%c) %s",index
+'a',objectname
[iven
[index
]]);
459 if (ivenarg
[index
]>0) lprintf(" + %d",(long)ivenarg
[index
]);
460 else if (ivenarg
[index
]<0) lprintf(" %d",(long)ivenarg
[index
]);
463 if (c
[WIELD
]==index
) lprcat(" (weapon in hand)");
464 if ((c
[WEAR
]==index
) || (c
[SHIELD
]==index
)) lprcat(" (being worn)");
465 if (++srcount
>=22) { srcount
=0; more(); clear(); }
469 subroutine to randomly create monsters if needed
473 if (c
[TIMESTOP
]) return; /* don't make monsters if time is stopped */
476 rmst
= 120 - (level
<<2); fillmonst(makemonst(level
));
484 get and execute a command
488 register int i
,j
,k
,flag
;
492 switch(k
) /* get the token from the input and switch on it */
494 case 'h': moveplayer(4); return; /* west */
495 case 'H': run(4); return; /* west */
496 case 'l': moveplayer(2); return; /* east */
497 case 'L': run(2); return; /* east */
498 case 'j': moveplayer(1); return; /* south */
499 case 'J': run(1); return; /* south */
500 case 'k': moveplayer(3); return; /* north */
501 case 'K': run(3); return; /* north */
502 case 'u': moveplayer(5); return; /* northeast */
503 case 'U': run(5); return; /* northeast */
504 case 'y': moveplayer(6); return; /* northwest */
505 case 'Y': run(6); return; /* northwest */
506 case 'n': moveplayer(7); return; /* southeast */
507 case 'N': run(7); return; /* southeast */
508 case 'b': moveplayer(8); return; /* southwest */
509 case 'B': run(8); return; /* southwest */
511 case '.': if (yrepcount
) viewflag
=1; return; /* stay here */
513 case 'w': yrepcount
=0; wield(); return; /* wield a weapon */
515 case 'W': yrepcount
=0; wear(); return; /* wear armor */
517 case 'r': yrepcount
=0;
518 if (c
[BLINDCOUNT
]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
519 if (c
[TIMESTOP
]==0) readscr(); return; /* to read a scroll */
521 case 'q': yrepcount
=0; if (c
[TIMESTOP
]==0) quaff(); return; /* quaff a potion */
523 case 'd': yrepcount
=0; if (c
[TIMESTOP
]==0) dropobj(); return; /* to drop an object */
525 case 'c': yrepcount
=0; cast(); return; /* cast a spell */
527 case 'i': yrepcount
=0; nomove
=1; showstr(); return; /* status */
529 case 'e': yrepcount
=0;
530 if (c
[TIMESTOP
]==0) eatcookie(); return; /* to eat a fortune cookie */
532 case 'D': yrepcount
=0; seemagic(0); nomove
=1; return; /* list spells and scrolls */
534 case '?': yrepcount
=0; help(); nomove
=1; return; /* give the help screen*/
536 case 'S': clear(); lprcat("Saving . . ."); lflush();
537 savegame(savefilename
); wizard
=1; died(-257); /* save the game - doesn't return */
539 case 'Z': yrepcount
=0; if (c
[LEVEL
]>9) { oteleport(1); return; }
540 cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
541 return; /* teleport yourself */
543 case '^': /* identify traps */ flag
=yrepcount
=0; cursors();
544 lprc('\n'); for (j
=playery
-1; j
<playery
+2; j
++)
546 if (j
< 0) j
=0; if (j
>= MAXY
) break;
547 for (i
=playerx
-1; i
<playerx
+2; i
++)
549 if (i
< 0) i
=0; if (i
>= MAXX
) break;
552 case OTRAPDOOR
: case ODARTRAP
:
553 case OTRAPARROW
: case OTELEPORTER
:
554 lprcat("\nIts "); lprcat(objectname
[item
[i
][j
]]); flag
++;
558 if (flag
==0) lprcat("\nNo traps are visible");
562 case '_': /* this is the fudge player password for wizard mode*/
563 yrepcount
=0; cursors(); nomove
=1;
566 lprcat("Sorry, you are not empowered to be a wizard.\n");
567 scbr(); /* system("stty -echo cbreak"); */
570 if (getpassword()==0)
572 scbr(); /* system("stty -echo cbreak"); */ return;
574 wizard
=1; scbr(); /* system("stty -echo cbreak"); */
575 for (i
=0; i
<6; i
++) c
[i
]=70; iven
[0]=iven
[1]=0;
576 take(OPROTRING
,50); take(OLANCE
,25); c
[WIELD
]=1;
577 c
[LANCEDEATH
]=1; c
[WEAR
] = c
[SHIELD
] = -1;
578 raiseexperience(6000000L); c
[AWARENESS
] += 25000;
581 for (i
=0; i
<MAXY
; i
++)
582 for (j
=0; j
<MAXX
; j
++) know
[j
][i
]=1;
583 for (i
=0; i
<SPNUM
; i
++) spelknow
[i
]=1;
584 for (i
=0; i
<MAXSCROLL
; i
++) scrollname
[i
]=scrollhide
[i
];
585 for (i
=0; i
<MAXPOTION
; i
++) potionname
[i
]=potionhide
[i
];
587 for (i
=0; i
<MAXSCROLL
; i
++)
588 if (strlen(scrollname
[i
])>2) /* no null items */
589 { item
[i
][0]=OSCROLL
; iarg
[i
][0]=i
; }
590 for (i
=MAXX
-1; i
>MAXX
-1-MAXPOTION
; i
--)
591 if (strlen(potionname
[i
-MAXX
+MAXPOTION
])>2) /* no null items */
592 { item
[i
][0]=OPOTION
; iarg
[i
][0]=i
-MAXX
+MAXPOTION
; }
593 for (i
=1; i
<MAXY
; i
++)
594 { item
[0][i
]=i
; iarg
[0][i
]=0; }
595 for (i
=MAXY
; i
<MAXY
+MAXX
; i
++)
596 { item
[i
-MAXY
][MAXY
-1]=i
; iarg
[i
-MAXY
][MAXY
-1]=0; }
597 for (i
=MAXX
+MAXY
; i
<MAXX
+MAXY
+MAXY
; i
++)
598 { item
[MAXX
-1][i
-MAXX
-MAXY
]=i
; iarg
[MAXX
-1][i
-MAXX
-MAXY
]=0; }
599 c
[GOLD
]+=25000; drawscreen(); return;
602 case 'T': yrepcount
=0; cursors(); if (c
[SHIELD
] != -1) { c
[SHIELD
] = -1; lprcat("\nYour shield is off"); bottomline(); } else
603 if (c
[WEAR
] != -1) { c
[WEAR
] = -1; lprcat("\nYour armor is off"); bottomline(); }
604 else lprcat("\nYou aren't wearing anything");
608 lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
609 case ' ': yrepcount
=0; nomove
=1; return;
611 case 'v': yrepcount
=0; cursors();
612 lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION
,(long)SUBVERSION
,(long)c
[HARDGAME
]);
613 if (wizard
) lprcat(" Wizard"); nomove
=1;
614 if (cheat
) lprcat(" Cheater");
618 case 'Q': yrepcount
=0; quit(); nomove
=1; return; /* quit */
620 case 'L'-64: yrepcount
=0; drawscreen(); nomove
=1; return; /* look */
624 case 'A': yrepcount
=0; nomove
=1; if (wizard
) { diag(); return; } /* create diagnostic file */
629 if (outstanding_taxes
>0)
630 lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes
);
632 lprcat("\nYou do not owe any taxes.");
640 if (c
[HASTEMONST
]) movemonst(); movemonst(); /* move the monsters */
641 randmonst(); regen();
651 if (i
>0) { if (c
[HASTEMONST
]) movemonst(); movemonst(); randmonst(); regen(); }
653 if (i
!=0) showcell(playerx
,playery
);
658 function to wield a weapon
665 if ((i
= whatitem("wield"))=='\33') return;
668 if (i
=='*') showwield();
669 else if (iven
[i
-'a']==0) { ydhi(i
); return; }
670 else if (iven
[i
-'a']==OPOTION
) { ycwi(i
); return; }
671 else if (iven
[i
-'a']==OSCROLL
) { ycwi(i
); return; }
672 else if ((c
[SHIELD
]!= -1) && (iven
[i
-'a']==O2SWORD
)) { lprcat("\nBut one arm is busy with your shield!"); return; }
673 else { c
[WIELD
]=i
-'a'; if (iven
[i
-'a'] == OLANCE
) c
[LANCEDEATH
]=1; else c
[LANCEDEATH
]=0; bottomline(); return; }
679 common routine to say you don't have an item
683 { cursors(); lprintf("\nYou don't have item %c!",x
); }
686 { cursors(); lprintf("\nYou can't wield item %c!",x
); }
689 function to wear armor
696 if ((i
= whatitem("wear"))=='\33') return;
699 if (i
=='*') showwear(); else
702 case 0: ydhi(i
); return;
703 case OLEATHER
: case OCHAIN
: case OPLATE
: case OSTUDLEATHER
:
704 case ORING
: case OSPLINT
: case OPLATEARMOR
: case OSSPLATE
:
705 if (c
[WEAR
] != -1) { lprcat("\nYou're already wearing some armor"); return; }
706 c
[WEAR
]=i
-'a'; bottomline(); return;
707 case OSHIELD
: if (c
[SHIELD
] != -1) { lprcat("\nYou are already wearing a shield"); return; }
708 if (iven
[c
[WIELD
]]==O2SWORD
) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
709 c
[SHIELD
] = i
-'a'; bottomline(); return;
710 default: lprcat("\nYou can't wear that!");
717 function to drop an object
724 p
= &item
[playerx
][playery
];
727 if ((i
= whatitem("drop"))=='\33') return;
728 if (i
=='*') showstr(); else
730 if (i
=='.') /* drop some gold */
732 if (*p
) { lprcat("\nThere's something here already!"); return; }
735 lprcat("How much gold do you drop? ");
736 if ((amt
=readnum((long)c
[GOLD
])) == 0) return;
738 { lprcat("\nYou don't have that much!"); return; }
740 { *p
=OGOLDPILE
; i
=amt
; }
741 else if (amt
<=327670L)
742 { *p
=ODGOLD
; i
=amt
/10; amt
= 10*i
; }
743 else if (amt
<=3276700L)
744 { *p
=OMAXGOLD
; i
=amt
/100; amt
= 100*i
; }
745 else if (amt
<=32767000L)
746 { *p
=OKGOLD
; i
=amt
/1000; amt
= 1000*i
; }
748 { *p
=OKGOLD
; i
=32767; amt
= 32767000L; }
750 lprintf("You drop %d gold pieces",(long)amt
);
751 iarg
[playerx
][playery
]=i
; bottomgold();
752 know
[playerx
][playery
]=0; dropflag
=1; return;
761 * readscr() Subroutine to read a scroll one is carrying
768 if ((i
= whatitem("read"))=='\33') return;
771 if (i
=='*') showread(); else
773 if (iven
[i
-'a']==OSCROLL
) { read_scroll(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
774 if (iven
[i
-'a']==OBOOK
) { readbook(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
775 if (iven
[i
-'a']==0) { ydhi(i
); return; }
776 lprcat("\nThere's nothing on it to read"); return;
783 * subroutine to eat a cookie one is carrying
791 if ((i
= whatitem("eat"))=='\33') return;
793 if (i
=='*') showeat(); else
795 if (iven
[i
-'a']==OCOOKIE
)
797 lprcat("\nThe cookie was delicious.");
803 lprcat(" Inside you find a scrap of paper that says:\n");
809 if (iven
[i
-'a']==0) { ydhi(i
); return; }
810 lprcat("\nYou can't eat that!"); return;
816 * subroutine to quaff a potion one is carrying
823 if ((i
= whatitem("quaff"))=='\33') return;
826 if (i
=='*') showquaff(); else
828 if (iven
[i
-'a']==OPOTION
) { quaffpotion(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
829 if (iven
[i
-'a']==0) { ydhi(i
); return; }
830 lprcat("\nYou wouldn't want to quaff that, would you? "); return;
837 function to ask what player wants to do
843 cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str
);
844 i
=0; while (i
>'z' || (i
<'a' && i
!='*' && i
!='\33' && i
!='.')) i
=getchar();
845 if (i
=='\33') lprcat(" aborted");
850 subroutine to get a number from the player
851 and allow * to mean return amt, else return the number entered
853 unsigned long readnum(mx
)
857 register unsigned long amt
=0;
859 if ((i
=getchar()) == '*') amt
= mx
; /* allow him to say * for all gold */
863 if (i
=='\033') { scbr(); lprcat(" aborted"); return(0); }
864 if ((i
<= '9') && (i
>= '0') && (amt
<99999999))
873 * routine to zero every byte in a string