]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/throw.c
Be more verbose about teleports, and fix a minor problem in autobot mode.
[bsdgames-darwin.git] / rogue / throw.c
1 /* $NetBSD: throw.c,v 1.5 1998/11/10 13:01:32 hubertf Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #include <sys/cdefs.h>
40 #ifndef lint
41 #if 0
42 static char sccsid[] = "@(#)throw.c 8.1 (Berkeley) 5/31/93";
43 #else
44 __RCSID("$NetBSD: throw.c,v 1.5 1998/11/10 13:01:32 hubertf Exp $");
45 #endif
46 #endif /* not lint */
47
48 /*
49 * throw.c
50 *
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
56 * gain or profit.
57 *
58 */
59
60 #include "rogue.h"
61
62 void
63 throw()
64 {
65 short wch, d;
66 boolean first_miss = 1;
67 object *weapon;
68 short dir, row, col;
69 object *monster;
70
71 while (!is_direction(dir = rgetchar(), &d)) {
72 sound_bell();
73 if (first_miss) {
74 message("direction? ", 0);
75 first_miss = 0;
76 }
77 }
78 check_message();
79 if (dir == CANCEL) {
80 return;
81 }
82 if ((wch = pack_letter("throw what?", WEAPON)) == CANCEL) {
83 return;
84 }
85 check_message();
86
87 if (!(weapon = get_letter_object(wch))) {
88 message("no such item.", 0);
89 return;
90 }
91 if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
92 message(curse_message, 0);
93 return;
94 }
95 row = rogue.row; col = rogue.col;
96
97 if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
98 unwield(rogue.weapon);
99 } else if (weapon->in_use_flags & BEING_WORN) {
100 mv_aquatars();
101 unwear(rogue.armor);
102 print_stats(STAT_ARMOR);
103 } else if (weapon->in_use_flags & ON_EITHER_HAND) {
104 un_put_on(weapon);
105 }
106 monster = get_thrown_at_monster(weapon, d, &row, &col);
107 mvaddch(rogue.row, rogue.col, rogue.fchar);
108 refresh();
109
110 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
111 mvaddch(row, col, get_dungeon_char(row, col));
112 }
113 if (monster) {
114 wake_up(monster);
115 check_gold_seeker(monster);
116
117 if (!throw_at_monster(monster, weapon)) {
118 flop_weapon(weapon, row, col);
119 }
120 } else {
121 flop_weapon(weapon, row, col);
122 }
123 vanish(weapon, 1, &rogue.pack);
124 }
125
126 boolean
127 throw_at_monster(monster, weapon)
128 object *monster, *weapon;
129 {
130 short damage, hit_chance;
131 short t;
132
133 hit_chance = get_hit_chance(weapon);
134 damage = get_weapon_damage(weapon);
135 if ((weapon->which_kind == ARROW) &&
136 (rogue.weapon && (rogue.weapon->which_kind == BOW))) {
137 damage += get_weapon_damage(rogue.weapon);
138 damage = ((damage * 2) / 3);
139 hit_chance += (hit_chance / 3);
140 } else if ((weapon->in_use_flags & BEING_WIELDED) &&
141 ((weapon->which_kind == DAGGER) ||
142 (weapon->which_kind == SHURIKEN) ||
143 (weapon->which_kind == DART))) {
144 damage = ((damage * 3) / 2);
145 hit_chance += (hit_chance / 3);
146 }
147 t = weapon->quantity;
148 weapon->quantity = 1;
149 sprintf(hit_message, "the %s", name_of(weapon));
150 weapon->quantity = t;
151
152 if (!rand_percent(hit_chance)) {
153 (void) strcat(hit_message, "misses ");
154 return(0);
155 }
156 s_con_mon(monster);
157 (void) strcat(hit_message, "hit ");
158 (void) mon_damage(monster, damage);
159 return(1);
160 }
161
162 object *
163 get_thrown_at_monster(obj, dir, row, col)
164 object *obj;
165 short dir;
166 short *row, *col;
167 {
168 short orow, ocol;
169 short i, ch;
170
171 orow = *row; ocol = *col;
172
173 ch = get_mask_char(obj->what_is);
174
175 for (i = 0; i < 24; i++) {
176 get_dir_rc(dir, row, col, 0);
177 if ( (((*col <= 0) || (*col >= DCOLS-1)) ||
178 (dungeon[*row][*col] == NOTHING)) ||
179 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
180 (!(dungeon[*row][*col] & TRAP)))) {
181 *row = orow;
182 *col = ocol;
183 return(0);
184 }
185 if ((i != 0) && rogue_can_see(orow, ocol)) {
186 mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
187 }
188 if (rogue_can_see(*row, *col)) {
189 if (!(dungeon[*row][*col] & MONSTER)) {
190 mvaddch(*row, *col, ch);
191 }
192 refresh();
193 }
194 orow = *row; ocol = *col;
195 if (dungeon[*row][*col] & MONSTER) {
196 if (!imitating(*row, *col)) {
197 return(object_at(&level_monsters, *row, *col));
198 }
199 }
200 if (dungeon[*row][*col] & TUNNEL) {
201 i += 2;
202 }
203 }
204 return(0);
205 }
206
207 void
208 flop_weapon(weapon, row, col)
209 object *weapon;
210 short row, col;
211 {
212 object *new_weapon, *monster;
213 short i = 0;
214 char msg[80];
215 boolean found = 0;
216 short mch, dch;
217 unsigned short mon;
218
219 while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
220 rand_around(i++, &row, &col);
221 if ((row > (DROWS-2)) || (row < MIN_ROW) ||
222 (col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
223 (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
224 continue;
225 }
226 found = 1;
227 break;
228 }
229
230 if (found || (i == 0)) {
231 new_weapon = alloc_object();
232 *new_weapon = *weapon;
233 new_weapon->in_use_flags = NOT_USED;
234 new_weapon->quantity = 1;
235 new_weapon->ichar = 'L';
236 place_at(new_weapon, row, col);
237 if (rogue_can_see(row, col) &&
238 ((row != rogue.row) || (col != rogue.col))) {
239 mon = dungeon[row][col] & MONSTER;
240 dungeon[row][col] &= (~MONSTER);
241 dch = get_dungeon_char(row, col);
242 if (mon) {
243 mch = mvinch(row, col);
244 if ((monster = object_at(&level_monsters,
245 row, col)) != NULL) {
246 monster->trail_char = dch;
247 }
248 if ((mch < 'A') || (mch > 'Z')) {
249 mvaddch(row, col, dch);
250 }
251 } else {
252 mvaddch(row, col, dch);
253 }
254 dungeon[row][col] |= mon;
255 }
256 } else {
257 short t;
258
259 t = weapon->quantity;
260 weapon->quantity = 1;
261 sprintf(msg, "the %svanishes as it hits the ground",
262 name_of(weapon));
263 weapon->quantity = t;
264 message(msg, 0);
265 }
266 }
267
268 void
269 rand_around(i, r, c)
270 short i, *r, *c;
271 {
272 static char pos[] = "\010\007\001\003\004\005\002\006\0";
273 static short row, col;
274 short j;
275
276 if (i == 0) {
277 short x, y, o, t;
278
279 row = *r;
280 col = *c;
281
282 o = get_rand(1, 8);
283
284 for (j = 0; j < 5; j++) {
285 x = get_rand(0, 8);
286 y = (x + o) % 9;
287 t = pos[x];
288 pos[x] = pos[y];
289 pos[y] = t;
290 }
291 }
292 switch((short)pos[i]) {
293 case 0:
294 *r = row + 1;
295 *c = col + 1;
296 break;
297 case 1:
298 *r = row + 1;
299 *c = col - 1;
300 break;
301 case 2:
302 *r = row - 1;
303 *c = col + 1;
304 break;
305 case 3:
306 *r = row - 1;
307 *c = col - 1;
308 break;
309 case 4:
310 *r = row;
311 *c = col + 1;
312 break;
313 case 5:
314 *r = row + 1;
315 *c = col;
316 break;
317 case 6:
318 *r = row;
319 *c = col;
320 break;
321 case 7:
322 *r = row - 1;
323 *c = col;
324 break;
325 case 8:
326 *r = row;
327 *c = col - 1;
328 break;
329 }
330 }