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1 /*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37 #ifndef lint
38 /*static char sccsid[] = "from: @(#)zap.c 5.3 (Berkeley) 6/1/90";*/
39 static char rcsid[] = "$Id: zap.c,v 1.2 1993/08/01 18:52:07 mycroft Exp $";
40 #endif /* not lint */
41
42 /*
43 * zap.c
44 *
45 * This source herein may be modified and/or distributed by anybody who
46 * so desires, with the following restrictions:
47 * 1.) No portion of this notice shall be removed.
48 * 2.) Credit shall not be taken for the creation of this source.
49 * 3.) This code is not to be traded, sold, or used for personal
50 * gain or profit.
51 *
52 */
53
54 #include "rogue.h"
55
56 boolean wizard = 0;
57
58 extern boolean being_held, score_only, detect_monster;
59 extern short cur_room;
60
61 zapp()
62 {
63 short wch;
64 boolean first_miss = 1;
65 object *wand;
66 short dir, d, row, col;
67 object *monster;
68
69 while (!is_direction(dir = rgetchar(), &d)) {
70 sound_bell();
71 if (first_miss) {
72 message("direction? ", 0);
73 first_miss = 0;
74 }
75 }
76 check_message();
77 if (dir == CANCEL) {
78 return;
79 }
80 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
81 return;
82 }
83 check_message();
84
85 if (!(wand = get_letter_object(wch))) {
86 message("no such item.", 0);
87 return;
88 }
89 if (wand->what_is != WAND) {
90 message("you can't zap with that", 0);
91 return;
92 }
93 if (wand->class <= 0) {
94 message("nothing happens", 0);
95 } else {
96 wand->class--;
97 row = rogue.row; col = rogue.col;
98 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
99 bounce((short) wand->which_kind, d, row, col, 0);
100 } else {
101 monster = get_zapped_monster(d, &row, &col);
102 if (wand->which_kind == DRAIN_LIFE) {
103 wdrain_life(monster);
104 } else if (monster) {
105 wake_up(monster);
106 s_con_mon(monster);
107 zap_monster(monster, wand->which_kind);
108 relight();
109 }
110 }
111 }
112 (void) reg_move();
113 }
114
115 object *
116 get_zapped_monster(dir, row, col)
117 short dir;
118 short *row, *col;
119 {
120 short orow, ocol;
121
122 for (;;) {
123 orow = *row; ocol = *col;
124 get_dir_rc(dir, row, col, 0);
125 if (((*row == orow) && (*col == ocol)) ||
126 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
127 (dungeon[*row][*col] == NOTHING)) {
128 return(0);
129 }
130 if (dungeon[*row][*col] & MONSTER) {
131 if (!imitating(*row, *col)) {
132 return(object_at(&level_monsters, *row, *col));
133 }
134 }
135 }
136 }
137
138 zap_monster(monster, kind)
139 object *monster;
140 unsigned short kind;
141 {
142 short row, col;
143 object *nm;
144 short tc;
145
146 row = monster->row;
147 col = monster->col;
148
149 switch(kind) {
150 case SLOW_MONSTER:
151 if (monster->m_flags & HASTED) {
152 monster->m_flags &= (~HASTED);
153 } else {
154 monster->slowed_toggle = 0;
155 monster->m_flags |= SLOWED;
156 }
157 break;
158 case HASTE_MONSTER:
159 if (monster->m_flags & SLOWED) {
160 monster->m_flags &= (~SLOWED);
161 } else {
162 monster->m_flags |= HASTED;
163 }
164 break;
165 case TELE_AWAY:
166 tele_away(monster);
167 break;
168 case INVISIBILITY:
169 monster->m_flags |= INVISIBLE;
170 break;
171 case POLYMORPH:
172 if (monster->m_flags & HOLDS) {
173 being_held = 0;
174 }
175 nm = monster->next_monster;
176 tc = monster->trail_char;
177 (void) gr_monster(monster, get_rand(0, MONSTERS-1));
178 monster->row = row;
179 monster->col = col;
180 monster->next_monster = nm;
181 monster->trail_char = tc;
182 if (!(monster->m_flags & IMITATES)) {
183 wake_up(monster);
184 }
185 break;
186 case MAGIC_MISSILE:
187 rogue_hit(monster, 1);
188 break;
189 case CANCELLATION:
190 if (monster->m_flags & HOLDS) {
191 being_held = 0;
192 }
193 if (monster->m_flags & STEALS_ITEM) {
194 monster->drop_percent = 0;
195 }
196 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
197 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
198 break;
199 case DO_NOTHING:
200 message("nothing happens", 0);
201 break;
202 }
203 }
204
205 tele_away(monster)
206 object *monster;
207 {
208 short row, col;
209
210 if (monster->m_flags & HOLDS) {
211 being_held = 0;
212 }
213 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
214 mvaddch(monster->row, monster->col, monster->trail_char);
215 dungeon[monster->row][monster->col] &= ~MONSTER;
216 monster->row = row; monster->col = col;
217 dungeon[row][col] |= MONSTER;
218 monster->trail_char = mvinch(row, col);
219 if (detect_monster || rogue_can_see(row, col)) {
220 mvaddch(row, col, gmc(monster));
221 }
222 }
223
224 wizardize()
225 {
226 char buf[100];
227
228 if (wizard) {
229 wizard = 0;
230 message("not wizard anymore", 0);
231 } else {
232 if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
233 (void) xxx(1);
234 xxxx(buf, strlen(buf));
235 if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
236 wizard = 1;
237 score_only = 1;
238 message("Welcome, mighty wizard!", 0);
239 } else {
240 message("sorry", 0);
241 }
242 }
243 }
244 }
245
246 wdrain_life(monster)
247 object *monster;
248 {
249 short hp;
250 object *lmon, *nm;
251
252 hp = rogue.hp_current / 3;
253 rogue.hp_current = (rogue.hp_current + 1) / 2;
254
255 if (cur_room >= 0) {
256 lmon = level_monsters.next_monster;
257 while (lmon) {
258 nm = lmon->next_monster;
259 if (get_room_number(lmon->row, lmon->col) == cur_room) {
260 wake_up(lmon);
261 (void) mon_damage(lmon, hp);
262 }
263 lmon = nm;
264 }
265 } else {
266 if (monster) {
267 wake_up(monster);
268 (void) mon_damage(monster, hp);
269 }
270 }
271 print_stats(STAT_HP);
272 relight();
273 }
274
275 bounce(ball, dir, row, col, r)
276 short ball, dir, row, col, r;
277 {
278 short orow, ocol;
279 char buf[DCOLS], *s;
280 short i, ch, new_dir = -1, damage;
281 static short btime;
282
283 if (++r == 1) {
284 btime = get_rand(3, 6);
285 } else if (r > btime) {
286 return;
287 }
288
289 if (ball == FIRE) {
290 s = "fire";
291 } else {
292 s = "ice";
293 }
294 if (r > 1) {
295 sprintf(buf, "the %s bounces", s);
296 message(buf, 0);
297 }
298 orow = row;
299 ocol = col;
300 do {
301 ch = mvinch(orow, ocol);
302 standout();
303 mvaddch(orow, ocol, ch);
304 get_dir_rc(dir, &orow, &ocol, 1);
305 } while (!( (ocol <= 0) ||
306 (ocol >= DCOLS-1) ||
307 (dungeon[orow][ocol] == NOTHING) ||
308 (dungeon[orow][ocol] & MONSTER) ||
309 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
310 ((orow == rogue.row) && (ocol == rogue.col))));
311 standend();
312 refresh();
313 do {
314 orow = row;
315 ocol = col;
316 ch = mvinch(row, col);
317 mvaddch(row, col, ch);
318 get_dir_rc(dir, &row, &col, 1);
319 } while (!( (col <= 0) ||
320 (col >= DCOLS-1) ||
321 (dungeon[row][col] == NOTHING) ||
322 (dungeon[row][col] & MONSTER) ||
323 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
324 ((row == rogue.row) && (col == rogue.col))));
325
326 if (dungeon[row][col] & MONSTER) {
327 object *monster;
328
329 monster = object_at(&level_monsters, row, col);
330
331 wake_up(monster);
332 if (rand_percent(33)) {
333 sprintf(buf, "the %s misses the %s", s, mon_name(monster));
334 message(buf, 0);
335 goto ND;
336 }
337 if (ball == FIRE) {
338 if (!(monster->m_flags & RUSTS)) {
339 if (monster->m_flags & FREEZES) {
340 damage = monster->hp_to_kill;
341 } else if (monster->m_flags & FLAMES) {
342 damage = (monster->hp_to_kill / 10) + 1;
343 } else {
344 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
345 }
346 } else {
347 damage = (monster->hp_to_kill / 2) + 1;
348 }
349 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
350 message(buf, 0);
351 (void) mon_damage(monster, damage);
352 } else {
353 damage = -1;
354 if (!(monster->m_flags & FREEZES)) {
355 if (rand_percent(33)) {
356 message("the monster is frozen", 0);
357 monster->m_flags |= (ASLEEP | NAPPING);
358 monster->nap_length = get_rand(3, 6);
359 } else {
360 damage = rogue.hp_current / 4;
361 }
362 } else {
363 damage = -2;
364 }
365 if (damage != -1) {
366 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
367 message(buf, 0);
368 (void) mon_damage(monster, damage);
369 }
370 }
371 } else if ((row == rogue.row) && (col == rogue.col)) {
372 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
373 sprintf(buf, "the %s misses", s);
374 message(buf, 0);
375 goto ND;
376 } else {
377 damage = get_rand(3, (3 * rogue.exp));
378 if (ball == FIRE) {
379 damage = (damage * 3) / 2;
380 damage -= get_armor_class(rogue.armor);
381 }
382 sprintf(buf, "the %s hits", s);
383 rogue_damage(damage, (object *) 0,
384 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
385 message(buf, 0);
386 }
387 } else {
388 short nrow, ncol;
389
390 ND: for (i = 0; i < 10; i++) {
391 dir = get_rand(0, DIRS-1);
392 nrow = orow;
393 ncol = ocol;
394 get_dir_rc(dir, &nrow, &ncol, 1);
395 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
396 (dungeon[nrow][ncol] != NOTHING) &&
397 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
398 new_dir = dir;
399 break;
400 }
401 }
402 if (new_dir != -1) {
403 bounce(ball, new_dir, orow, ocol, r);
404 }
405 }
406 }